作者khuang (Duxz)
看板GuildWars
標題[分享] 大家最關心的職業更新 (官方正式連結)
時間Fri Jun 21 09:58:24 2013
Trait Changes
First off, we’ve got a ton of trait changes coming up.Many traits that were
less than desirable have been brought up in effectiveness, while others have
been shuffled around and merged together to make room for new traits to be
introduced. In doing this, we’ve created several new grandmaster traits for
quite a few trait lines.
For example: elementalists have a new grandmaster Air trait that allows them
to recharge their air attunement, necromancers now have access to the burni-
ng condition, and warriors will have an option to remove conditions when us-
ing burst abilities.
With these changes in mind, we are going to be making a few builds a little
harder to achieve due to their extreme effectiveness. Some traits will go up
in tier while increasing in potency to promote build variation.
Necromancer Death Shroud 5
As the professions in Guild Wars 2 continue to grow, we will continue to fi-
nd ways to augment them and add potency to their arsenal of abilities. With
the next balance update, necromancers will be unlocking their fifth ability
within Death Shroud: Tainted Shackles. This skill will cause nearby enemies
to be inflicted with conditions and controlled if they don’t take very qui-
ck action.
New condition
With the introduction of Tainted Shackles, we’ll also be adding a new cond-
ition to the game: Torment. This condition is designed to play around with
movement, one of our fundamental combat mechanics. Enemies under Torment wi-
ll take damage periodically; as they move, they’ll take even more damage.
In looking to expand the condition diversity of thieves and mesmers, we dec-
ided to include Torment skills for those two professions as well.
Weakness condition change
We have a very interesting change coming to Weakness condition. Currently,
Weakness decreases endurance regeneration and causes non-critical hits to
have a chance to become glancing blows. We wanted this condition to punish
spike damage, but it was a bit underwhelming because critical hits, which
are essential to spike damage, have previously bypassed Weakness’s effect.
Weakness will now cause all hits, both critical and non-critical, to have a
chance to become a glancing blow. We went through and rebalanced a lot of
the weakness durations for this change. We think this change will make the
condition more meaningful and give it much more play.
Stun Breakers
As mentioned above, a lot of our skill changes were made to promote more build
diversity in each profession. One key area we looked at was the accessibility
of stun breakers. Many professions have been limited to playing one or two cer-
tain builds because stun breakers were limited to certain types of utility
skills. In some utility skill types, stun breakers were over-abundant; in othe-
rs, they were non-existent. We removed some and spread them out across more
utility types. For example, the elementalist’s stun breakers have always been
loaded up on cantrips, so we spread some out to the other categories like glyp-
hs and signets. This way most builds have at least one viable stun breaker.
快速簡單說明,
會新增 grandmaster traits, 甚至更改原本就有的Traist來平衡職業.部分會消弱,部分增
強. 死靈也會追加致造燃燒癥結的能力, 戰士F1也可能會有更多解狀態的效果.
死靈變身逃命狀態時增加一個技能.
增加一個癥結:煎熬. 傷害判定為移動距離.. 目前確定盜賊及幻術會有.
虛弱癥結會加強.
解Stun技能會更多, 而不是套牢部分技能.
