推 takanaka:nicely connected to the recent discussion 02/20 09:41
→ takanaka:the so-called "cognitive" here is more about 02/20 09:43
→ takanaka:explicit, executive functions. like reasoning 02/20 09:44
→ takanaka:cognition can be implicit and subconscious too 02/20 09:44
→ takanaka:such as automaticity and priming 02/20 09:45
→ takanaka:learning to drive cars is "expensive" 02/20 09:45
→ takanaka:once learned, driving is quite easy and "cheap" 02/20 09:46
→ takanaka:but it certainly involes cognition 02/20 09:47
推 takanaka:but yeah, basically we try not to reduce the need 02/20 09:49
→ takanaka:correction- we try to reduce the need for people to 02/20 09:50
→ takanaka:think in designs. 02/20 09:50
→ Armuro:只要understandable都是"cheap"的:) 開車比較不一樣的是 02/20 11:06
→ Armuro:他是procedural memory. 而操作網站通常都是declarative 02/20 11:06
→ Armuro:memory. 所以如果將介面更符合使用者的期待和mental model 02/20 11:09
→ Armuro:就會降低cognitive load. 另外一種方式就是提供visual cue 02/20 11:10
→ Armuro:來達到recognition rather than recall. 02/20 11:10
推 takanaka:there're a lot of theoretical issues here I think 02/20 11:17
→ takanaka:basic cognitive principles and human factors 02/20 11:18
→ takanaka:are certainly important and useful heuristics 02/20 11:18
→ takanaka:but whne considering human learning and adaptivity 02/20 11:18
→ takanaka:things can be possilbly more complex 02/20 11:19
→ takanaka:in many cognitive architectures 02/20 11:22
→ takanaka:thinking and reasoning would involve both 02/20 11:22
→ takanaka:procedural and declarative memories 02/20 11:23
→ takanaka:like those models in ACT-R 02/20 11:23
→ Armuro:That's true. But using an unfamiliar website involves 02/20 11:41
→ Armuro:more sense making and meaning looking. Every learning 02/20 11:42
→ Armuro:process first invovle declarative memory then procedura 02/20 11:43
→ Armuro:l memory. We're talking about how to design an interfac 02/20 11:44
→ Armuro:that when users are first exposed to it does not requir 02/20 11:45
→ Armuro:e much cognitive load. Once the users are familiar with 02/20 11:45
→ Armuro:the interface,it is definitely about procedural memory 02/20 11:46
推 takanaka:yes. I agreed :) I was kind of talking to generally 02/20 11:47
→ Armuro:But you are right, usability also involves learnability 02/20 11:47
→ takanaka:I think it's a nice example showing 02/20 11:48
→ takanaka:the distinction between "cognitive science" 02/20 11:48
→ takanaka:and the "cognitive aspects of HCI/design" 02/20 11:48
→ takanaka:they're related, and HCI borrows a lot from other 02/20 11:49
→ takanaka:disciplines 02/20 11:49
→ takanaka:but actully in CogSci, not everyone would agree 02/20 11:49
→ takanaka:the way we divide "memory" here 02/20 11:50
→ takanaka:it's viewed as only one theoretical approach 02/20 11:50
→ takanaka:while there're many others 02/20 11:50
→ Armuro:這不是我們的分類方式呀. 很多學者都是用這個方式來敘述 02/20 11:54
→ Armuro:skill. 認知科學有很多學派已經是眾所皆知的事情了. 但是 02/20 11:55
→ Armuro:基本上procedural memory沒有會不知道我們指的是什麼 02/20 11:55