http://www.qmtpro.com/~nes/nintendulator/
March 21, 2009
The code for handling different controller types (gamepad, Zapper, Power Pad,
Four Score, etc.) has been rewritten to take advantage of C++ language
features. Initial tests suggest it is working properly, though there may yet
be bugs lurking within it. The savestate format has also been updated - it
would seem that controller state data was never being stored correctly, and
the actual controller section was missing some important data.
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 59.126.238.100