https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/
正式連結:
http://ppt.cc/PCqy
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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 124.199.95.253
推 roka:這次改版有點資料片的味道,時間好快,馬上就滿一年了。 06/21 10:33
推 gn03291206:煎熬狀態似乎不錯! 06/21 10:56
推 chadliu:煎熬是 吃了斷腸十步散嗎 走十步就掛了 06/21 11:00
推 gn03291206:大不了我用跳的麻 06/21 11:02
推 taiautumn:a社防火牆突破:P 06/21 11:59
推 aj41007:死靈的變身逃命是指F1嗎? 06/21 12:08
推 losage:看完覺得元素好像又更IMBA了@@ 06/21 12:09
→ tonyleeptt:D/D又nerf了 … 06/21 12:58
→ losage:dd哪裡nerf了 沒有吧 06/21 13:25
→ gaviann:如果連結是真的....遊俠短弓被nerf剩range 900了 .... XD 06/21 13:26
推 rf3:現在元素如何呀? 以前一開始玩選元素 練到45還不懂怎麼玩 就 06/21 14:11
→ rf3:quit了...... 06/21 14:11
→ tonyleeptt:Flash ,cleaning fire 不能解暈眩 06/21 14:45
→ sakura0219:長杖元素Buff很大,WvW會成為移動型大砲台 06/21 15:26
推 vds:長杖元素好像日多都是減少施法時間跟aftercast(這是什麼) 06/21 15:45
推 AROOBA:泥馬啊,遊俠又被Nerf,短弓range剩900一堆寵物普攻下調25%+ 06/21 16:21
→ AROOBA:獸王流哭哭...aftercast是指施法後會有一小段時間不能動作 06/21 16:25
推 AROOBA:DD元素相對staff是Nerf無誤~XD~ 06/21 16:28
推 becca945:元素破stun的技能變了阿XD 有些以後不想帶了 06/21 16:44
推 AROOBA:戰士仍舊是親兒子... 06/21 16:58
推 vds:元素的插槽技確實要改別的了 06/21 17:11
推 maiklover:希望這是假的...Ranger是要多爛阿... 06/21 17:51
推 losage:等高端dd元素玩家 改其他插槽玩過一遍才之到有沒有nerf吧 06/21 18:36
推 lienghot:不會吧 短弓剩900............ 06/21 18:45
推 becca945:最低的血量 最低的護甲 只希望PVE有戰士的傷害就好了... 06/21 18:45
推 blackkane:短弓剩900,這...... 會不會太無良?? 06/22 02:00
推 ksword:遊俠到底是招誰惹誰了 已經夠悲劇了居然還能夠更慘 06/22 09:07
推 cafe12345:遊俠gg 工程師爽 死靈超爽 06/22 10:32
→ lienghot:真的改900我要把死靈練上來了 06/22 11:08
→ losmith:一直NERF遊俠我都不想回鍋了 - - 06/22 11:49
推 S186811:遊俠..慘..所有職業裡面現在最不想開的就是遊俠 06/22 20:24
→ S186811:這遊戲寵物的設計爛的可以 又一直NERF.. 06/22 20:24
推 lienghot:寵物爛+1 又不能吸怪 AI也很爛 一天到晚卡住 06/22 20:30
推 lrac:最近倒是重開一個遊俠爽爽玩啊 放輕鬆嘛XD 06/22 21:43
→ forWinds:我也都是開遊俠玩耶@@ 感覺比較安心 06/22 21:50
推 lienghot:我從開伺服到現在9城時間都用遊俠啊XD 愛之深責之切 06/22 21:53
→ forWinds:原來是太愛了>///< 06/22 22:12
推 ppnalan:GW2 = Great sWord 2 原本就是拿大劍的守護簡稱 06/22 22:30
→ ppnalan:選職業畫面1 = 戰士 2 = 守護 06/22 22:31
→ ppnalan:所以守護作的越全面 GW2這名稱就越貼切 06/22 22:31
推 becca945:大劍那麼多的原因是設計師私心喜歡戰士 06/22 23:02
→ becca945: 或是守護?! 06/22 23:03
→ becca945:4月有玩家發試算DPS的文章 warrior7850 Ranger3500-4000 06/22 23:10
推 CSInvestigat:遊俠是不是做了什麼天理不容的壞事? 06/23 12:59
→ ifish2007:虐待動物(? 06/23 13:30
※ 編輯: khuang 來自: 124.199.95.253 (06/26 08:55)
推 nocturneC:只會平衡小眾pvp 為了10%不到損害90%pve遊俠的權益 06/27 16:08
噓 nocturneC:pvp根本閹割版AB 超沒可看性 Anet還想搞電競 省省睡了 06/27 16:12
噓 nocturneC:只著眼pvp在平衡快一年 op的還是op Meta還是那些 可笑 06/27 16:16
推 lienghot:認命吧 今天乖乖的開戰士去打新副本了 06/27 19:51
→ forWinds:本來以為遊俠從此P2沒辦法直接打冰龍 結果還是可以 但不 06/27 20:10
→ forWinds:能站正面 要偏左或右 感覺冰凍區域正面反而比較凸出 06/27 20:11
推 lienghot:冰龍現在從拖臺錢變成超級拖臺錢 06/27 21:12
→ forWinds:沒錯 竟然把血補滿= = 昨天一邊打一邊看人家在抱怨XD 06/27 21:16
→ forWinds:打完後 有玩家故意貼了個藍裝 大家開始說"真棒""真值得!! 06/27 21:17
→ forWinds:""太好了" XDDDD 06/27 21:17
推 gn03291206:打冰龍都在救人...戰旗下去5個人直接站起來,超爽的 06/28 12:57