看板 GameDesign 關於我們 聯絡資訊
我把我認為值得讀的遊戲開發書單整理出來了 大家也來貼自己的書單吧! 我沒有列出gems或pearls系列的書 因為這些是文章的集合,而不是所有文章都值得讀的 http://allenchou.net/2014/03/book-list-game-devs/ 資訊工程 Code by Charles Petzold Write Great Code by Randall Hyde (Volume 1 / Volume 2) Effective C++ by Scott Meyers More Effective C++ by Scott Meyers Effective STL by Scott Meyers 數學&圖學 3D Math Primer for Grpahics And Game Development by Fletcher Dunn & Ian Parberry Essential Math for Games and Interactive Applications by James Van Verth & Lars Bishop Real-Time Rendering by Tomas Akenine-Moller, Eric Haines, and Naty Hoffman. 物理 Real-Time Collition Detection by Christer Ericson Collision Detection in Interactive 3D Environment by Gino van den Bergen Game Physics Engine Development by Ian Millington 程序動畫 ActionScript 3.0: Making Things Move! by Keith Peters AdvancED ActionScript Animation by Keith Peters -- Ming-Lun "Allen" Chou Physics / Graphics / Procedural Animation / Visuals Web http://AllenChou.net Twitter http://twitter.com/TheAllenChou LinkedIn http://www.linkedin.com/in/MingLunChou -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 50.135.9.237
coolrobin:推!! 不過都英文 orz 03/08 20:03
doomleika:More Effective C++不是過期了?還是有新版? 03/08 20:21
johnny94:大推! 03/08 21:59
cjcat2266:沒有過不過期的問題吧? 頂多沒有cover C++11 03/09 04:36
y3k:英文有差嗎( ′-`)y-~ 03/09 11:21
Bencrie:英文就跟汲無蹤手中的劍一樣 XD 03/09 11:44
cjcat2266:第一手資訊都是英文啊,請不要排斥英文... 03/09 12:40
viceversa56:很多資料國外都是第一手且觀念很新 03/09 13:29
b10030012:Effective C++ by Scott Meyers 連結連到另一本書 03/09 14:22
cjcat2266:已更正 03/09 16:09
Killercat:這書單很中肯實在 :D 03/10 17:24
VVll:Effective C++跟More Effective C++ 都有中文版 但不適合新手 03/10 22:50
dreamnook:英文不是問題! 我怕日文 03/11 11:55
azureblaze:不是新手了就別看翻譯書XD 03/11 14:45
Killercat:effective/more effective還ok 不過有點out of date的 03/12 23:36
Killercat:問題,裡面有幾個term在C++11以後都有更好地解決法 03/12 23:37
Killercat:不推的是exceptional/more exceptional orz... 03/12 23:37
Killercat:這兩本就真的是殘害民族幼苗自信心的憂涼讀物了 03/12 23:37