作者Derix (PalaPala)
看板Magic
標題[整理] 異能相關
時間Sun Jan 25 11:41:24 2009
Source: Magic Set Editor
By JrEye and Neko_Asakami, Updated by Pichoro and Buttock1234
備註:程式資料擷取後由小弟手工排版∕重修,若有誤還請不吝指出!
───────────────────────────────────────
{
}: Parameter [
]: Action (
██): Notes [
██]: Symbol
───────────────────────────────────────
keyword: Flying
mode: core
reminder: This creature can't be blocked except by creatures with flying or
reach.
keyword: First strike
mode: core
reminder: This creature deals combat damage before creatures without first
strike.
keyword: Trample
mode: core
reminder: If this creature would deal enough combat damage to its blockers to
destroy them, you may have it deal the rest of its damage to
defending player.
keyword: Banding
mode: old
reminder: Any number of attacking creatures with banding, and up to one
without, can form a band. Blocking a creature in the band blocks all
of them. You assign combat damage for any creature blocking or
blocked by this creature.
keyword: Landwalk
match:
TYPEwalk
mode: core
reminder: This creature is unblockable as long as defending player contronls a
{
NAME} or contains {
TYPE}.
keyword: Protection
match: Protection from
TYPE
mode: core
reminder: This permanent can't blocked, targeted, dealt damage, or enchanted
by anything {
TYPE}.
keyword: Regeneration
match: Regenerate
mode: action
reminder: The next time this permanent will be destroyed this turn, it isn't.
Instead tap it.
(Remove all damage from it, and remove it from
combat.)
keyword: Bands with other
match: Bands with other
SUB_TYPE
mode: old
reminder: Any number of attacking creatures with banding or bands with other
{
SUB_TYPE} can form a band. Blocking a creature in the band blocks
all of them. You assign combat damage for any creature blocking or
blocked by this creature and another creature with bands with other
{
SUB_TYPE}.
keyword: Rampage
match: Rampage
NUMBER
mode: old
reminder: Whenever this creature becomes blocked, it gets +{
NUM}/+{
NUM} until
end of turn for each creature blocking it beyond the first.
keyword: Cumulative upkeep
match: Cumulative upkeep
COST
mode: old
reminder: At the beginning of your upkeep, put an age counter on this
permanent, then sacrifice it unless you pay its upkeep cost for each
age counter on it.
keyword: Phasing
mode: old
reminder: At the beginning of your untap step, put this and any cards an
counters attached to it in the phased-out zone. If this is already
in the phased-out zone, return it and any cards and/or counters
attached to it to play. This ability does not cause comes-into-play
or leaves-play abilities to trigger.
keyword: Flanking
mode: expert
reminder: Whenever a creature without flanking blocks this creature, the
blocking creature gets -1/-1 until end of turn.
keyword: Shadow
mode: expert
reminder: This creature can block or be blocked by only creatures with shadow.
keyword: Denimwalk
mode: old
reminder: If defending player is wearing any clothing made of denim, this
creature is unblockable.
keyword: Buyback
match: Buyback
COST
mode: expert
reminder: You may {
COST} as you play this spell. If you do, put this card into
your hand as it resolves.
keyword: Echo
match: Echo
COST
mode: expert
reminder: At the beginning of your upkeep, if this came under your contronl
since the beginning of your last upkeep, sacrifice it unless you pay
its echo cost.
keyword: Cycling
match: Cycling
COST
mode: expert
reminder: {
COST}, Discard this card: Draw a card.
keyword: Haste
mode: core
reminder: This creature can attack and [
T] as soon as it comes your control.
keyword: Horsemanship
mode: old
reminder: This creature can't be blocked except by creatures with
horsemanship.
keyword: Fading
match: Fading
NUMBER
mode: expert
reminder: This comes into play with {
NUMBER} fade counters on it. At the
beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.
keyword: Kicker
match: Kicker
COST
mode: expert
reminder: You may (pay an additional {
COST}) as play this spell.
keyword: Flashback
match: Flashback
COST
mode: expert
reminder: You may play this card from your graveyard for its flashback cost.
