作者MILDSE7EN ( )
看板Nintendo
標題Re: [情報] [NDS] Brothers in Arms DS video review
時間Thu Jun 21 10:52:12 2007
※ 引述《AgentWu (梵蘭特邊境)》之銘言:
: Brothers in Arms DS video review
: http://www.youtube.com/watch?v=JMifCwCMGWw
: 畫面不差且很流暢, 看起來內容挺豐富的
http://www.1up.com/do/reviewPage?cId=3160454
EDITOR’S RATING 4.0 BAD!!!
On the PC and consoles, the Brothers in Arms games have carved out their
niche among WWII-based titles with a blend of shooter action and tactical
squad command. The second part of that tandem gave some cause for optimism
about the potential for a DS game; a handheld version wouldn't be expected to
be able to handle the intricacies of doing both aspects, if for no other
reason than the complex controls. Surely, of the two parts, the squad-command
element best lends itself to the DS, right?
Apparently not to Gameloft, which instead developed Brothers in Arms: DS as
an over-the-shoulder third-person shooter -- a direction that puts the game
in a hole before it even begins. One of the very first things people judge
shooters on is their graphics, and with good cause: Besides making things
pretty to look at, visual fidelity significantly impacts your ability to aim
and move around without running into barriers.
But standout graphics on a handheld are the PSP's forte, while the
best-looking DS games rely on more stylized visuals. For Brothers in Arms:
DS, that weakness proves particularly troublesome. Picking out enemies in the
environment can be a real chore, and that difficulty increases exponentially
when you need to aim accurately. Trying to score an important headshot often
boils down to lining up on one or two minuscule dots on the screen.
While graphical polish would've gone a long way, the frustrating controls are
beyond repair. Never mind that you must contort your hand around to hold the
DS, get your thumb on the directional pad, and keep your finger loose on the
left shoulder button to use it as a trigger; the touch-screen aiming system
alone all but dooms the setup. If you imagine the DS opened in front of you
like a laptop computer, it amounts to using the touch screen and stylus as
your mouse, with all of the action taking place on the top screen. With the
plastic tip of the stylus sliding around the touch screen, there's just no
way to aim accurately enough. And forget about playing this game anywhere on
the go; to have any chance at all, you need to be someplace where you can sit
down and remain steady.
Those brave enough to soldier through these trials receive very little in
reward. While Brothers in Arms: DS isn't technically an on-rails shooter, it
might as well be. For the on-foot sections, you're herded through completely
hemmed-in levels. The cover mechanic of the game's bigger brothers that lets
you press up against walls or hunker down behind them and pop out for shots
works well enough, but it really emphasizes that linear feel of simply moving
from one firing position to the next. Vehicle combat adds some variety, and
bounding around in the jeep makes for some of the game's best moments, but
the cramped maneuvering room really rears its head in a couple of places with
the tank.
These fundamental flaws also prevent multiplayer from coming to the rescue.
Your DS itself might be in more danger than your virtual soldier during
deathmatch or team deathmatch as you furiously scratch the stylus across the
screen in order to catch enemies that have gotten in behind you, trying in
vain to make up for the infuriatingly slow turning rate.
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推 Gabai:這.....@@" 06/21 11:19
推 sxxs: 話說這些專家 是以那些號稱HD畫面的來評嗎~ 明明就是很不錯 06/21 11:24
推 MILDSE7EN:玩過的人覺得如何??看影片感覺是挺棒的阿, 怎會評成垃圾 06/21 12:14
→ fostertaz:如果你玩過手機板的,畫面等級幾乎一樣。 XD 06/21 13:53