https://github.com/grantgalitz/GameBoy-Online
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Touched all the lines responsible for the core clocking to make sure we ...
- Some regression fixes for the last commit.
- Small update.
- Realigned a comment used for checking the hex index of the clock cycles.
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