推 Bellkna:實驗了一下 32的相容性版本不會音爆 64的正確性版本會 06/08 10:03
http://byuu.org/
This release includes Nintendo Super System DIP switch emulation and improved
PPU rendering accuracy, among other things.
Changelog:
- added Nintendo Super System DIP switch emulation [requires XML setting maps]
- emulated Super Game Boy $6001 VRAM offset selection port [ikari_01]
- fixed randomness initialization of S-SMP port registers [fixes DBZ:Hyper
Dimension and Ninja Warriors]
- mosaic V-countdown caches BGOFS registers (fixes Super Turrican 2 effect)
[reported by zal16]
- non-mosaic BGOFS registers are always cached at H=60 (fixes NHL '94 and
Super Mario World flickering)
- fixed 2xSaI family of renderers on 64-bit systems
- cleaned up SMP source code
- phoenix: fixed a bug when closing bsnes while minimized
Please note that the mosaic BGOFS fix is only for the accuracy profile.
Unfortunately the older scanline-based compatibility renderer's code is
nearly unmaintainable at this point, so I haven't yet been able to backport
the fixes.
Also, I have written a new cycle-accurate SMP core that does not use libco.
The aim is to implement it into Snes9X v1.54. But it would of course be
prudent to test the new core first. So if you'd like, please click the
discuss link below for a link to a build with this alternate core.
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