作者cylo96 (飄雨的黃昏)
看板CGI-Game
標題[遊戲] [imperion] 版本升級情報
時間Tue Dec 15 04:51:39 2009
情報來源 forum.imperion.net
http://forum.imperion.net/showthread.php?p=4817#post4817
以下節錄
Dear players,
on Wednesday there will be an update to version v0.9.3.1.
The server will be down for approximately 1 hour between 3.30pm and 5.30pm
Changelog v0.9.3
.....
Balancing:
[*]
Terrans: Values of the Large Recycler have been changed
(HP 2000 -> 5000 and Shield 30 -> 10)
[*] Resource production of uninhabited planets decreases
in the course of time
Features / Miscellaneous:
[*] New Espionage system
[*] Implementation of special untis
The special units
Costs:
Pulsar: 7,500 RP
Protector: 8,000 RP
Macid: 6,000 RP
Psikon: 2,500 RP
Pulsar (Terrans):
[*] Reduces the absolut Hull Strength of all hostile ships up to 19.
[*] Only applies when attacking
[*] The reduction depends on the percentage of Pulsar ships
in the hostile fleet
5%: The Hull Strength of each hostile ship reduces by 3
10%: The Hull Strength of each hostile ship reduces by 5
20%: The Hull Strength of each hostile ship reduces by 9
30%: The Hull Strength of each hostile ship reduces by 12
40%: The Hull Strength of each hostile ship reduces by 14
50%: The Hull Strength of each hostile ship reduces by 15.5
50-99,99%: The Hull Strength of each hostile ship reduces by 15.5
Protector (Titans):
[*] Increases the Hull Strength (armor) of allied ships up to 20.
[*] Applies when attacking and defending
[*] Amount of Protectors is x percent
of the total amount of the hostile ships:
5%: The Hull Strength of each allied ship increases by 4.5
10%: The Hull Strength of each allied ship increases by 8
20%: The Hull Strength of each allied ship increases by 13
30%: The Hull Strength of each allied ship increases by 16
40%: The Hull Strength of each allied ship increases by 17.5
50%: The Hull Strength of each allied ship increases by 18.5
100%: The Hull Strength of each allied ship increases by 20
Macid (Xen):
[*] Decreases the Hull (life points) of hostile ships up to 50%.
[*] Applies when attacking
[*] The reduction depends on the percentage of Macid ships
in the hostile fleet
5 %: The Hull of each hostile ship reduces by 11 %
10: %: The Hull of each hostile ship reduces by 20 %
20: %: The Hull of each hostile ship reduces by 32 %
30: %: The Hull of each hostile ship reduces by 39 %
40: %: The Hull of each hostile ship reduces by 44 %
50: %: The Hull of each hostile ship reduces by 46 %
100: %: The Hull of each hostile ship reduces by 50 %
Psikon (Xen):
[*] If two fleets with Psikon encounter each other
they neutralize in a ration of 1:1 and both die
[*] In a fight the Psikon dispels up to 10 hostile units
before the actual combat
[*] A Psikon dies if it dispels the full 10 units
[*] In a combat Psikon can only neutralize and fight hostile Psikon
- if there are no Psikons left they fight like any other unit
with its combat skills
Special changes
For Titans:
[*] Observers are invisible.
Because of that spied players are not able to see who spied them.
[*] Observers are as half as good as Zekkon (Xen) or Probes (Terrans)
in their defense.
For Xen:
[*] Zekkon unfurl their full espionage combat strength
after remaining 24 hours in the orbit of the hostile planet
[*] The Espionage system of the Zekkon is similar to the system
of Terrans and Titans when retrieving data of the Brain.
However there no casualties.
[*] Xen spy the different Espionage levels using Zekkon
depending on the casualties, which they would have incurred
Lvl Description Casualties
1 Troops <=50%
2 Resources <=25%
3 Defense <=15%
4 Research <=10%
5 Buildings <=7%
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 128.189.189.92
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