看板 Emulator 關於我們 聯絡資訊
http://yabause.org/ 0.9.13 -> 0.9.14 general: - Fixed crash when bin is not found in a bin/cue. - Added Traditional Chinese translation. - Added Japanese translation. - Added Russian translation. - Updated German translation. - Added inline SH2 assembler function to main emulation code. - Fixed miscellaneous memory leak/uninitialized variables. - Added Stunner/Virtua Gun emulation - Added USB Dev cartridge emulation - Added SDL2 support android port: - Added screenshot feature to Android port emulated bios: - Work around fix for games trying to change scu mask from slave sh2 when using hle bios. Fixes Astal. gtk port: - Added extra checks to resolution setting to avoid potential leaks or crashing. macos port: - A few fixes to the Xcode projects for OS X - Fixed fullscreen mode when compiled with a newer OS X SDK qt port: - Fixed an issue where coff/elf files weren't selectable when using memory transfer function. - Fixed a bug where qt volume slider wasn't showing the saved value on startup. - Mouse will now optionally auto-hide with no movement - Added gui for inline assembler. - Revised Mouse emulation handling, added sensitivity setting. - Other fixes dreamcast port: - Fixed compilation video: - Fixed a bug where coordinate y increment wasn't being initialized under a specific set of circumstances. Should fix hang in Radiant Silvergun using OpenGL rendering. - Fixed Special Color Calculation mode 2 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 59.126.232.106 ※ 文章網址: http://www.ptt.cc/bbs/Emulator/M.1416755513.A.9EB.html
remina: OpenGL顯示的錯誤真的要再加強 11/24 00:28
remina: 現在跑SSF比他還省一點CPU資源,而且更順XD 11/24 00:29
PalFan: 但是ssf打死不給3d upscale阿,3d遊戲還是期待yabause 11/24 00:42
remina: ya..就只是這個優點吸引我用XD 11/24 01:03
WeasoN: 推hardware render~~ 11/25 23:14