13 April 2007
‧ Guild Manifest
Way of Dragon, Order of Dragon and Magistrate of Dragon guilds have now
officially been disbanded.
Guild of Warriors has closed its doors to students, and lifts all the
responsibility for its students. We ask not much - do understand and
remember us, fellow warriors, keep the standard high, - told us now
ex-Master Warrior.
In light of recent events the powers that be grant each an everyone a
preliminary character guild reset which will be followed with a
Final Character Guild Reset 30th of April
There might be changes in the schedule.
--------------------------------------------------------------------------------
13 April 2007
‧ Balance Improvement
* Backstab skill now only treats the right hand of your character in order to
determine the damage. The damage dealt is rougly equal to the right-hand
weapon damage increased by Dagger Mastery skills and spells like Frenzy
multiplied by half of her skill in Backstab.
* Guild and Academy of Robbery were replaced by School, Middle School and
Elite School Fencing.
* Sleight of Hand skill has been transferred to the Assasins Guilds.
* We have added the Dagger Mastery skill to the Schools of Fencing which
brings your faithful dagger damage up.
* We have also moved the Tumble skill into the Schools of Fencing.
* Elite School of Fencing is also proud to present the Weapon Parry skill
that allows user to treat an off-hand weapon as a shield in terms of parrying
blows.
* Guilds of Martial Arts do not stand aside the overall improvement. The
guildmasters has added a whole new guild on top of Guild and (now) Elite
Guild of Martial Arts - the Academy of Martial Arts.
* Sorcerer Guilds now feature the passive learnable ability to master the
art of combat magic with the Elemental Mastery skill, that adds more power
to the innate damage of the elemental spells the character is learned in.
* Martial Arts teachers now feature the Seeking Blade skill that will make
your character hit even while she misses; they also teach those, who are
worthy to deal more damage with their swords and more effectively deflect
blows with their shields - both magical and physical. The Reflect Shield
skill allows the student to be as efficient with a shield as with a wand
and also double the effectiveness of shield block. It also gives an innate
chance to add your physical damage Absorb value to the reduction
of magical damage in percents of damage dealt.
* Dragon-head Staff and Uncanny Dodge skills practice has moved to the Schools of Wisdom.
* Armor of Faith ability can now be learned by those, who master the arts of
Nature as a Barbarian (i.e. Barbarian Guilds).
* Firm Grip ability has been removed. Dual Wielding skills now have its affect, but only up to 90% invulnerability to Disarm and the such.
* We have made changes to more linearly scale magical damage and also made
some changes to the Stealth skill.
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.113.93.13