看板 Emulator 關於我們 聯絡資訊
http://sites.google.com/site/pkmnsn64/home Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes: Core: - Fix buffer access out-of-bound condition during register flushing; - Re-write Flush Registers function logic (experimental change); - Minor refactor of directsound codes; - refactor codes check(experimental change); - Stop dyna when paused (experimental change); - Clear entire lookuptable when rom memory is freed (experimental change); - Cleanup linkage codes; MyGlide64: - Re-write DC and RC logic; - Implement new texture release function; - memory optimization; - Fix All-Star Baseball 99 flickering bottom line regression; - Fix Rayman 2 missing intro framebuffer effect and maintain max VI/s; - Fix Virtual Pro Wrestling 2 missing intro framebuffer effect and maintain max VI/s; - Fix Quake II(U) missing progress bar effect before in-game and maintain max VI/s; - Fix Castlevania - Legacy of Darkness missing framebuffer effect for intro video and black layer over intro menu text and character when "low resolution" is chosen; - Fix Bomberman64 missing intro framebuffer effect (use E version); - Fix Command & Conquer unresponsive(dead slow) intro video for "Brotherhood of NOD"; Other Changes & Fixes - Update NICE64_Readme with new info - ALL NICE64 USERS MUST READ; - Recommend "Speedup=2X" for Shadowman shorten delay in scene transition; - Recommend E or PAL version for Rainbow Six; - Recommend E or PAL version for Mario Tennis; - Recommend E or PAL version for Bomberman64. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106
syura945:這模擬自編的圖形插件貼圖比其他插件正確很多 04/07 13:29
syura945:缺點是速度比其他插件慢了好幾倍.. 04/07 13:30