Assassination Talents (23 points)
Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points
Increases your critical strike chance by 5%.
Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge,
Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
Improved Instant Poison - 5/5 points
Increases the chance to apply Instant Poison to your target by 10%.
Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister
Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat Talents (2 points)
Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Subtlety Talents (26 points)
Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More
effective than Master of Deception (Rank 4)
Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
Elusiveness - 4/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1
minute.
Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when
using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by
15% for 7 seconds. Awards 1 combo point.
Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
Improved Cheap Shot - 1/2 point
Reduces the Energy cost of your Cheap Shot ability by 10.
Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other
Rogue abilities.
Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to
hermorrhage, increasing any Physical damage dealt to the target by up to 3.
Lasts 30 charges or 15 seconds. Awards 1 combo point.