看板 CGI-Game 關於我們 聯絡資訊
情報來源 forum.imperion.net http://forum.imperion.net/showthread.php?p=4817#post4817 以下節錄 Dear players, on Wednesday there will be an update to version v0.9.3.1. The server will be down for approximately 1 hour between 3.30pm and 5.30pm Changelog v0.9.3 ..... Balancing: [*] Terrans: Values of the Large Recycler have been changed (HP 2000 -> 5000 and Shield 30 -> 10) [*] Resource production of uninhabited planets decreases in the course of time Features / Miscellaneous: [*] New Espionage system [*] Implementation of special untis The special units Costs: Pulsar: 7,500 RP Protector: 8,000 RP Macid: 6,000 RP Psikon: 2,500 RP Pulsar (Terrans): [*] Reduces the absolut Hull Strength of all hostile ships up to 19. [*] Only applies when attacking [*] The reduction depends on the percentage of Pulsar ships in the hostile fleet 5%: The Hull Strength of each hostile ship reduces by 3 10%: The Hull Strength of each hostile ship reduces by 5 20%: The Hull Strength of each hostile ship reduces by 9 30%: The Hull Strength of each hostile ship reduces by 12 40%: The Hull Strength of each hostile ship reduces by 14 50%: The Hull Strength of each hostile ship reduces by 15.5 50-99,99%: The Hull Strength of each hostile ship reduces by 15.5 Protector (Titans): [*] Increases the Hull Strength (armor) of allied ships up to 20. [*] Applies when attacking and defending [*] Amount of Protectors is x percent of the total amount of the hostile ships: 5%: The Hull Strength of each allied ship increases by 4.5 10%: The Hull Strength of each allied ship increases by 8 20%: The Hull Strength of each allied ship increases by 13 30%: The Hull Strength of each allied ship increases by 16 40%: The Hull Strength of each allied ship increases by 17.5 50%: The Hull Strength of each allied ship increases by 18.5 100%: The Hull Strength of each allied ship increases by 20 Macid (Xen): [*] Decreases the Hull (life points) of hostile ships up to 50%. [*] Applies when attacking [*] The reduction depends on the percentage of Macid ships in the hostile fleet 5 %: The Hull of each hostile ship reduces by 11 % 10: %: The Hull of each hostile ship reduces by 20 % 20: %: The Hull of each hostile ship reduces by 32 % 30: %: The Hull of each hostile ship reduces by 39 % 40: %: The Hull of each hostile ship reduces by 44 % 50: %: The Hull of each hostile ship reduces by 46 % 100: %: The Hull of each hostile ship reduces by 50 % Psikon (Xen): [*] If two fleets with Psikon encounter each other they neutralize in a ration of 1:1 and both die [*] In a fight the Psikon dispels up to 10 hostile units before the actual combat [*] A Psikon dies if it dispels the full 10 units [*] In a combat Psikon can only neutralize and fight hostile Psikon - if there are no Psikons left they fight like any other unit with its combat skills Special changes For Titans: [*] Observers are invisible. Because of that spied players are not able to see who spied them. [*] Observers are as half as good as Zekkon (Xen) or Probes (Terrans) in their defense. For Xen: [*] Zekkon unfurl their full espionage combat strength after remaining 24 hours in the orbit of the hostile planet [*] The Espionage system of the Zekkon is similar to the system of Terrans and Titans when retrieving data of the Brain. However there no casualties. [*] Xen spy the different Espionage levels using Zekkon depending on the casualties, which they would have incurred Lvl Description Casualties 1 Troops <=50% 2 Resources <=25% 3 Defense <=15% 4 Research <=10% 5 Buildings <=7% -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 128.189.189.92
ragnarok2132:不知道.org要多久才會跟著更新 12/15 08:02
ragnarok2132:不過用%數來算我覺得不錯 12/15 08:03
kaseno:Zekkon感覺起來更難用的 囧a 12/15 09:12
wizardfizban:Zekkon本來很機車 XD 12/15 10:15