看板 Magic 關於我們 聯絡資訊
Source: Magic Set Editor By JrEye and Neko_Asakami, Updated by Pichoro and Buttock1234 備註:程式資料擷取後由小弟手工排版∕重修,若有誤還請不吝指出! ─────────────────────────────────────── { }: Parameter [ ]: Action (██): Notes [██]: Symbol ─────────────────────────────────────── keyword: Flying mode: core reminder: This creature can't be blocked except by creatures with flying or reach. keyword: First strike mode: core reminder: This creature deals combat damage before creatures without first strike. keyword: Trample mode: core reminder: If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. keyword: Banding mode: old reminder: Any number of attacking creatures with banding, and up to one without, can form a band. Blocking a creature in the band blocks all of them. You assign combat damage for any creature blocking or blocked by this creature. keyword: Landwalk match: TYPEwalk mode: core reminder: This creature is unblockable as long as defending player contronls a {NAME} or contains {TYPE}. keyword: Protection match: Protection from TYPE mode: core reminder: This permanent can't blocked, targeted, dealt damage, or enchanted by anything {TYPE}. keyword: Regeneration match: Regenerate mode: action reminder: The next time this permanent will be destroyed this turn, it isn't. Instead tap it. (Remove all damage from it, and remove it from combat.) keyword: Bands with other match: Bands with other SUB_TYPE mode: old reminder: Any number of attacking creatures with banding or bands with other {SUB_TYPE} can form a band. Blocking a creature in the band blocks all of them. You assign combat damage for any creature blocking or blocked by this creature and another creature with bands with other {SUB_TYPE}. keyword: Rampage match: Rampage NUMBER mode: old reminder: Whenever this creature becomes blocked, it gets +{NUM}/+{NUM} until end of turn for each creature blocking it beyond the first. keyword: Cumulative upkeep match: Cumulative upkeep COST mode: old reminder: At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. keyword: Phasing mode: old reminder: At the beginning of your untap step, put this and any cards an counters attached to it in the phased-out zone. If this is already in the phased-out zone, return it and any cards and/or counters attached to it to play. This ability does not cause comes-into-play or leaves-play abilities to trigger. keyword: Flanking mode: expert reminder: Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn. keyword: Shadow mode: expert reminder: This creature can block or be blocked by only creatures with shadow. keyword: Denimwalk mode: old reminder: If defending player is wearing any clothing made of denim, this creature is unblockable. keyword: Buyback match: Buyback COST mode: expert reminder: You may {COST} as you play this spell. If you do, put this card into your hand as it resolves. keyword: Echo match: Echo COST mode: expert reminder: At the beginning of your upkeep, if this came under your contronl since the beginning of your last upkeep, sacrifice it unless you pay its echo cost. keyword: Cycling match: Cycling COST mode: expert reminder: {COST}, Discard this card: Draw a card. keyword: Haste mode: core reminder: This creature can attack and [T] as soon as it comes your control. keyword: Horsemanship mode: old reminder: This creature can't be blocked except by creatures with horsemanship. keyword: Fading match: Fading NUMBER mode: expert reminder: This comes into play with {NUMBER} fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it. keyword: Kicker match: Kicker COST mode: expert reminder: You may (pay an additional {COST}) as play this spell. keyword: Flashback match: Flashback COST mode: expert reminder: You may play this card from your graveyard for its flashback cost. Then remove it from the game. keyword: Threshold mode: pseudo rules: Threshold — [EFFECT] as long as seven or more cards are in your graveyard. keyword: Madness match: Madness COST mode: expert reminder: If you discard this card, you may play it for its madness cost instead of putting it into your graveyard. keyword: Morph match: Morph COST mode: expert reminder: You may play this face down as a 2/2 creature for [3] it face up any time for its morph cost. keyword: Fear mode: core reminder: This creature can't be blocked except by artifact creatures a black creatures. keyword: Amplify match: Amplify NUMBER mode: expert reminder: As this card comes into play, put {NUMBER} +1/+1 counter(s) on it for each {SUB_TYPE} card you reveal in your hand. keyword: Double strike mode: core reminder: This creature deals both first-strike and regular combat damage. keyword: Provoke mode: expert reminder: When this attacks, you may have target creature defending play controls untap and block it if able. keyword: Typecycling match: TYPEcycling COST mode: expert reminder: {COST}, Discard this card: Search your library for a {TYPE} card, reveal it, and put it into your hand. Then shuffle your library. keyword: Storm mode: expert reminder: When you play this spell, copy it for each spell played before this turn. (You may choose new targets for the copies.) keyword: Affinity for match: Affinity for NAME mode: expert reminder: This spell costs [1] less to play for each {NAME} you control. keyword: Entwine match: Entwine COST mode: expert reminder: Choose both if you pay the entwine cost. keyword: Equip match: Equip COST mode: core reminder: {COST}: Attach to target creature you control. Equip only as