看板 StarCraft 關於我們 聯絡資訊
不會上色 以下為不負責任翻譯 As a follow-up to last week's discussion on balance, we constructed a more in-depth look at what we're thinking, especially considering how popular the topic is right now for this community 就像上週討論的一樣, 這次我們會把想法更深入的表達出來, 順便看看這個問題有多麼夯 First, let's take a look at what we're seeing on the ladder. These are what the matchup win percentages look like per league across the three major regions, from the start of the season through today: 首先, 來看看更種族在三大地區的勝率 Click here for the win percentages https://bnetcmsus-a.akamaihd.net/cms/gallery/TDMUM9I5W6KW1389322818690.png
Please keep in mind these are not straight-up win percentages. They're win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side : one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level. 必須要注意的是, 這不是普通的勝率而已, 這是哥精心設計的將選手技能因子排除的勝率 分佈, 當我們研究勝率時, 有兩個因子, 第一是選手技能, 第二是種族的imba程度, 我們 將選手因子排除了, 就可以直接觀察到各族的imba程度 As you can see, Protoss does have an edge in PvT that slightly surpasses the minor advantages existing in other matchups. Nonetheless, the popular belief that Terran almost never wins vs. Protoss can be put to rest. The data does suggest that yes, we probably want to make some minor balance tweaks if this trend continues, but we don't have a clear indication that major changes are called for. 就像各位看到的, PVT這個組合比起其他組合神族有著些微的優勢, 但是並不如大家之前 所說的一樣人族在PVT就只能打gg, 這資料顯示若這總趨勢持續, 目前我們想些微調整平 衡是對的, 但這並不意味著需要很大的改變 We absolutely hear your concerns about GM league representation not being evenly distributed. Obviously, we'd like to see even numbers of players at every skill level, but this one in particular presents two issues: it's a very small sample size, and it doesn't represent the pro level very well in all three regions. This is not to say that GM representation balance doesn't matter - it does matter. We simply believe in putting a bigger emphasis on the pro level as well as all of the other league levels 我們也聽到了各位對宗師總族分布的關心, 但是哥考量的是整體, 首先, 宗師的樣本數很 少, 並不能真正反映三大地區的頂尖玩家, 這並不是哥要嗆聲說宗師聯賽不重要, 宗師聯 賽很重要, 我們也會更重視這個遊戲頂尖玩家的平衡性 Speaking of the pro level, we've been getting a lot of feedback from pro players that is contrary to what we were hearing from them last season. This seems to be mostly because of the results for Protoss pros this week in Proleague play. It's the only major tournament going on right now, and it represents a sample size that is too small to draw any broad conclusions from, but Protoss players have lost at a noticeable clip in that tournament. As of this writing, they've recorded only 11 wins in 35 non-mirror matchups. As always, we're closely following everything, and fortunately we have the WCS qualifiers getting underway to look at. 