看板 DFBSD_bugs 關於我們 聯絡資訊
:> After poking here and the, I think this KKASSERT() can simply go away :> as proc_remove_zombie() will wait for p->p_lock to drop to zero anyway. :> :... :The following is what I have in my tree. What it does is to hold proc_token :while waiting for p->p_lock to drop, just as done in proc_remove_zombie(). :If I don't hold the proc_token as in the first chunk, I see the : : proc_remove_zombie: waiting for %p->p_lock to drop : :message a few times every hour on the console. I guess it may also :imply that the race is between a code which holds proc_token for :a long time but not p->p_token, like all*_scan(). It looks good, I would make two changes. One would be to shortcut the case where p->p_lock is already 0 to avoid unnecessary contention with proc_token in the critical exit path. if (p->p_lock) { lwkt_gettoken(&proc_token); while (p->p_lock) tsleep(p, 0, "reap3", hz); lwkt_reltoken(&proc_token); } :... :@@ -661,6 +661,7 @@ proc_remove_zombie(struct proc *p) : { : lwkt_gettoken(&proc_token); : while (p->p_lock) { :+ kprintf("%s: waiting for %p->p_lock to drop\n", __func__, p); : tsleep(p, 0, "reap1", hz / 10); : } : LIST_REMOVE(p, p_list); /* off zombproc */ :-- :1.7.3.2 This one may unnecessarily spam the kprintf since the wait is 1/10 of a second. Maybe conditionalize it with a variable so it only issues one kprintf(). -- With regards to getting rid of the timeout in the tsleep and using a proactive wakeup(), we have to avoid calling wakeup() for 1->0 transitions unless someone is known to be waiting on p_lock. This can be implementing by adding a WAITING flag to the field and using atomic_cmpset_int() to handle the (WAITING | 1) -> (0) transition and then calling wakeup() if WAITING was set. I will augment the sys/refcount.h API and add refcount_wait() and refcount_release_wakeup() which encapsulate the appropriate atomic ops. I will leave it up to you if you want to then use the new API functions for PHOLD/PRELE, which would give the tsleep case a proactive wakeup() instead of having to wait for it to timeout. -Matt Matthew Dillon <dillon@backplane.com>