看板 NTUEE108HW 關於我們 聯絡資訊
※ 引述《jjjj222 (I'M windforce)》之銘言: 聽起來好像很好玩似的.. 有沒有人能po個題目XD 5.17 (Simulation: The Tortoise and the Hare) In the exercise, you will re-create the classic race of the tortoise and the hare. You will use random number generation to develop a simulation of this memorable event. Our contenders begin the race at "square 1" of 70 squares. Each square represents a possible position along the race course. The finish line is at square 70. The first contender to reach or pass square 70 is rewarded with a pail of fresh carrols and lettuce. The course weaves its way up the side of a slippery mountain, so occasionally the contenders lose ground. There is a clock that ticks once per second. With each tick of the clock, your program should adjust the position of the animals according the rules in Fig. 5.38. ============================================================================== Percentage of Animal Move type the time Actual move ============================================================================== Tortiose Fast plod 50% 3 squares to the right Slip 20% 6 squares to the left Slow plod 30% 1 squares to the right Hare Sleep 20% No move at all Big hop 20% 9 squares to the right Big slip 10% 12 squares to the left Small hop 30% 1 squares to the right Small slip 20% 2 squares to the left ------------------------------------------------------------------------------ Fig. 5.38 Rules for moving the tortoise and the hare. Use variables to keep trackk of the position of the animals (i.e., position number are 1-70). Start each animal at position 1 (i.e., the "start- ing gate"). If an animal slips left before square 1,move the animal back to square 1. Generate the percentage in the preceding table by producing a random integer i in the range 1 <= i <= 10. For the tortoise, perform a "fast plod" when 1 <= i <=5, a "slip" when 6 <= i <= 7 or a "slow plod" when 8 <= i <= 10. Use a smiliar technique to move the hare. Begin the race by printing BANG !!!!! AND THEY'RE OFF !!!!! For each tick of the clock (i.e., each repetition of a loop), print a 70-position line showing the letter T in the tortoise's position and the letter H in the hare's position. Ocassionally, the contevders land on the same square. In this case, the tortoise bites the hare and your program should print OUCH!!! beginning at that position. All print position other than the T,the H or the OUCH!!! (in case of a tie) should blank. After printing each line, test if either animal has reached or passed square 70.If so, print the winner and terminate the simulation. If the tortoise win, print TORTOISE WINS!!!YAY!!! If the hare wins, print Hare wins. Yuch. If both animals win on the same clock tick, you may want to favor the turtle ( the "underdog"), or you may want to print It's a tie. If neither animal wins, perform the loop again to simulate the next tick of clock. When you are ready to run your program, assemble a group of fans to watch the race. You'll be amazed how involved the audience gets! -- 呼..打完了(中間睡著三次orz) 想玩的人來玩玩看 真的很有趣!! -- 【Ι'M】 ▄▄ ▄▄▄▄▄ ▂__ ▄▌▄▄▄▄▄▄▄▄ ▌▌ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ~>^.^<~喵!~~~ Made by jjjj222 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.249.186
davidtea:5.17題...很長耶......||| 61.228.88.36 12/04
davidtea:不過真的很有趣 XD 61.228.88.36 12/04
Aweather:推很有趣... 210.85.23.75 12/04
agra:真的很有趣... 140.112.239.237 12/04
agra:感受到爆發型選手和耐力型選手的差別 140.112.239.237 12/04
-- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.112.239.237
jjjj222:感謝^^" 140.112.249.186 12/04