Then remove it from the game.
keyword: Threshold
mode: pseudo
rules: Threshold — [
EFFECT] as long as seven or more cards are in your
graveyard.
keyword: Madness
match: Madness
COST
mode: expert
reminder: If you discard this card, you may play it for its madness cost
instead of putting it into your graveyard.
keyword: Morph
match: Morph
COST
mode: expert
reminder: You may play this face down as a 2/2 creature for [
3] it face up any
time for its morph cost.
keyword: Fear
mode: core
reminder: This creature can't be blocked except by artifact creatures a black
creatures.
keyword: Amplify
match: Amplify
NUMBER
mode: expert
reminder: As this card comes into play, put {
NUMBER} +1/+1 counter(s) on it
for each {
SUB_TYPE} card you reveal in your hand.
keyword: Double strike
mode: core
reminder: This creature deals both first-strike and regular combat damage.
keyword: Provoke
mode: expert
reminder: When this attacks, you may have target creature defending play
controls untap and block it if able.
keyword: Typecycling
match:
TYPEcycling
COST
mode: expert
reminder: {
COST}, Discard this card: Search your library for a {
TYPE} card,
reveal it, and put it into your hand. Then shuffle your library.
keyword: Storm
mode: expert
reminder: When you play this spell, copy it for each spell played before
this turn.
(You may choose new targets for the copies.)
keyword: Affinity for
match: Affinity for
NAME
mode: expert
reminder: This spell costs [
1] less to play for each {
NAME} you control.
keyword: Entwine
match: Entwine
COST
mode: expert
reminder: Choose both if you pay the entwine cost.
keyword: Equip
match: Equip
COST
mode: core
reminder: {
COST}: Attach to target creature you control. Equip only as
sorcery.
keyword: Imprint
match: Imprint —
ACTION
mode: expert
reminder: The removed card is imprinted on this artifact.
keyword: Modular
match: Modular
NUMBER
mode: expert
reminder: This comes into play with {
NUMBER} +1/+1 counter(s) on it. When
it's put into a graveyard, you may put its +1/+1 counters on target
artifact creature.
keyword: Scry
match: Scry
NUMBER
mode: action
reminder: To scry {
NUMBER}, look at the top {
NUMBER} card(s) of your library,
then you may put any number of them on the bottom of your library
in any order and the rest on top in any order.
keyword: Sunburst
mode: expert
reminder: This comes into play with a (+1/+1) counter on it for each color of
mana used to pay its cost.
keyword: Art rampage
match: Art rampage
NUMBER
mode: expert
reminder: Whenever this becomes blocked by a creature, it gets +{
NUM}/+{
NUM}
for each creature in the blocker's art beyond the first.
keyword: Super haste
mode: expert
reminder: This may attack the turn before you play it. (You may put this
into play from your hand, tapped and attacking, during your declare
attackers step. If you do, you lose the game at the end of your next
turn unless you pay this card's mana cost during that turn.)
keyword: Gotcha
mode: pseudo
rules: Gotcha — Whenever an opponent [
ACTION], you may say "Gotcha!" If
you do, return {
NAME} from your graveyard to your hand.
keyword: Splice
match: Splice onto
NAME COST
mode: expert
reminder: As you play a {
NAME} spell, you may reveal this card from your hand
and pay its splice cost. If you do, add this card's effects to that
spell.
keyword: Bushido
match: Bushido
NUMBER
mode: expert
reminder: When this blocks or becomes blocked, it gets +{
NUM}/+{
NUM} until
end of turn.
keyword: Soulshift
match: Soulshift
NUMBER
mode: expert
reminder: When this is put into a graveyard from play, you may return target
Spirit card with converted mana cost {
NUMBER} or less from your
graveyard to your hand.
keyword: Enchant
match: Enchant
NAME
mode: core
reminder: Target a {
NAME} as you play this. This card comes into play attached
to that {
NAME}.
keyword: Vigilance
mode: core
reminder: Attacking doesn't cause this creature to tap.
keyword: Defender
mode: core
reminder: This creature can't attack.
keyword: Offering
match:
TYPEoffering
mode: expert
reminder: You may play this card any time you could play an instant by
sacrificing a {
TYPE} and paying the difference in mana costs between
this and the sacrificed {
TYPE}. Mana cost includes color.
keyword: Ninjutsu
match: Ninjutsu
COST
mode: expert
reminder: {
COST}, Return an unblocked attacker you control to hand: Put this
card into play from your hand tapped and attacking.
keyword: Epic
mode: expert
reminder: For the rest of the game, you can't play spells. At the begin of
each of your upkeeps, copy this spell except for its epic ability.
