看板 Paradox 關於我們 聯絡資訊
Sengoku v1.03 is now out Its now propagating at Steam servers, and should be available through the launcher for others. There is also a link to the patch in the tech-support forum. ================================================== ================== = Changes 1.02 to 1.03 ================================================== ================== ******************************************* * AI ******************************************* - Fixed that sometimes the battles between the AI armies were stalling - AI better at deciding to start civil war - AI better at taking decisions - AI plot tweaks - AI can invite civil war opponents to join their clan - AI Plotters now saves money to afford a war before executing the plot - AI can now accept new vassals into it's clan - Tweaked AI accept peace - If a AI character have few male children (less than 3) fertility is prioritized when looking for a wife - AI will not arrange betrothal if age difference is more than 5 years - AI will no longer constantly raise and disband levies ******************************************* * Gamebalance ******************************************* - AI Less likely to form clan when weak - Large clans will try to keep higher honor - Added mountain pass between Kai and Shinano - Balanced what is viewed as honor safe (less than high honor is viewed as unsafe) - The male fertility decreases faster the more alive children he has - Same ronin should not come back as often - No longer possible to plot to attack rebels - Vassal dislike events should not happen as often and requires that the liege is at war - Vassal asking for kokujin title should not happen as often ******************************************* * Interface Improvements ******************************************* - Grant title from province view - Selection view provides info on who is son/daughter/heir and job titles - Replaced "sort by clan" in marriage finder with "sort by tier" - Spouse alignment in dynastic view has been modified - Portrait in diplomacy view should update correctly when a characters becomes an adult - Shows a Seppuku end screen when player dies from low honor - Siege view will show effective martial for attacker - Hides super clan shield in dynastic view for Ronins - Character browser will remember scrollbar alignment and sort order - You can no longer choose to go to location for Ronins or open diplomatic view - Dynastic view displays if the character is a ronin - Grant interface in province view will display if you have promised a character a kokujin title - "Send Gift" interaction displays the Honor gain ************************************************** ******** * UserModding ************************************************** ******** - Mode name is now displayed in version label - Fixed mod path for defines.lua - Console command: "mapautosave <width> <height>" will save a image of the map on each autosave in the screenshots folder ******************************************* * Bugfixes ******************************************* - Masters of court now return when a building is finished, instead of the day after - Fixed "Wrong army name is displayed if other armies are in the province" - Setting "All dynasty Members" in the outliner should no longer disable all messages - You can now rename armies - You no longer pay extra from joining a plot if you start moving troops directly after replying - The same plot cannot be exposed multiple times - Fixed problem with dead character leading a army - Fixed "No females with names staring with letters after K" - Character stats should match those on selection screen - Message Rules saved when quiting - Claiming shoguninformation should be loaded correctly from save file - A dead character should not be able to keep claiming the shogunate title - Removed dead leaders from armies - Fixed granting daimyo titles to people with max demesne size - Progression update correctly when an construction time effect is triggered - Fixed Event "I have fulfilled my promise" gives negative relation - Fixed Vassals who asked kokujin/daimyo titles won't accept them when offered - Fixed Construction ahead and behind scedule - Fixed exposed plot - AI will no longer spam move, cancel, move, cancel, ... (bug was introduced in 1.2) - Fixed right portrait tooltip in diplomacy view - Fixed a bug that caused the AI to marry no one while he had a child that only had a betrothal - Corrected text for event option B when vassal asks for Daimyo title (was the same as option A) - Civil war clans will no longer be able subjugate - Fixed Incorrect succession (will no longer look at female line) - Spouse bonuses should update correctly when a wife dies - Fixed that you could get "Child Has No Spouse Alert" when child had betrothal - Fixed Isshiki Yoshinao present as a vassal of Isshik leaderi in 1551 - Fixed siege stalling tooltip - Remembers wars when break-away win in a civil war - Liege giving out titles event is recieved from the correct person - Fixed civil war bug where the two sides got the same clan name - Legacy graphics terrain should now look as intented - Fixed retinue recruitment bug that made it possible to have several retinue units - Fixed stable event localisation error - Fixed some unit related CTD:s - Fixed Ninja missions' predicted time of completion was way off - Fixed bug that caused siege to show STALLING when the real status was STATUS QUO - Reorganizing/merging units in a siege should no longer enable someone else to gain control of the siege - Disabled shift-rightclick menu (was not suppose to be enabled) - Fixed incorrect names in Regent Notification - Fixed bug related to AI handing out daimyo titles - When granting a ronin landed titles he will take his retinue units with him - Fixed leaving religion on clan leader death - Fixed character having spouses while in a betrothal - Fixed The end screen not always showing - No more character localized on the sea (PROV0) - Fixed Unit survives battle with 0 strength - Fixed lobby bug related to selecting a save game - Fixed issues with the educational events - Fixed tooltip for exposed plot in plot view - Fixed a number of crests that where incorrect - Shibita characters now have correct dynasty - Daimyo of Kii no longer held by Hatakeyama in 1551 scenario - Make sure characters are in the right dynasty when a civil war leader dies - Execute plot that causes a join clan will no longer cost extra honor - Corrected several wrong fathers for characters in the 1551 scenario - If a Master stops with a construction (province improvement) to do something else in the same province, the construction will stall - You should no longer lose all siege commanders when reloading a save - A bunch of event related fixes -- 翻譯年糕希望..... 不過我無力了T_T -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 60.250.83.120