看板 NTU-Fantasy 關於我們 聯絡資訊
OLYVIEL Half Dragon Seven-Headed Hydra Effigy Huge Construct Hit Dice: 7d10+40 (80 hp) Initiative: +0 Speed: 20 ft. (4 squares), swim 20 ft. fly 40 ft.(average) Armor Class: 22 (–2 size, +0 Dex, +14 natural), touch 8, flat-footed 22 Base Attack/Grapple: +5/+24 Attack: 7 bites +15 melee (1d10+11) Full Attack: 7 bites +15 melee (1d10+11) and claw +12elee (2d6+5) Space/Reach: 15 ft./10 ft. Special Attacks: Combat Reflex Special Qualities: DR 5/Adamantine Saves: Fort +2, Ref +2, Will +2 Abilities: Str 32, Dex 10, Con —, Int —, Wis 11, Cha 1 Skills: Listen +7, Spot +7, Swim +12 Feats: Weapon Focus (bite) Challenge Rating: 9 Hydras are reptile-like monsters with multiple heads. A hydra is gray-brown to dark brown, with a light yellow or tan underbelly. The eyes are amber and the teeth are yellow-white. It is about 20 feet long and weig hs about 4,000 pounds. Hydras do not speak. COMBAT Hydras can attack with all their heads at no penalty, even if they move or charg e during the round. A hydra can be killed either by severing all its heads or by slaying its body. T o sever a head, an opponent must make a successful sunder attempt with a slashin g weapon. (The player should declare where the attack is aimed before making the attack rol l.) Making a sunder attempt provokes an attack of opportunity unless the foe has the Improved Sunder feat. An opponent can strike at a hydra’s heads from any p osition in which he could strike at the hydra itself, because the hydra’s head writhe and whip about in combat. An opponent can ready an action to attempt to sunder a hyd ra’s head when the creature bites at him. Each of a hydra’s heads has hit poin ts equal to the creature’s full normal hit point total, divided by its original number of heads. Losing a head deals damage to the body equal to half the head’s full nor mal hit points. A natural reflex seals the neck shut to prevent further blood lo ss. A hydra can no longer attack with a severed head but takes no other penaltie s. Each time a head is severed, two new heads spring from the stump in 1d4 rounds. A hydra can never have more than twice its original number of heads at any one t ime, and any extra heads it gains beyond its original number wither and die with in a day. T o prevent a severed head from growing back into two heads, at least 5 points of fire or acid damage must be dealt to the stump (a touch attack to hit) before th e new heads appear. A flaming weapon (or similar effect) deals its energy damage to the stu mp in the same blow in which a head is severed. Fire or acid damage from an area effect may burn multiple stumps in addition to dealing damage to the hydra’s b ody. A hydra does not die from losing its heads until all its heads have been cu t off and t he stumps seared by fire or acid. A hydra’s body can be slain just like any other creature’s, but hydras possess fast healing (see below) and are difficult to defeat in this fashion. Any attac k that is not (or cannot be) an attempt to sunder a head affects the body. Targeted magical effects cannot sever a hydra’s heads (and thus must be directe d at the body) unless they deal slashing damage and could be used to make sunder attempts. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.251.228
torbadomy:half dragon模板??雖然我也喜歡把活偶多灌幾層模版。 05/08 22:20
torbadomy:不過DM會當場翻臉就是了。 05/08 22:23
torbadomy:當然,如果我是DM是不允許那麼做,畢竟製造價格還是一樣 05/08 22:23
mrbigmouth:說的對耶~ 05/09 09:38
mrbigmouth:因為沒品有CR上的限制所以才忽略過去.... 05/09 09:39
mrbigmouth:可是照理說不該變強但是不加價的.... 05/09 09:39
mrbigmouth:規則沒有 不過限制一下好了(我的團) 05/09 09:40