(You may choose a new target for the copy.)
keyword: Channel
mode: pseudo
rules: Channel —
COST, Discard
NAME: [
EFFECT].
keyword: Sweep
mode: pseudo
rules: Sweep — Return any number of {
TYPE} you control to this owner's
hand. [
effect based on number of lands returned].
keyword: Convoke
mode: expert
reminder: Each creature you tap while playing this spell reduces its cost [1]
or by one mana of that creature’s color.
keyword: Transmute
match: Transmute
COST
mode: expert
reminder: {
COST}, Discard this card: Search your library for a card with the
same converted mana cost as this card, reveal it, and put it into
your hand. Then shuffle your library. Play only as a sorcery.
keyword: Dredge
match: Dredge
NUMBER
mode: expert
reminder: If you would draw a card, instead you may put exactly {
NUMBER}
card(s) from the top of your library into your graveyard. If you do,
return this card from your graveyard to your hand. Otherwise, draw a
card.
keyword: Radiance
mode: pseudo
rules: Radiance — [
effect to target permanent or spell and all cards of
card type that share a color with it.]
keyword: Haunt
mode: expert
reminder: When this card is put into a graveyard (after resolving / from play)
, remove it from the game haunting target creature.
keyword: Bloodthirst
match: Bloodthirst
NUMBER
mode: expert
reminder: If an opponent was dealt damage this turn, this {TYPE} comes into
play with {
NUM} +1/+1 counter(s) on it.
keyword: Replicate
match: Replicate
COST
mode: expert
reminder: When you play this spell, copy it for each time you paid its
replicate cost.
(You may choose new targets for the copies.)
keyword: Graft
match: Graft
NUMBER
mode: expert
reminder: This permanent comes play with {
NUMBER} +1/+1 counter(s) on it.
Whenever another creature comes into play, you may move a
+1/+1 counter from this permanent onto it.
keyword: Forecast
match: Forecast — Reveal
NAME from your hand:
ACTION
mode: expert
reminder: Play this ability only during your upkeep and only once each turn.
keyword: Hellbent
mode: pseudo
rules: Hellbent — [
EFFECT] if you have no cards in hand.
keyword: Recover
match: Recover
COST
mode: expert
reminder: When a creature is put into your graveyard from play, you may pay
{
COST}. If you do, return this card from your graveyard to your
hand. Otherwise, remove this card from the game.
keyword: Ripple
match: Ripple
NUMBER
mode: expert
reminder: When you play this spell, you may reveal the top {
NUMBER} card(s) of
your library. You may play any revealed cards with the same name as
this spell without paying their mana costs. Put the rest on the
bottom of your library.
keyword: Flash
mode: core
reminder: You may play this spell any time you could play an instant.
keyword: Split second
mode: expert
reminder: As long as this spell is on the stack, players can't play spel
activated abilities that aren't mana abilities.
keyword: Suspend
match: Suspend
NUMBER —
COST
mode: expert
reminder: Rather than play this card from your hand, pay {
COST} and remove it
from the game with {
NUMBER} time counter(s) on it. At the beginning
of your upkeep, remove a time counter. When the last is removed,
play it without paying its mana cost.
(It has haste.)
keyword: Vanishing
match: Vanishing
NUMBER
mode: expert
reminder: This permanent comes into play with {
NUMBER} counter(s) on it. At
the beginning of your upkeep, remove a time counter from it. When
the last is removed, sacrifice it.
keyword: Deathtouch
mode: core
reminder: Whenever this creature deals damage to a creature, destroy that
creature.
keyword: Reach
mode: core
reminder: This creature can block creatures with flying.
keyword: Gravestorm
mode: expert
reminder: When you play this spell, copy it for each permanent put into
graveyard this turn.
(You may choose new targets for the copies.)
keyword: Lifelink
mode: core
reminder: Whenever this creature deals damage, you gain that much life.
keyword: Absorb
match: Absorb
NUMBER
mode: expert
reminder: If a source would deal damage to this creature, prevent {
NUMBER} of
that damage.
keyword: Fateseal
match: Fateseal
NUMBER
mode: action
reminder: Look at the top {
NUMBER} card(s) of an opponent's libary, then put
number of them on the bottom of that player's library and the rest
on top in any order.
keyword: Transfigure
match: Transfigure
COST
mode: expert
reminder: {
COST}, Sacrifice this creature: Search your library for a creature
card with the same converted mana cost as this creature and put that
card into play. Then shuffle your library. Play only as a sorcery.
keyword: Aura swap
match: Aura swap
COST
mode: expert
reminder: {
COST}: Exchange this Aura with an Aura card in your hand.
keyword: Frenzy
match: Frenzy
NUMBER
mode: expert
reminder: Whenever this creature attacks and isn't blocked, it gets +{
NUM}/+0
until end of turn.
keyword: Delve
mode: expert
reminder: You may remove any number of cards in your graveyard from the game
as you play this spell. It costs [
1] less to play for each card
removed this way.
keyword: Poisonous
match: Poisonous
NUMBER
mode: expert
reminder: Whenever this creature deals combat damage to a player, that player
gets {
NUMBER} poison counter(s). A player with ten or more poison
counters loses the game.
keyword: Shroud
mode: core
reminder: This permanent can't be the target of spells or abilities.
