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Update Notes: Religion, Skills and more * Characters with religion level of 0 cannot be attacked in Religion Wars zones on the grounds of religious conflict. They of course can still be attacked if they go criminal, or participate in clan war or are in a Chaos Zone. * Astral Carnival skill will now increase the base damage of your attack spells (but not the modifier, which is base unmodified spell damage divided by 200). * Players should now be able to identify the skills of the monsters by looking at the tool-tip on the monster image. The disciplines monsters are skilled in are divided in groups each one with an appropriate title. * Evil monsters have also learned some new tricks: Bloody Carnage, which damages the target for 5% of total health and mana and also leaves a Searing Pain effect on her; Disembowel - which is a hex that lowers the maximum of health points; Counter-attack that allows them to actually counter-attack; Focus Attack. * Characters that are currently in Stealth but visible to you cannot be distinguished by their avatars, and also their equipment cannot be seen. * There has also been some, we hope, very satisfying changes to the Stealth skill formulae which should make it more reliable. Stealth Stealh skill has been re-worked. Some characters will now have an easier time detecting hidden characters, and some perhaps will be not able to do that at all. Also, we introduce a cooldown equal to 15 minus skill level divided by two to the Stealth Skill. This means a character is able to try to hide herself as often as 15 seconds at 1st level of the skill and 5 seconds at 20th. Shield Block & Break Shield Recently we have added a few new abilies to both players and npcs. These include: Shield Block - this innate ability, which is naturally mostly used by player characters gives 15% chance for attacker to hit the off-hand item of yours. If there is a shield or any item your character carries off-hand the amount of damage taken by her will be reduced by Absorb value of the item as a percentage. So if you wand gives you 0 absorb, please do not expect damage reduction. Break Shield - this ability for now is only available to NPCs (those, which have levels in Maulers Guild). It allows the character to sometimes land a stunning blow to their opponent completely disabling any equipment that is carried by the opponent in their left hand. Armor of Faith - this ability now has a chance to block hostile affects like Dispel Magic, Entangle or Gaze. Google 翻譯網址: http://0rz.tw/1c2wA -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 125.229.65.233
porsche2005:我發現法師的攻擊似乎變的很不容易失敗 04/04 04:53
porsche2005:而且威力有變強... 04/04 04:54
porsche2005:還有槍攻擊會飄了... 04/04 06:36
bigfoot:槍的攻擊力不再都是最大值了......orz 04/04 07:32
jamesvini:槍本來不會漂? 我都沒注意 XDD 04/04 08:49
stant:我怎麼覺得怪變強了還是玩家變弱了,我的戰士攻擊輸出少了30% 04/04 10:19