看板 Flash 關於我們 聯絡資訊
我把我的程式碼貼上來 我是用flex builder 3 cowdae.as package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.*; import org.papervision3d.materials.*; import org.papervision3d.objects.*; import org.papervision3d.objects.parsers.Collada; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.*; import org.papervision3d.view.Viewport3D; public class cowdae extends Sprite { public var viewport:Viewport3D; public var renderer:BasicRenderEngine; public var default_scene:Scene3D; public var default_camera:Camera3D; a public var cow:DisplayObject3D = new DisplayObject3D(); public var cow1:DisplayObject3D = new DisplayObject3D(); public var sphere2:DisplayObject3D = new DisplayObject3D(); [Embed(source = "sphere.DAE", mimeType = "application/octet-stream")] private var COW_dae:Class; public function cowdae() { init(); cow1 = new Collada("sphere.dae"); 這是我在3dsMax中建好的模型轉成dae cow1.moveDown(100); cow1.scale = 0.1; default_scene.addChild(cow1); var sphere2:DisplayObject3D = default_scene.addChild(new Sphere); if(sphere2.hitTestObject(cow1)) { trace("碰撞1") } } private function init(vpWidth:Number = 800, vpHeight:Number = 600):void { initPapervision(vpWidth, vpHeight); initEvents(); } protected function initPapervision(vpWidth:Number = 800, vpHeight:Number = 600):void { viewport = new Viewport3D(800,600); addChild(viewport); renderer = new BasicRenderEngine(); default_scene = new Scene3D(); default_camera = new Camera3D(); } protected function initEvents():void { addEventListener(Event.ENTER_FRAME, onEnterFrame); } protected function onEnterFrame( ThisEvent:Event ):void { renderer.renderScene(default_scene, default_camera, viewport); } public function up():void{ cow1.y += 100; } public function left():void{ cow1.x -= 100; } public function down():void{ cow1.y -= 100; } public function right():void{ cow1.x += 100; } public function testl():void{ cow1.z -= 100; } public function testr():void{ cow1.z += 100; } public function collision():void{ if(sphere2.hitTestObject(cow1)) { trace("碰撞二") } } } } cow.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" creationComplete="init()"> <mx:Script> <![CDATA[ private var aaa:cowdae = new cowdae(); private function init():void{ this.PV3DArea.addChild(this.aaa); } ]]> </mx:Script> <mx:Canvas width="100%" height="80%" backgroundColor="white"> <mx:UIComponent id="PV3DArea" width="100%" height="100%"/> </mx:Canvas> <mx:ApplicationControlBar> <mx:Button label="Front" click="this.aaa.left()"/> <mx:Button label="Back" click="this.aaa.right()"/> <mx:Button label="Up" click="this.aaa.up()"/> <mx:Button label="Down" click="this.aaa.down()"/> <mx:Button label="Left" click="this.aaa.testl()"/> <mx:Button label="Right" click="this.aaa.testr()"/> <mx:Button label="Collision" click="this.aaa.collision()"/> </mx:ApplicationControlBar> </mx:Application> 目前的問題是 我直接debug後 會偵測到碰撞的產生 會出現 碰撞一 可是當我再度按下collision的button後 卻偵測不到碰撞的產生 請大家指點一下 非常感謝 ※ 引述《forgot75421 (伏加特I》之銘言: : 各位好 : 我想要請問 : 當我在3DsMAX中建好模型轉成DAE(物件1&2)後,再到flex中顯現出來(已經成功匯入) : 這時,若我想要讓這兩個物件碰撞時會觸發某件事,例如物件變色之類的 : 請問這可以做到嗎?? 可以給我一點方向嗎?? : (我有用DisplayObject3D.hitTestObject(DisplayObject3D)去試 可是一直失敗 : 不知是否還有其他方法) : 非常感謝 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.161.164.42
cjcat2266:碰撞一的sphere2是local variable 05/10 21:04
cjcat2266:跟public property sphere2是不同物件喔 05/10 21:04
cjcat2266:碰撞二的sphere2是public property的sphere2y 05/10 21:05
cjcat2266:還是一個空白物件! 05/10 21:05
cjcat2266:所以你有兩個同樣名稱為sphere2的變數,你把他們搞混了 05/10 21:05
cjcat2266:解決方法是把 "var sphere2:DisplayObject3D =" 05/10 21:06
cjcat2266:改成 "sphere2 =" 就好,然後public var sphere2後面 05/10 21:06
cjcat2266:不需要 "= new DisplayObject3D();" 05/10 21:06
forgot75421:可是只要我移動了cow1之後再執行collision就 05/10 23:53
forgot75421:沒辦法出現碰撞二耶 05/10 23:54
forgot75421:另外,我只要是用兩個DAE物件 就無法產生碰撞 05/11 11:25
cjcat2266:碰撞二不會出現是因為你public var sphere2根本是空的 05/11 14:22
cjcat2266:你的碰撞一所使用的sphere2不是public var sphere2 05/11 14:22
cjcat2266:而是一個local variable "var sphere2" 05/11 14:22
cjcat2266:public var sphere2從頭到尾都沒有生成模型物件唷 05/11 14:23
forgot75421:嗯嗯嗯 我已經改了 忘了回來推文 感謝你阿 05/11 15:38
forgot75421:感謝的五體投地阿 現在在研究hitTestObject 05/11 15:38
forgot75421:到底是如何形成的 05/11 15:38
cjcat2266:你可以自己開DisplayObject3D的class定義來看 05/11 15:45
cjcat2266:裡面就寫說是用bounding sphere來做 05/11 15:45
cjcat2266:簡單來說就是測試兩個物體的包絡球面是否有相交 05/11 15:45
forgot75421:好的 我會再研究的 05/11 15:46
forgot75421:開DisplayObject3D的class定義來看?? 是去哪看阿 05/11 15:47
aquarianboy:從pv3d下載下來的那包東西裡面應該有 05/11 15:49
forgot75421:我是直接下載SWC耶 05/11 16:05
cjcat2266:下載RAR就有AS檔了,你也可以用SVN下載最新的AS原始檔 05/11 16:09
forgot75421:我正在看了 可是看不太懂 我以為他是用bounding box 05/11 16:35
forgot75421:去判斷的 05/11 16:35
forgot75421:好像是用bounding sphere 05/11 16:39
cjcat2266:bounding box更簡單呀,自己抓AABB來算有沒有交集就好 05/11 23:05
cjcat2266:跟Rectangle差不多,只是多了Z軸 05/11 23:05
cjcat2266:可以用for each迴圈跑過所有的Vertex 05/11 23:13
cjcat2266:來判斷一個物件Vertex的x, y, z的最大與最小值 05/11 23:13
cjcat2266:就可以得到AABB了 05/11 23:13
forgot75421:是bounding sphere 我看到裡面有寫了 05/12 17:10