看板 C_Sharp 關於我們 聯絡資訊
我想要用Mesh的方式畫出box來 參考了MSDN上的code可以順利的畫出來 但當我寫入我自己原本檔案之中 畫出來的box卻一直是白色的 //以下是box的宣告 基本上跟MSDN上敎的一樣 public void CreateBoxs(Device dev) { if (meshes == null) meshes = new Mesh[numberOfBoxs]; if (meshLocations == null) meshLocations = new Vector3[numberOfBoxs]; if (meshBoundingBoxMinValues == null) meshBoundingBoxMinValues = new Vector3[numberOfBoxs]; if (meshBoundingBoxMaxValues == null) meshBoundingBoxMaxValues = new Vector3[numberOfBoxs]; //activeMesh = null; for (int i = 0; i < numberOfBoxs; i++) { //GraphicsStream vertexData; meshes[i] = Mesh.Box(device, 0.05f, 0.05f, 0.05f); InitBox(); VertexBufferDescription description = meshes[i].VertexBuffer.Description; GraphicsStream vertexData = meshes[i].VertexBuffer.Lock (0, 0, LockFlags.ReadOnly); Geometry.ComputeBoundingBox(vertexData, meshes[i].NumberVertices, description.VertexFormat, out meshBoundingBoxMinValues[i], out meshBoundingBoxMaxValues[i]); meshes[i].VertexBuffer.Unlock(); device.RenderState.Ambient = Color.White; } //以下是box顏色和位置的設定 public void InitBox() { if (meshLocations == null) meshLocations = new Vector3[numberOfBoxs]; if (meshColor == null) meshColor = new Color[numberOfBoxs]; meshLocations[0] = new Vector3(0.2f, 0.0f, -2.3f); meshLocations[1] = new Vector3(0.1f, 0.0f, -2.3f); meshLocations[2] = new Vector3(0.0f, 0.0f, -2.3f); meshLocations[3] = new Vector3(-0.1f, 0.0f, -2.3f); meshLocations[4] = new Vector3(-0.2f, 0.0f, -2.3f); meshColor[0] = Color.Red; meshColor[1] = Color.Blue; meshColor[2] = Color.Green; meshColor[3] = Color.Purple; meshColor[4] = Color.Pink; } //以下是我render的部份 煩請板上大大幫我看看到底為何只會是white的box private void Render() { if (isRendering) { return; } isRendering = true; if (device == null) return; Material material = new Material(); device.BeginScene(); device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, System.Drawing.Color.Black, 1.0f, 0); SetupMatrices(); device.RenderState.FogColor = Color.Black; device.RenderState.FogStart = 0.0f;//IR_Z_Real / screenHeightInMM; device.RenderState.FogEnd = 0.0f + fogDepth;//IR_Z_Real / screenHeightInMM + fogDepth; device.RenderState.FogVertexMode = FogMode.Linear; device.RenderState.FogEnable = true; if (showBox) { for (int i = 0; i < numberOfBoxs; i++) { material.Ambient = meshColor[i]; device.Transform.World = Matrix.Translation(meshLocations[i]); device.Material = material; meshes[i].DrawSubset(0); } } //下面是我除了box另外會畫出的東西 就算我把這段略過 //box還是白色的 if (showIRCursor) { device.SetTexture(0, cursorTexture); //Render States device.RenderState.AlphaBlendEnable = true; device.RenderState.AlphaFunction = Compare.Greater; device.RenderState.AlphaTestEnable = true; device.RenderState.DestinationBlend = Blend.InvSourceAlpha; device.RenderState.SourceBlend = Blend.SourceAlpha; device.RenderState.DiffuseMaterialSource = ColorSource.Material; //Color blending operations device.TextureState[0].ColorOperation = TextureOperation.Modulate; device.TextureState[0].ColorArgument1 = TextureArgument.TextureColor; device.TextureState[0].ColorArgument2 = TextureArgument.Diffuse; //set the first alpha stage to texture alpha device.TextureState[0].AlphaOperation = TextureOperation.SelectArg1; device.TextureState[0].AlphaArgument1 = TextureArgument.TextureColor; device.VertexFormat = Vertex.FVF_Flags; device.SetStreamSource(0, cursorBuffer, 0); ... } device.EndScene(); device.Present(); isRendering = false; } 不清楚到底是哪個地方的繪圖出了問題 導致box只畫出white( 想要五個box各有一種顏色) 另外想要請教關於繪圖的buffer之類的概念該去哪裡看 我是自己抓程式下來 但是很多基礎理論都不懂orz 感謝版上大大解惑<(___ ___)> -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.44.27