:I will do some more testing here and see if I hit the hint problem. Is there a
:possibility it hits another invalid entry, perhaps it has something to do with
:the map->hint = entry->prev; change?
:
:--
:Eirik Nygaard
It's possible, but I haven't been able to figure out the cause yet.
I have gone through 55 buildworlds on two test machines overnight, so
I am going to commit what we have so far (with the hint code disabled).
-Matt
Matthew Dillon
<dillon@backplane.com>