就頂尖玩家來說, 我們已經接受到玩家更多關於頂尖聯賽的回饋, 而這些回饋跟上個賽季 是很不一樣的, 這些應該是因為神族在頂尖聯賽中(應是指SPL)各種imba的結果, SPL是目 前最重要的聯賽, 但樣本數很少, 並無法能從中得到什麼結論, 但是最近神族又開始各種 輸, 到目前為止, 我們只記錄到神族在35個非同族對戰中贏了11次, 就像往常一樣, 我們 會追蹤任何事, 幸運的事WCS資格賽要開打了, 我們會繼續追蹤 This is a time to continue discussing and reading your feedback on ways to slightly nerf Protoss or slightly buff Terran in the PvT matchup. Our multiplayer team's focus going forward in the next weeks is definitely on this area. However, if the ladder data changes and/or if the pro level continues to skew, we're open to changing our direction. We've seen plenty of times in the past where meta games change at the pro level, and that translates to changes in balance at other skill levels on the ladder 現在是好好討論在PVT中稍微加強人族削弱神族的時候了, 我們的多玩家團隊將在接下來 的數週好好觀察, 但是, 假如P有一點可能不這麼IMBA, 那我們隨時可能會將我們的方向 改變, 我們之前已經觀察到很多次當遊戲改變從頂尖玩家到其他階級的效果 Please understand: we're looking most closely at areas that you, the players believe to be the biggest issues. Please continue providing your constructive feedback. We always want to be as sure as possible when making balance updates to the game. 拜託在聽哥說一次, 我們總是很關心你們的, 玩家在遊戲中是最重要的, 我們想聽聽你們 更多關於平衡性的回饋 Thank you very much! 出處 http://us.battle.net/sc2/en/forum/topic/11224302374 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.243.149.241
teller526:各種護航 哈哈 推翻譯 01/12 09:29
samshiau2005:嗚喔 好想噓 01/12 09:29
s958256:果然P裝弱就是為了這個XD 01/12 09:32
miniric:其實挺中肯, 01/12 09:32
teller526:PvT是全區全階級的三族對抗中唯一勝率都破五成的 01/12 09:36
ctx705f:P一直都很弱 謝謝指教 01/12 09:37
karrow17:相信OldYellowDog說的,用Pimba牽制KR選手 01/12 09:40
oceanman:不是P太imba~是韓T太imba~推神翻譯 01/12 09:43
amos9520:還以為T終於要buff了 沒想到維京還在撐 01/12 09:44
NetKing520:結論就是只有pvt有小問題 但還要再觀察一下 01/12 09:48
THKLuga:一切依法行政 謝謝指教 (LOOP) 01/12 09:51
hsiehhsing:結論還是PVT T weak,PVZ 沒有任何問題 推大維京! 01/12 10:21
amos9520:PvT不平衡 PvZ還好的結論來說是還不錯 但快點改阿! 01/12 10:24
abc0922001:只看到P怎麼輸T,從不看T怎麼被P虐 01/12 11:10
ctx705f: 因為P沒贏過T 01/12 11:12
kira925:所以說翻的太隨意還真的是有人會看錯.... 01/12 11:15
jiang2358:宗師的種族分布大概各占多少比例@@? 01/12 11:22
Puser:「選手技能因子排除」 是指排除微操嗎= =? 01/12 11:26
Nurvay:z imba 飛膛快改 01/12 11:36
imchou239:我猜排除玩家水準,應該只是把隱藏機分(ELO)常態化 01/12 11:40
imchou239:的資料處理而已,不見得有什麼大學問 01/12 11:40
jack19931993:不知道為什麼我想直接END XD 01/12 11:40
joseph860504:T也就這短時間內突然把P打爆而已 01/12 11:43
joseph860504:為甚麼有人要一直崩潰成這樣我不懂XD 01/12 11:43
homelife:翻得真棒XD 01/12 11:43
NetKing520:都說是不負責翻譯了呀(茶) 01/12 11:49
wuklean:T的城市化已經夠猛了 別再加強機械化了 01/12 11:49
amos9520:城市化是WHAT 01/12 11:52
xuptjo:PvT體系多久了你不看 你看這兩個禮拜 真不愧是DK 01/12 12:06
gargoyles:PvZ大概也只比TvP稍微好一點點而已 根本都差不多慘吧 01/12 12:13
opal00500:P民巨局觀太好 大維京感受到了= = 01/12 12:35
GoalBased:城市化就是到處蓋補給站和要塞 01/12 13:15
anfree:本來擔心網友在美西論壇發SPL文會被大維京會看到,變心得了 01/12 13:41
jkl852:其實說這麼多他就是不太願意改弱p就是了 01/12 14:17
kira925:"Slightly nerf Protoss or Slightly buff Terran" 01/12 14:32
oscarss07:神翻譯XDD 01/12 14:32
JiaTai:幹!!!又是DK!!! 01/12 14:39
lianhua:只能說SPL的眾神族們巨局觀太好了 01/12 14:39
dean0213:P最近搞巨局觀 大維京心疼 T被P虐久了大維京就習慣了(?) 01/12 14:52
DavidKim:會寫治國週記阿 真不簡單 01/12 14:55
hydexhyde:P一改弱 韓國區的P就不用混了XD 01/12 15:42
lazylamaz:這時後P民就要攜手再天梯秒跳給大味精看了 01/12 15:49
Nauglamir:SPL奏效了!! 01/12 16:33
Mraofrot:SPL顯現韓國P職業選手多麼的高瞻遠矚 01/12 16:44
c84627:非韓t民表示: 01/12 19:41
WrongHole:PIMBA 01/12 21:28
jumboicecube:我真的不懂為何是11/35而不是11/34 01/12 21:41
Marsgoat:照這樣看其實最imba的是Z阿... 01/13 00:48