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http://code.google.com/p/bizhawk/ Revision Range – 4199-4300 SNESHawk ■Add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. ■Dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks ■Fix bug where you cant load games lacking save ram ■Fix timing calculations in aviout and movieplay dialog ■Fix SGB core which had got a little broken while trying to setup memory domains ■Add a bunch of complicated libsnes communication code that may improve performance ■Make hex editor faster ■Add Performance Core option ■Fix rewind issue with tales of phantasia. NESHawk ■Fix savestate loading on mappers 115 and 248 ■Initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it ■Make memoryRand track fceux latest ■Implement mapper 117 ■Savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)? ■Sound: fix so that PAL NES with clock throttle no longer sounds horrible Atari7800Hawk ■Path Config – filename select for Atari 7800 bios files ■Atari 7800 – don't require all 3 bios files to run. But do nag them that they are missing them. ■Atari2600Hawk ■Implement System Bus, TIA, and PIA Memory Domains Multiclient ■Added missing.sgb in Open File dialog ■Play Movie Dialog – fix time display of seconds, fix calculation of movie lengths for pal games, support ctrl+C on play movie list ■RamSearch – unlimited undo/redo levels ■fix bug in loading roms with no extension ■Messages – oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults) Movies ■Added a Movie Poke mode, in which input pressed during Movie Playback will be added to the movie, if anything is pressed ■Added a Scrub Input hotkey, when pressed during playback, will remove input ■Added hotkey for assigning Autofire to controller keys ■Added Full Savestate Load option – enables a "VBA style" loadstate for movies in which the entire movie is loaded during recording, and input is truncated after the next frame (instead of immediately) ■Fix "Record from Now" option in the GB and SNES cores Lua ■Implemented gui.drawText() which draws text in the "emulation space" with font, size, and color options ■Implement client.pause_av() and client.unpause_av() ■Fix a crash bug in input.set() ■Fix an exception thrown in the Lua console when auto-loading a Lua session ■joypad.set – implement false, and inverse options -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106