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※ 引述《AgentWu (梵蘭特邊境)》之銘言: : Brothers in Arms DS video review : http://www.youtube.com/watch?v=JMifCwCMGWw
: 畫面不差且很流暢, 看起來內容挺豐富的 http://www.1up.com/do/reviewPage?cId=3160454 EDITOR’S RATING 4.0  BAD!!! On the PC and consoles, the Brothers in Arms games have carved out their niche among WWII-based titles with a blend of shooter action and tactical squad command. The second part of that tandem gave some cause for optimism about the potential for a DS game; a handheld version wouldn't be expected to be able to handle the intricacies of doing both aspects, if for no other reason than the complex controls. Surely, of the two parts, the squad-command element best lends itself to the DS, right? Apparently not to Gameloft, which instead developed Brothers in Arms: DS as an over-the-shoulder third-person shooter -- a direction that puts the game in a hole before it even begins. One of the very first things people judge shooters on is their graphics, and with good cause: Besides making things pretty to look at, visual fidelity significantly impacts your ability to aim and move around without running into barriers. But standout graphics on a handheld are the PSP's forte, while the best-looking DS games rely on more stylized visuals. For Brothers in Arms: DS, that weakness proves particularly troublesome. Picking out enemies in the environment can be a real chore, and that difficulty increases exponentially when you need to aim accurately. Trying to score an important headshot often boils down to lining up on one or two minuscule dots on the screen. While graphical polish would've gone a long way, the frustrating controls are beyond repair. Never mind that you must contort your hand around to hold the DS, get your thumb on the directional pad, and keep your finger loose on the left shoulder button to use it as a trigger; the touch-screen aiming system alone all but dooms the setup. If you imagine the DS opened in front of you like a laptop computer, it amounts to using the touch screen and stylus as your mouse, with all of the action taking place on the top screen. With the plastic tip of the stylus sliding around the touch screen, there's just no way to aim accurately enough. And forget about playing this game anywhere on the go; to have any chance at all, you need to be someplace where you can sit down and remain steady. Those brave enough to soldier through these trials receive very little in reward. While Brothers in Arms: DS isn't technically an on-rails shooter, it might as well be. For the on-foot sections, you're herded through completely hemmed-in levels. The cover mechanic of the game's bigger brothers that lets you press up against walls or hunker down behind them and pop out for shots works well enough, but it really emphasizes that linear feel of simply moving from one firing position to the next. Vehicle combat adds some variety, and bounding around in the jeep makes for some of the game's best moments, but the cramped maneuvering room really rears its head in a couple of places with the tank. These fundamental flaws also prevent multiplayer from coming to the rescue. Your DS itself might be in more danger than your virtual soldier during deathmatch or team deathmatch as you furiously scratch the stylus across the screen in order to catch enemies that have gotten in behind you, trying in vain to make up for the infuriatingly slow turning rate. -- ████████████████ 品 名MILD SEVEN International ████████████████   Tar10㎎ Nicotine0.8㎎ 日本菸草產業㈱ ████████████████ This superb cigarette inherits its gentle ████████████████ character from Mild Seven, Japan's Best- ████████████████ selling Cigarette. Made from a special MILDSEEN██████ blend of quality tobacoos.  ❼ MILDSE7EN ™ -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.223.110.81
Gabai:這.....@@" 06/21 11:19
sxxs: 話說這些專家 是以那些號稱HD畫面的來評嗎~ 明明就是很不錯 06/21 11:24
MILDSE7EN:玩過的人覺得如何??看影片感覺是挺棒的阿, 怎會評成垃圾 06/21 12:14
fostertaz:如果你玩過手機板的,畫面等級幾乎一樣。 XD 06/21 13:53