sorcery. keyword: Imprint match: Imprint — ACTION mode: expert reminder: The removed card is imprinted on this artifact. keyword: Modular match: Modular NUMBER mode: expert reminder: This comes into play with {NUMBER} +1/+1 counter(s) on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature. keyword: Scry match: Scry NUMBER mode: action reminder: To scry {NUMBER}, look at the top {NUMBER} card(s) of your library, then you may put any number of them on the bottom of your library in any order and the rest on top in any order. keyword: Sunburst mode: expert reminder: This comes into play with a (+1/+1) counter on it for each color of mana used to pay its cost. keyword: Art rampage match: Art rampage NUMBER mode: expert reminder: Whenever this becomes blocked by a creature, it gets +{NUM}/+{NUM} for each creature in the blocker's art beyond the first. keyword: Super haste mode: expert reminder: This may attack the turn before you play it. (You may put this into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.) keyword: Gotcha mode: pseudo rules: Gotcha — Whenever an opponent [ACTION], you may say "Gotcha!" If you do, return {NAME} from your graveyard to your hand. keyword: Splice match: Splice onto NAME COST mode: expert reminder: As you play a {NAME} spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell. keyword: Bushido match: Bushido NUMBER mode: expert reminder: When this blocks or becomes blocked, it gets +{NUM}/+{NUM} until end of turn. keyword: Soulshift match: Soulshift NUMBER mode: expert reminder: When this is put into a graveyard from play, you may return target Spirit card with converted mana cost {NUMBER} or less from your graveyard to your hand. keyword: Enchant match: Enchant NAME mode: core reminder: Target a {NAME} as you play this. This card comes into play attached to that {NAME}. keyword: Vigilance mode: core reminder: Attacking doesn't cause this creature to tap. keyword: Defender mode: core reminder: This creature can't attack. keyword: Offering match: TYPEoffering mode: expert reminder: You may play this card any time you could play an instant by sacrificing a {TYPE} and paying the difference in mana costs between this and the sacrificed {TYPE}. Mana cost includes color. keyword: Ninjutsu match: Ninjutsu COST mode: expert reminder: {COST}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking. keyword: Epic mode: expert reminder: For the rest of the game, you can't play spells. At the begin of each of your upkeeps, copy this spell except for its epic ability. (You may choose a new target for the copy.) keyword: Channel mode: pseudo rules: Channel — COST, Discard NAME: [EFFECT]. keyword: Sweep mode: pseudo rules: Sweep — Return any number of {TYPE} you control to this owner's hand. [effect based on number of lands returned]. keyword: Convoke mode: expert reminder: Each creature you tap while playing this spell reduces its cost [1] or by one mana of that creature’s color. keyword: Transmute match: Transmute COST mode: expert reminder: {COST}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery. keyword: Dredge match: Dredge NUMBER mode: expert reminder: If you would draw a card, instead you may put exactly {NUMBER} card(s) from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card. keyword: Radiance mode: pseudo rules: Radiance — [effect to target permanent or spell and all cards of card type that share a color with it.] keyword: Haunt mode: expert reminder: When this card is put into a graveyard (after resolving / from play) , remove it from the game haunting target creature. keyword: Bloodthirst match: Bloodthirst NUMBER mode: expert reminder: If an opponent was dealt damage this turn, this {TYPE} comes into play with {NUM} +1/+1 counter(s) on it. keyword: Replicate match: Replicate COST mode: expert reminder: When you play this spell, copy it for each time you paid its replicate cost. (You may choose new targets for the copies.) keyword: Graft match: Graft NUMBER mode: expert reminder: This permanent comes play with {NUMBER} +1/+1 counter(s) on it. Whenever another creature comes into play, you may move a +1/+1 counter from this permanent onto it. keyword: Forecast match: Forecast — Reveal NAME from your hand: ACTION mode: expert reminder: Play this ability only during your upkeep and only once each turn. keyword: Hellbent mode: pseudo rules: Hellbent — [EFFECT] if you have no cards in hand. keyword: Recover match: Recover COST mode: expert reminder: When a creature is put into your graveyard from play, you may pay {COST}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game. keyword: Ripple match: Ripple NUMBER mode: expert reminder: When you play this spell, you may reveal the top {NUMBER} card(s) of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library. keyword: Flash mode: core reminder: You may play this spell any time you could play an instant. keyword: Split second mode: expert reminder: As long as this spell is on the stack, players can't play spel activated abilities that aren't mana abilities. keyword: Suspend match: Suspend NUMBERCOST mode: expert reminder: Rather than play this card from your hand, pay {COST} and remove it from the game with {NUMBER} time counter(s) on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. (It has haste.) keyword: Vanishing match: Vanishing NUMBER mode: expert reminder: This permanent comes into play with {NUMBER} counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it. keyword: Deathtouch