作者Minikin (咪尼金)
看板HON
標題2011 / 08 / 20 patch
時間Tue Aug 23 05:33:38 2011
== NPCs ==
- Fixed sound bug with the bad range(warlocks) NPCS death sound not playing.
- Added death sounds to the good range(archers).
- Kongor
* Fixed the faction, non-player-controlled units giving the team 0 gold when
they land the killing blow from Kongor.
* Now if a non-player controlled unit lands the killing blow on Kongor, then
it gives 230 gold to the team (before it was giving 0)
== Items ==
- Re-ordered components for all recipe items so the most expensive items come
first. This makes right clicking on an item in the store more useful and less
dumb
- All teams now start with a basic Ground Courier by default
- Bottle is no longer refilled when held by a Courier
- Shieldbreaker: Increased damage by 10 per level from 30/45/60 to 40/55/70
and ignore's the target's Deflection when you attack them
* Deflection is the damage blocked by items like Helm of the Black Legion and
Iron Shield
- Alchemist Bones' timer is now paused while the hero is dead
== Heroes ==
- Added a new Alt Avatar:Frost Rider
Arachna
- Movespeed from 290 to 295
Dark Lady
- Dark Blades cooldown from 22/18/14/10 to 16/14/12/10
- Charging Strikes cooldown from 21/17/13/9 to 15/13/11/9
Drunken Master
- Drink rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per
second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges
- Stagger deals 50% more damage to creeps
Gauntlet
- Infernal Instability now gives 50% mana back if you do not attack anything.
Keeper of the Forest
- Treant Dogs are now limited to 2/3/4/5 max. If you summon more than the max
the oldest ones will automatically die
- Treant Dogs can no longer attack Towers if they are more than 800 units
away from the Keeper
- Fixed scripting to be better
Magebane
- Master of Mantra aura increased from 600 to 800
Monkey King
- Starting Stength increased by 2
- Flying Nimbus activation removed. Is now a full passive with a 5 second
cooldown that will automatically trigger when not taking damage
== Bugfixes ==
Andromeda
- Fixed Aurora affector speed & lifetime so it matches the visuals
Dampeer
- Fixed his Bloodthirst aura so it stacks with Harkon's Blade, Webbed Shot
and Master's Incantation
Defiler
- Fixed a bug where she can super deny allies & herself
Demented Shaman
- Fixed scripting so Unbreakable is more robust against odd frame situations
(healing 2 times in 1 frame, etc.)
Doctor Repulsor
- Fixed Opposite Charges so it plays the link
- Optimized Magnetic Contraption a bit
- Fixed Portal Key exploit
Drunken Master
- Fixed the double-activate bug on Lunge where it can deal 2x the push and 2x
the damage
- Fixed Lunge bug where it was teleporting Drunken Master to (0,0)
- Fixed Lunge bug when you play animations after dead (again)
- Fixed Lunge's push affecting invulnerable units
- Fixed Untouchable's "HIC!" sound not playing at the correct times on levels
1 & 2
Emerald Warden
- Fixed a small visual bug where the large vine model was lingering too long
at lower levels of Overgrowth
- Fixed Gawain using Diving Strikes when he's dead
- Fixed a super-duper rare bug where he gets glitched after respawn when
Gawain attempts to use Forest's Touch on the same frame he dies
Empath
- Now doesn't follow her last queued action after she gets out of someone
- Fixed a visual bug where the wall visual was expiring 1 second before the
real wall expired
- Fixed Essence Link so it does DOT damage now
Engineer
- Passing through the Energy Field will now automatically break channelling
if it hits you
- Made Spider Mines have 0 cast time
Legionnaire
- Made Whirling Blade proc on fountain attacks
- Fixed a small animation bug where he would still be in charging animation
if the skill cancels via the distance check
Magmus
- Fixed an issue with Eruption's idle animation and the effects
Moraxus
- Made More Axes blockable via Arcane Shield and Untouchable
Myrmidon
- Weed field now breaks Succubus' Mesmerize
- Fixed a bug where Carp would stun you if you were rooted or immobilized and
had a movement order queued up
Parasite
- Fixed him teleporting to the target's location if the target dies before
the Infest projectile impacts
- Fixed the Parasite- Gauntlet ult bug
Pharaoh
- Fixed a small spawn location bug with his Wrath of the Pharaoh if he turns
90 degrees; it now spawns in the correct position relative to Pharaoh & the
target
Rhapsody
- Fixed a bug where the DoT from Disco Inferno wasn't being applied if an
enemy was stunned inside
Sand Wraith
- Fixed his passive AOE triggering Nomad's ultimate and canceling Succubus'
Mesmerize
Slither
- Fixed a small issue with Poison Spray target cursor not highlighting the
correct targets
Wretched Hag
- Fixed an extremely rare bug with Bat Blast's cone visual
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 59.127.16.105
→ Minikin:比較重要的就是開場有猴子 我覺得... 08/23 05:37
→ Minikin:金手指生錢的CD在你死亡會暫停CD 08/23 05:38
→ Minikin:The Dark Lady Buff 技能CD減短 08/23 05:39
→ Minikin:Gauntlet 技能沒打到任何東西 會回覆該技能的50%mana 08/23 05:45
→ Minikin:他超智缺的力英 這樣也是好事(BUFF) 08/23 05:45
→ Minikin:Keeper(古樹) 點樹化成的小狗 最多能存在場上2.3.4.5隻 08/23 05:46
→ Minikin:技能CD好再招 之前召的累積會超過上限的會死亡 08/23 05:47
→ Minikin:而這些小狗不能夠再你遠遠的控去拆塔了 超過Keeper 08/23 05:48
→ Minikin:800碼就不能攻擊塔 (算是修正 不然之前太IMBA隱形之後 08/23 05:49
→ Minikin:招狗狂拆塔 檔不住 這招很賤 08/23 05:49
→ Minikin:Magebane第三招 讓人用技能會多耗魔的靈氣 增加200碼範圍 08/23 05:50
→ Minikin:孫悟空 筋斗雲變成5秒沒有打出傷害就會自動發動??(不確定 08/23 05:51
→ Minikin:這邊我看不太懂 好像內建的蒸氣靴/ 08/23 05:51
→ Minikin:其他的就是修正BUG 以上不負責任翻譯 睡覺去^^ 08/23 05:52
推 windsinger:觔斗雲就是改成5秒內沒受傷害會自動啟動 08/23 06:20
→ windsinger:之前的啟動方式太麻煩所以改掉了吧XD 08/23 06:22
→ Minikin:! 問題是我還是還沒玩到他XDD沒有困擾的問題XDD 08/23 06:41
推 changefor:竟然比我早起... 08/23 08:31
推 rockjam:幸苦了! 推一下! 08/23 08:51
推 Totona:感謝翻譯 08/23 22:54
推 changefor:最大的改動應該是水瓶不能用鳥運了! 08/23 23:30
推 NiGHTsC:哦哦,感謝發怖~~!! 08/23 23:31
→ Minikin:"start with a basic Ground Courier " 08/25 14:30
→ changefor:Bottle is no longer refilled when held by a Courier 08/25 14:39
推 scottiemelon:還是可以用鳥運, 只是不會補滿而已 08/25 14:44