keyword: Fortify
match: Fortify
COST
mode: expert
reminder: {
COST}: Attach to target land you control. Fortify only as a
sorcery. This card comes into play unattached and stays in play if
the land leaves play.
keyword: Grandeur
mode: pseudo
rules: Grandeur — Discard another card named {
NAME}: [
EFFECT].
keyword: Evoke
match: Evoke
COST
mode: expert
reminder: You may play this spell for its evoke cost. If you do, it's
sacrificed when it comes into play.
keyword: Champion
match: Champion a
NAME
mode: expert
reminder: When this comes into play, sacrifice it unless you remove another
{
NAME} you control from the game. When this leaves play, that card
returns to play.
keyword: Clash
mode: action
reminder: Each clashing player reveals the top card of his or her librarary
then puts that card on the top or bottom. A player wins if his or
her card had a higher converted mana cost.
keyword: Changeling
mode: expert
reminder: This card is every creature type at all times.
keyword: Hideaway
mode: expert
reminder: This land comes into play tapped. When it does, look at the top
cards of your library, remove one from the game face down, then put
the rest on the bottom of your library.
keyword: Prowl
match: Prowl
COST
mode: expert
reminder: You may play this for its prowl cost if you dealt combat damage to a
player this turn with a {
SUB_TYPE}.
keyword: Reinforce
match: Reinforce
NUMBER —
COST
mode: expert
reminder: {
COST}, Discard this card: Put {
NUMBER} +1/+1 counter(s) on target
creature.
keyword: Kinship
mode: pseudo
rules: Kinship — At the beginning of your upkeep, you may look at the top
card of your library. If that card shares a creature type with
{
NAME}, you may reveal it. If you do, [
EFFECT].
keyword: Persist
mode: expert
reminder: When this creature is put into a graveyard from play, if it has a
-1/-1 counters on it, return it to play under its owner's control
with a -1/-1 counter on it.
keyword: Wither
mode: expert
reminder: This deals damage to creatures in the form of -1/-1 counters.
keyword: Conspire
mode: expert
reminder: As you play this spell, you may tap two untapped creatures you
control that share a color with it. When you do, copy it.
(You may choose a new target for the copy.)
keyword: Retrace
mode: expert
reminder: You may play this card from your graveyard by discarding a land card
in addition to paying its other costs.
keyword: Chroma
mode: pseudo
rules: Chroma — [
EFFECT] based on the number of {
COLOR} mana symbols.
(in graveyard / under your control / in cards you discard.)
keyword: Unearth
match: Unearth
COST
mode: expert
reminder: {
COST}: Return this card from your graveyard to play. It gains
haste. Remove it from the game at end of turn or if it would leave
play. Unearth only as a sorcery.
keyword: Devour
match: Devour
NUMBER
mode: expert
reminder: As this creature comes into play, you may sacrifice any number
creatures. This creature comes into play with {
NUMBER} times that
many +1/+1 counters on it.
keyword: Exalted
match: Exalted
mode: expert
reminder: Whenever a creature you control attacks alone, that creature gets
+1/+1 until end of turn.
keyword: Domain
match: Domain
mode: pseudo
rules: Domain — [
EFFECT] for each basic land type among lands you control.
───────────────────────────────────────
mode name: old
description: Old keywords (Banding, Phasing, etc.)
mode name: core
description: Core set keywords (Flying, Haste, etc.)
mode name: expert
description: Expert set keywords (Cycling, Vanishing, etc.)
mode name: pseudo
description: Pseudo keyword / Ability words (Hellbent, Threshold, etc.)
mode name: action
description: Keyword actions, reminder text at end of line (Scry, Regene etc.)
--
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◆ From: 118.160.66.100
→ Draculalu:感謝分享 上色辛苦了... (原來...我這麼久沒玩了啊orz) 01/25 12:18
推 artywu:Phasing是海市蜃樓環境的異能為什麼是old... 01/25 12:21
→ Derix:唔...這個可能要問問程式作者了~ 這分類應該不是官方分類@@ 01/25 12:36
※ 編輯: Derix 來自: 118.160.66.100 (01/25 13:42)
推 leicheong:Banding漏了防禦團隊中只要有一隻有Banding就夠了的敍述 01/25 16:39
推 NCmax:酷喔 現在名詞越來越多 不打牌都記不得了 01/26 13:19
推 cloudies:新東西好多....看來想回鍋要惡補了XD 01/26 14:09
推 sixpoint:異能越來越多快看不懂了= = 時間跳躍我是一直都不懂...XD 01/27 01:20
→ Yadsmood:有不少機飛混在裡面XD 01/27 23:11
→ Derix:回Lei大...小的和banding也不熟...不知道該怎麼補充才好 ="= 01/28 23:28