mode: core reminder: Whenever this creature deals damage to a creature, destroy that creature. keyword: Reach mode: core reminder: This creature can block creatures with flying. keyword: Gravestorm mode: expert reminder: When you play this spell, copy it for each permanent put into graveyard this turn. (You may choose new targets for the copies.) keyword: Lifelink mode: core reminder: Whenever this creature deals damage, you gain that much life. keyword: Absorb match: Absorb NUMBER mode: expert reminder: If a source would deal damage to this creature, prevent {NUMBER} of that damage. keyword: Fateseal match: Fateseal NUMBER mode: action reminder: Look at the top {NUMBER} card(s) of an opponent's libary, then put number of them on the bottom of that player's library and the rest on top in any order. keyword: Transfigure match: Transfigure COST mode: expert reminder: {COST}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery. keyword: Aura swap match: Aura swap COST mode: expert reminder: {COST}: Exchange this Aura with an Aura card in your hand. keyword: Frenzy match: Frenzy NUMBER mode: expert reminder: Whenever this creature attacks and isn't blocked, it gets +{NUM}/+0 until end of turn. keyword: Delve mode: expert reminder: You may remove any number of cards in your graveyard from the game as you play this spell. It costs [1] less to play for each card removed this way. keyword: Poisonous match: Poisonous NUMBER mode: expert reminder: Whenever this creature deals combat damage to a player, that player gets {NUMBER} poison counter(s). A player with ten or more poison counters loses the game. keyword: Shroud mode: core reminder: This permanent can't be the target of spells or abilities. keyword: Fortify match: Fortify COST mode: expert reminder: {COST}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play. keyword: Grandeur mode: pseudo rules: Grandeur — Discard another card named {NAME}: [EFFECT]. keyword: Evoke match: Evoke COST mode: expert reminder: You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play. keyword: Champion match: Champion a NAME mode: expert reminder: When this comes into play, sacrifice it unless you remove another {NAME} you control from the game. When this leaves play, that card returns to play. keyword: Clash mode: action reminder: Each clashing player reveals the top card of his or her librarary then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. keyword: Changeling mode: expert reminder: This card is every creature type at all times. keyword: Hideaway mode: expert reminder: This land comes into play tapped. When it does, look at the top cards of your library, remove one from the game face down, then put the rest on the bottom of your library. keyword: Prowl match: Prowl COST mode: expert reminder: You may play this for its prowl cost if you dealt combat damage to a player this turn with a {SUB_TYPE}. keyword: Reinforce match: Reinforce NUMBERCOST mode: expert reminder: {COST}, Discard this card: Put {NUMBER} +1/+1 counter(s) on target creature. keyword: Kinship mode: pseudo rules: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If that card shares a creature type with {NAME}, you may reveal it. If you do, [EFFECT]. keyword: Persist mode: expert reminder: When this creature is put into a graveyard from play, if it has a -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it. keyword: Wither mode: expert reminder: This deals damage to creatures in the form of -1/-1 counters. keyword: Conspire mode: expert reminder: As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it. (You may choose a new target for the copy.) keyword: Retrace mode: expert reminder: You may play this card from your graveyard by discarding a land card in addition to paying its other costs. keyword: Chroma mode: pseudo rules: Chroma — [EFFECT] based on the number of {COLOR} mana symbols. (in graveyard / under your control / in cards you discard.) keyword: Unearth match: Unearth COST mode: expert reminder: {COST}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery. keyword: Devour match: Devour NUMBER mode: expert reminder: As this creature comes into play, you may sacrifice any number creatures. This creature comes into play with {NUMBER} times that many +1/+1 counters on it. keyword: Exalted match: Exalted mode: expert reminder: Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. keyword: Domain match: Domain mode: pseudo rules: Domain — [EFFECT] for each basic land type among lands you control. ─────────────────────────────────────── mode name: old description: Old keywords (Banding, Phasing, etc.) mode name: core description: Core set keywords (Flying, Haste, etc.) mode name: expert description: Expert set keywords (Cycling, Vanishing, etc.) mode name: pseudo description: Pseudo keyword / Ability words (Hellbent, Threshold, etc.) mode name: action description: Keyword actions, reminder text at end of line (Scry, Regene etc.) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.160.66.100
Draculalu:感謝分享 上色辛苦了... (原來...我這麼久沒玩了啊orz) 01/25 12:18
artywu:Phasing是海市蜃樓環境的異能為什麼是old... 01/25 12:21
Derix:唔...這個可能要問問程式作者了~ 這分類應該不是官方分類@@ 01/25 12:36
※ 編輯: Derix 來自: 118.160.66.100 (01/25 13:42)
leicheong:Banding漏了防禦團隊中只要有一隻有Banding就夠了的敍述 01/25 16:39
NCmax:酷喔 現在名詞越來越多 不打牌都記不得了 01/26 13:19
cloudies:新東西好多....看來想回鍋要惡補了XD 01/26 14:09
sixpoint:異能越來越多快看不懂了= = 時間跳躍我是一直都不懂...XD 01/27 01:20
Yadsmood:有不少機飛混在裡面XD 01/27 23:11
Derix:回Lei大...小的和banding也不熟...不知道該怎麼補充才好 ="= 01/28 23:28