看板 Emulator 關於我們 聯絡資訊
NDS模擬器的龍頭No$gba出2.6版了 但是要收費 2.5美金XD 另外每當下一個收費版本出來的時候 作者會提供上一個版本的免費版讓大家下載 http://nocash.emubase.de/gba.htm 首頁 18 December 2007 - version 2.6 - nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2 - nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo) - nds/3d: soft-renderer: supports perspective-correct rgb color interpolation - nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons - nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen) - nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart) - nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree - nds/3d/help: added note on situations where lower/right edges are excluded - nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames - nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames - nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands - nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc) - nds/3d: soft-renderer: supports w-buffering (games with reversed z working) - nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps - nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport) - nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen) - nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines) - nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh) - nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads - nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id) - nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames - nds/3d: soft-renderer: emulates correct size of edge-marked polygons - nds/3d: soft-renderer: emulates correct size of translucent and opaque polys - nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges - nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges - nds/3d: soft-renderer: emulates correct rounding of screen coordinates - nds/3d: supports direct capture from 3d engine (instead from engine a only) - nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer - nds/3d: opengl: internally breaks all polygon strips to separate polygons - nds/3d: buffers translucent polys, and renders them later (after opaque polys) - nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons) - nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl) - nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1) - nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes - nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max) - nds/3d: soft-renderer: supports toon table (and skips green/blue calculations) - nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight) - nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord - nds/3d: emulates polygon_attr having no effect until next begin_vtxs command - nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord - nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering - nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping - nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry - nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors) - nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa) - nds/3d: soft-renderer: optional depth_update for translucent polys (less only) - nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition - nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically - nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap) - nds/3d: soft-renderer: front/back/linesegment check (on first three vertices) - nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr) - nds/3d: soft-renderer: clips polygons to all six sides of the view-volume - web/paypal: added an evil "donate 2.50 and download newest version" button - dos: due to the soft-renderer, dos version is now fully supporting 3d video - a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels) http://nocash.emubase.de/gbanew.htm 更新內容的原始網頁連結 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 203.67.155.39
macro:新版可以放大螢幕了嗎? 有人測試過了嗎? 12/18 22:51
cuorl:排個版吧…..╮(﹋﹏﹌)╭.. 12/18 22:52
※ 編輯: beugo 來自: 203.67.155.39 (12/18 22:54)
vicklin:no$gba可以改成$gba 12/18 23:19
beugo:恩阿 不再是nocash了XD 不過作者網頁沒改 還留著 12/18 23:29
chrisho:該不會有人想團購吧.... 12/19 00:18
ceming:但是我有NDS了啊 如果我沒有主機的話我可能就買了 12/19 09:44
vampiresoul:要怎麼買阿 蠻便宜的 支持一下作者也不錯阿 12/19 09:51
beugo:http://nocash.emubase.de/gba-pp.htm PAYPAL 12/19 10:10
blue4light:如有買,分享一下! 12/19 10:50
remina:樓上的,兩塊美金相當於65塊台幣 12/19 10:57
integrand:3D遊戲的速度有很明顯的改善 應該會多很多可玩的遊戲 12/19 11:28
integrand:試了一下野球君10和WE2007 大多能保持在100% 12/19 11:32
ryanhsu:就算要買也得有信用卡.. 12/19 12:18
vampiresoul:我沒有信用卡 囧" 12/19 13:38
vampiresoul:而且買了我也不會想放出來 不想害作者沒辦法繼續開發 12/19 13:39
Ttnketrdue:看到9樓這種態度 有買也不爽分享! 12/19 14:13
AlecThunder:會不會刺激到老任啊... 12/19 15:57
ryanhsu:沒信用卡的還是等下一版吧(? 12/19 16:59
integrand:其實用google就找得到了 12/19 17:12
plyone17949:雖然收費沒意見..但對於軟體名稱「No$」gba有意見/_\ 12/19 17:13
plyone17949:既然改成要收費,好歹把「No$」拿掉吧(改成Have$?XD 12/19 17:13
macro:如果有放大螢幕的功能,我可能會考慮買,有人知道了嗎? 12/19 17:17
pppli:推樓樓上 PAY$NDS 12/19 17:28
pppli:其實已經可以在對岸找到載點了 12/19 17:31
pppli:2D惡魔城也有改善 目測大概30FPS了 12/19 17:39
gentlemanEX:惡魔城改善了 還不錯 放大功能用外掛的程式 12/19 18:56
gentlemanEX:http://tinyurl.com/ytqd8x 12/19 18:58
mstar:如果視窗可以放大,花 $10 我也買 12/19 20:15
leiyan:畫面比較流暢而已 其它沒變 12/19 22:48
chiasuper:開頭動畫順很多 12/19 23:28
plyone17949:對迷宮迴廊而言差的可就多了2.6很多特效都不會看不到 12/19 23:32
plyone17949:像能看隱藏牆的頭部裝備在2.6版本後才能發揮效果看到 12/19 23:32
plyone17949:光圈在閃,到幽靈那也能看到幽靈未現身的綠光 12/19 23:33
keinsacer:別的地方看到的解釋法 No$GBA不是No$就能用的GBA 12/20 00:03
keinsacer:而是作者他No$的GBA XD||| 12/20 00:03
leiyan:動物之森順利執行了 12/20 00:23
vampiresoul:作者真的是NO$啊 囧" 不然幹麻收費呢 XD 12/20 00:28
diy123:錢是還好,因為不貴,只是怕收費會被老任盯上.. 12/20 10:10
doomx:可以請問這麼版本可以模擬re-DQ4嗎?謝謝 12/21 18:39
Iories:超執刀的引導線出現了!!!太棒了!! 12/22 07:19
blue4light:動森下螢幕有畫面了,但是室內地毯會變形! 12/25 00:52
blue4light:我想remina & Ttnketrude都會用買的吧!?@.@ 12/25 01:03
doomx:為什麼讀dq4跟三國志DS都直接crash.比上一版還慘QQ為什麼呢 12/25 02:18
doomx:剛剛在用eNDryptS Advanced之後,dq4還是不能用 XD 12/25 02:35