作者danadanad (蝴蝶姊姊簡筑翎好正)
看板Nintendo
標題[八卦] Wii新薩爾達的謠言
時間Tue Jun 1 19:30:36 2010
http://www.zeldainformer.com/2010/05/more-zelda-wii-information-leaked.php
* Link will be replacing the bow and arrow with a crossbow.
* Game is all but finished. Putting on final touches.
* There will be a playable demo at E3.
* Time travel does occur and it happens through the use of a new blade.
(not the master sword)
* Link's hometown is much bigger than in previous titles.
* There will be several "Majora's Mask" esque sidequests.
* Character interaction will be more involving than in any previous title.
* The dungeon field dungeon method is changed, and one of the changes
confirms a straight dungeon to dungeon portion of the game.
* The current name of the girl in the picture is Adelle.
* Combat is extremely fluent and innovative. No previous Wii title can
give you a good example of it's unique style.
* The game relies heavily on sword combat versus other items.
* There will be less items, but they will be used more frequently.
* There will be another main weapon added for an alternative combat style.
* The game will feature significant portions of flight.
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來源是2CH
因為是謠言所以就不翻了
可以確定的其中一點
青沼英二也說過..過去的「迷宮-原野-迷宮」將會被改變
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推 nin64:道具數量減少 增加各別使用率 這個好 06/01 20:09
推 yamino1412:期待E3啊~~~~~~~~ 06/01 21:24
→ BSpowerx:曙光真的很多道具使用率太低,但也不希望減少太多啊XD 06/01 21:44
推 bibbosb4:增加道具使用率,讚 06/01 21:57
→ bibbosb4:曙光公主讓我怨念很深的就是那根法杖吧 06/01 21:58
→ bibbosb4:後期才拿到,使用率也很低 06/01 21:58
→ bibbosb4:陀螺也是...... 06/01 21:59
→ yamino1412:不過陀螺用在平原的寶箱的部份我還蠻喜歡的說XD 06/01 23:56
→ yamino1412:用很少倒是真的啦,這也讓沙漠BOSS打法變成經典戰了XD 06/01 23:57
推 abelhuang:等等等等~~~~~~~ 06/02 04:37
推 zaxwu:戰鬥值得期待,不過沒提到探索感的問題,迷宮迷宮有點擔心 06/02 09:30
→ krousxchen:沙漠Boss真的很經典,現在只記得偽王、卡農跟沙漠戰 06/02 11:56
推 willkill:Dungeon!Dungeon!Dungeon!Dungeon!Dungeon!Dungeon! 06/02 19:50