看板 Emulator 關於我們 聯絡資訊
http://www.viste-family.net/mateusz/software/zboy/index_en.htm ■ Fixed a bug in the emulation of the "POP AF" CPU instruction (was wrongly setting the F register), ■ Fixed a bug in the emulation of the "DAA" CPU instruction, ■ Fixed a bug in the emulation of RR and RL CPU instructions (the flag Z must be set accordingly to the result), ■ Fixed a bug in the emulation of "LD HL,SP+n" and "ADD SP,n" CPU instructions (wrong update of Carry and Half Carry flags), ■ Fixed a bug in the command line parameters parser, that could lead to crash of the emulator in case of incorrect parameters passed to zBoy, ■ Added a micro tile cache to the backgroung generation engine, ■ Added the --nocpuidle option to make zBoy not idling the CPU when having some spare time (this option might give better results on hi-latency systems), ■ Added EXPERIMENTAL support for serial link emulation (two player mode over network) – this feature is in early alpha stage, so not rock stable yet (it also requires a very good network connectivity between both peers), successfully tested on Tetris, Tetris 2, Tetris Blast, Kwirk and Dr. Mario, ■ Replaced the --skipframes option by --limitfps (allows to limit the FPS emulation rendering in the range 1..60 FPS), ■ General code optimizations – the emulation speed has increased about 15x (Super Mario Land passed from 80 to 1200 FPS on my laptop), ■ Heavy code cleanup to make zBoy compiling without warnings in -pedantic mode. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106