作者forgot75421 (伏加特I
看板Flash
標題Re: [問題] flex匯入3D後的碰撞
時間Sun May 10 20:15:48 2009
我把我的程式碼貼上來
我是用flex builder 3
cowdae.as
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.*;
import org.papervision3d.materials.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.parsers.Collada;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.*;
import org.papervision3d.view.Viewport3D;
public class cowdae extends Sprite
{
public var viewport:Viewport3D;
public var renderer:BasicRenderEngine;
public var default_scene:Scene3D;
public var default_camera:Camera3D; a
public var cow:DisplayObject3D = new DisplayObject3D();
public var cow1:DisplayObject3D = new DisplayObject3D();
public var sphere2:DisplayObject3D = new DisplayObject3D();
[Embed(source = "sphere.DAE", mimeType = "application/octet-stream")]
private var COW_dae:Class;
public function cowdae()
{
init();
cow1 = new Collada("sphere.dae"); 這是我在3dsMax中建好的模型轉成dae
cow1.moveDown(100);
cow1.scale = 0.1;
default_scene.addChild(cow1);
var sphere2:DisplayObject3D = default_scene.addChild(new Sphere);
if(sphere2.hitTestObject(cow1))
{
trace("碰撞1")
}
}
private function init(vpWidth:Number = 800, vpHeight:Number = 600):void {
initPapervision(vpWidth, vpHeight);
initEvents();
}
protected function initPapervision(vpWidth:Number = 800, vpHeight:Number = 600):void {
viewport = new Viewport3D(800,600);
addChild(viewport);
renderer = new BasicRenderEngine();
default_scene = new Scene3D();
default_camera = new Camera3D();
}
protected function initEvents():void {
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
protected function onEnterFrame( ThisEvent:Event ):void {
renderer.renderScene(default_scene, default_camera, viewport);
}
public function up():void{
cow1.y += 100;
}
public function left():void{
cow1.x -= 100;
}
public function down():void{
cow1.y -= 100;
}
public function right():void{
cow1.x += 100;
}
public function testl():void{
cow1.z -= 100;
}
public function testr():void{
cow1.z += 100;
}
public function collision():void{
if(sphere2.hitTestObject(cow1))
{
trace("碰撞二")
}
}
}
}
cow.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="
http://www.adobe.com/2006/mxml" layout="vertical" creationComplete="init()">
<mx:Script>
<![CDATA[
private var aaa:cowdae = new cowdae();
private function init():void{
this.PV3DArea.addChild(this.aaa);
}
]]>
</mx:Script>
<mx:Canvas width="100%" height="80%" backgroundColor="white">
<mx:UIComponent id="PV3DArea" width="100%" height="100%"/>
</mx:Canvas>
<mx:ApplicationControlBar>
<mx:Button label="Front" click="this.aaa.left()"/>
<mx:Button label="Back" click="this.aaa.right()"/>
<mx:Button label="Up" click="this.aaa.up()"/>
<mx:Button label="Down" click="this.aaa.down()"/>
<mx:Button label="Left" click="this.aaa.testl()"/>
<mx:Button label="Right" click="this.aaa.testr()"/>
<mx:Button label="Collision" click="this.aaa.collision()"/>
</mx:ApplicationControlBar>
</mx:Application>
目前的問題是
我直接debug後 會偵測到碰撞的產生 會出現 碰撞一
可是當我再度按下collision的button後 卻偵測不到碰撞的產生
請大家指點一下
非常感謝
※ 引述《forgot75421 (伏加特I》之銘言:
: 各位好
: 我想要請問
: 當我在3DsMAX中建好模型轉成DAE(物件1&2)後,再到flex中顯現出來(已經成功匯入)
: 這時,若我想要讓這兩個物件碰撞時會觸發某件事,例如物件變色之類的
: 請問這可以做到嗎?? 可以給我一點方向嗎??
: (我有用DisplayObject3D.hitTestObject(DisplayObject3D)去試 可是一直失敗
: 不知是否還有其他方法)
: 非常感謝
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 118.161.164.42
推 cjcat2266:碰撞一的sphere2是local variable 05/10 21:04
→ cjcat2266:跟public property sphere2是不同物件喔 05/10 21:04
→ cjcat2266:碰撞二的sphere2是public property的sphere2y 05/10 21:05
→ cjcat2266:還是一個空白物件! 05/10 21:05
→ cjcat2266:所以你有兩個同樣名稱為sphere2的變數,你把他們搞混了 05/10 21:05
→ cjcat2266:解決方法是把 "var sphere2:DisplayObject3D =" 05/10 21:06
→ cjcat2266:改成 "sphere2 =" 就好,然後public var sphere2後面 05/10 21:06
→ cjcat2266:不需要 "= new DisplayObject3D();" 05/10 21:06
→ forgot75421:可是只要我移動了cow1之後再執行collision就 05/10 23:53
→ forgot75421:沒辦法出現碰撞二耶 05/10 23:54
→ forgot75421:另外,我只要是用兩個DAE物件 就無法產生碰撞 05/11 11:25
推 cjcat2266:碰撞二不會出現是因為你public var sphere2根本是空的 05/11 14:22
→ cjcat2266:你的碰撞一所使用的sphere2不是public var sphere2 05/11 14:22
→ cjcat2266:而是一個local variable "var sphere2" 05/11 14:22
→ cjcat2266:public var sphere2從頭到尾都沒有生成模型物件唷 05/11 14:23
→ forgot75421:嗯嗯嗯 我已經改了 忘了回來推文 感謝你阿 05/11 15:38
→ forgot75421:感謝的五體投地阿 現在在研究hitTestObject 05/11 15:38
→ forgot75421:到底是如何形成的 05/11 15:38
推 cjcat2266:你可以自己開DisplayObject3D的class定義來看 05/11 15:45
→ cjcat2266:裡面就寫說是用bounding sphere來做 05/11 15:45
→ cjcat2266:簡單來說就是測試兩個物體的包絡球面是否有相交 05/11 15:45
→ forgot75421:好的 我會再研究的 05/11 15:46
→ forgot75421:開DisplayObject3D的class定義來看?? 是去哪看阿 05/11 15:47
→ aquarianboy:從pv3d下載下來的那包東西裡面應該有 05/11 15:49
→ forgot75421:我是直接下載SWC耶 05/11 16:05
推 cjcat2266:下載RAR就有AS檔了,你也可以用SVN下載最新的AS原始檔 05/11 16:09
→ forgot75421:我正在看了 可是看不太懂 我以為他是用bounding box 05/11 16:35
→ forgot75421:去判斷的 05/11 16:35
→ forgot75421:好像是用bounding sphere 05/11 16:39
推 cjcat2266:bounding box更簡單呀,自己抓AABB來算有沒有交集就好 05/11 23:05
→ cjcat2266:跟Rectangle差不多,只是多了Z軸 05/11 23:05
→ cjcat2266:可以用for each迴圈跑過所有的Vertex 05/11 23:13
→ cjcat2266:來判斷一個物件Vertex的x, y, z的最大與最小值 05/11 23:13
→ cjcat2266:就可以得到AABB了 05/11 23:13
→ forgot75421:是bounding sphere 我看到裡面有寫了 05/12 17:10