看板 GuildWars 關於我們 聯絡資訊
※ 引述《gaviann (Gaviann)》之銘言: 我流快速翻譯之2 : 設計師被鞭到受不了,跳出來說話了 : “I’d like to respond to concerns players have raised about ascended items. : Please keep in mind that we’re releasing this as one portion of a massive : November update that introduces and improves many aspects of challenge, : progression, and rewards. With this and upcoming updates, we view ourselves : as introducing large amounts of content with supporting systems and features, : akin to an expansion pack, building on Guild Wars 2 through a series of live : releases. So it’s important for us to be able to add an expansion pack’s : worth of progression and rewards to support that content. 我是打火英雄我超強 這次更新超巨量 根本就接近資料片 所以要有對應的progression與獎勵 : Our goal is not to create a gear treadmill. Our goal is to ensure we have a : ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ : proper progression for players from exotic up to legendary without a massive : jump in reward between the two. We will slowly add the remaining ascended : gear items and legendary items in future updates to allow people time to : acquire them as we add exciting new content that deserves exciting rewards. 我們不是想做gear treadmill (都給你說就好啦) 只是想銜接exotic到傳奇的gap asc與傳奇裝會在未來改版慢慢的加入 讓你有時間取得他們 同時也讓這些exciting new content有對應的exciting reward : We will not be adding a new tier of gear every 3 months that we expect : everyone to chase after and then get the next set and so on. 我們 =不會= 每三個月提高一次裝備等級 : Ascended and infusion rewards will be available in both PvE and WvW over : ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ : time, and be made available through all sorts of content around the world : ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ : including existing content. pve與wvw都會陸續加入asc和infusion 可由各種管道取得 包括從現有的content取得 PvP will remain unaffected to ensure our intended : ^^^^^^^^^^^^^^^^^^^^^^^^^^ : PvP balance going forward. We are also working on other reward and : progression systems for the game that tie into current and new content and : features. As you know we care very much about your support and opinion and : are listening intently to what you say. pvp不會asc受影響 我們很在意你們的意見 : Finally we look forward to hearing your thoughts on the upcoming content, : and we will ensure we share our thoughts with you on the experiences we share : in the Lost Shores." : Chris Whiteside – Studio Design Director 讓你有成就感的方法就是給你數值更高的裝備 really? Anet? really? -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 108.197.35.25
chadliu:我真的覺得傳奇跟橘裝沒有gap 他沒事做這個gap出來幹嘛 11/14 12:44
chadliu:重點就是無事生非 11/14 12:44
cafe12345:其他遊戲搞這招可行而且也很成功,可是gw2...ˊ_>ˋ 11/14 12:45
chadliu:傳奇跟橘裝的成就感僅是外表跟登入業面的成就顯示 11/14 12:45
chadliu:那要減少這個gap方法就是 出更多漂亮的skin 而不是從數值 11/14 12:46
chadliu:講錯 傳奇跟橘裝的gap 11/14 12:46
rofellosx:實際上也沒從數值 而是增加了Infusions 11/14 12:56
Mystiera:樓上睜眼說瞎話以為大家不會加法? 11/14 12:57
Mystiera:asc屬性>exo屬性+鑲嵌 infuse空著都沒差 11/14 12:57
yangtsur:我是覺得傳奇裝可以多一些性能上的特效,不只是外觀上的 11/14 12:58
yangtsur:像是雙手杖傳奇我覺得挺醜就完全不想去衝 11/14 12:58
chadliu:如果他只改飾品就算了 真的 11/14 12:58
chadliu:性能上 最好不要 會被罵死 沒錢沒時間衝傳奇的就弱XD 11/14 12:59
roka:前面不是就有圖片說明數值有改變了嗎 11/14 13:00
cau0424:其實今天早上公會裡也遇到說數值不是沒差嗎的會友 11/14 13:03
cau0424:結果他真的是加錯...Orz 11/14 13:03
chadliu:因為沒看圖XD 沒圖沒真像 11/14 13:04
Fate1095:A社設計師真的腦袋進水了,大家想要的又不是傳奇武的素質 11/14 13:14
Fate1095:而是他的特效和成就感.. 出更多好看的skin才是正解阿 11/14 13:15
rofellosx:數值當然沒差 不會有人為了差那1~3點特意去做 所以說 11/14 13:16
rofellosx:主要增加了Infusions 11/14 13:16
rofellosx:難道有人能證明穿橘裝打副本比穿黃裝快或某方面有效率嗎 11/14 13:18
alz:還真的有 11/14 13:19
byjiang:當然有啊... 11/14 13:20
Yadsmood:有, 而且有人算過數值事實上差了7~8% 11/14 13:21
s40375:同樣駕駛員 全團穿橘裝和全團穿黃裝比差多了勒 11/14 13:22
Akabane:橘裝跟黃裝本來就有差..差最多的是防禦 你應該說穿78橘裝 11/14 13:28
rofellosx:素質差7~8% 完成副本效率或殺怪也沒7~8%那麼多吧.. 11/14 13:28
Akabane:78橘裝跟80橘裝數值就差不多 11/14 13:28
Yadsmood:這程度的差距有沒有差見仁見智... 11/14 13:34
Silywuns:有沒有差距,把它放到wvw跟pvp,就能清楚感受到"有沒有". 11/14 13:36
chadliu:煮要不是看起來有沒有差距 而是 如果一直出一直加一點就有 11/14 13:56
Silywuns:某樓居然還需要證明?數值大的難道會比數值小沒效率嗎? 11/14 14:02
vds:想像成一拳200磅,變成一拳250磅的差別就行了 11/14 14:08
rofellosx:pvp都統一素質無此問題 wvw主要影響還是人數.. 11/14 14:32
Mystiera:統一數值無此問題 但是為了遊戲平衡我們決定不開放asc 11/14 14:55
Mystiera:請繼續^^ 11/14 14:55
ansinlee:來滅火也不是這樣的 11/14 16:35