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Subject: NetGames 2012 CFP -- Network and Systems Support for Games
-------------------------[NetGames 2012 2nd CFP]-----------------------
The 11th Annual Workshop on Network and Systems Support for Games
NetGames 2012
November 22-23, 2012
Venice, Italy
http://netgames2012.lip6.fr/
In co-operation with ACM SIGCOMM/SIGMM
Technically sponsored by IEEE Communications Society
OVERVIEW
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The 11th edition of the annual International Workshop on Network and
Systems Support for Games (NetGames) will be held in Venice, Italy, on
November 22-23 2012. As in previous years, NetGames brings together
researchers and practitioners from both academia and industry to present
the latest research results and challenges of today’s networked games,
and to understand their requirements and possibilities in order to
enable the next generation of networked games. NetGames will also have
industry keynote and panel discussions with leading researchers and
practitioners from gaming companies. Submissions are solicited on all
aspects of networked games, including (but not limited to):
- Scalability, cloud support, client-server, and P2P system
architectures
- Efficient message distribution and network protocol design
- Latency issues and lag compensation techniques
- Network traffic modeling, measurement, and impact on network
infrastructure
- System benchmarking, performance evaluation, and provisioning
- Operating system enhancements, service platforms, and middleware
- Massively Multiplayer Online Gaming (MMOG)
- Multiplayer usability and user behavior studies
- Personal communications and conferencing in games
- Mobile games, resource-constrained systems, and context-based
adaptation
- Networks of sensors and actuators, networked haptics
- Quality of service, quality of experience, and content adaptation
- Dynamic and user-generated content authoring and management
- Content creation: non-linear storytelling, object capturing,
algorithmic creation
- Security, authentication, accounting and digital rights management
- Cheat detection and prevention
- Social networking in multiplayer games
IMPORTANT DATES
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Full/Short Paper Submission Deadline: September 2, 2012
Demo Paper Submission Deadline: September 30, 2012
Notification of Decisions: October 14, 2012
Registration/Final Paper Due: October 28, 2012
SUBMISSIONS
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Contributions can be submitted as full papers, posters, or demos:
Full paper 6 pages
Short paper 2 pages
Demo 3 pages
Submissions are in PDF and should follow the IEEE conference proceedings
format. Full papers will be presented in the single track session, short
papers will be presented as posters, while demos require actual
demonstration of a working proof-of-concept or prototype.
Reviews will be single-blind, authors must include their names and
affiliations on the first page. Papers will be judged on their
relevance, technical content and correctness, and the clarity of
presentation of the research. Papers should not be under review at
another venue nor previously published elsewhere.
Accepted papers will be archived in the ACM Digital Library and IEEE
Xplore, and will published in the workshop proceedings. Submission of a
paper for review will be considered your agreement that at least one
author will register and attend the workshop if your paper is accepted.
Workshop Chairs
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Maha Abdallah, Pierre and Marie Curie University, France
Khaled Boussetta, University of Paris 13, France
Local Arrangement Chairs
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Claudio Palazzi, Universita` degli Studi di Padova, Italy
Sabina Rossi, Universita` Ca'Foscari di Venezia, Italy
Industry Liaisons Chairs
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Dario Maggiorini, Universita` degli Studi di Milano, Italy
Laura Anna Ripamonti, Universita` degli Studi di Milano, Italy
Technical Program Committee
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Grenville Armitage, Swinburne University of Technology, Australia
Ernst Biersack, Institute Eurecom, France
Surendar Chandra, FXPAL, USA
Kuan-Ta Chen, Academia Sinica, Taiwan
Mark Claypool, Worcester Polytechnic Institute, USA
Wu-chang Feng, Portland State University, USA
Chris GautierDickey, University of Denver, USA
Steven Gianvecchio, MITRE Corp., USA
Carsten Griwodz, Simula Research Laboratory, Norway
Pa*l Halvorsen, University of Oslo/Simula, Norway
Shun-Yun Hu, Academia Sinica, Taiwan
Alexandru Iosup, Delft University of Technology, The Netherlands
Ben Leong, National University of Singapore, Singapore
Martin Mauve, University of Dusseldorf, Germany
Ketan Mayer-Patel, University of North Carolina at Chapell Hill, USA
Richard Mortier, University of Nottingham, UK
Timo Ojala, University of Oulu, Finland
Wei Tsang Ooi, National University of Singapore, Singapore
Marius Preda, TELECOM SudParis, France
Shervin Shirmohammadi, University of Ottawa, Canada
Gwendal Simon, TELECOM Bretagne, France
Jouni Smed, University of Turku, Finland
Jeff Yan, University of Newcastle, UK
Sebastian Zander, Swinburne University of Technology, Australia
Steering Committee
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Maha Abdallah, Pierre and Marie Curie University, France
Grenville Armitage, Swinburne University of Technology, Australia
Adrian Cheok, National University of Singapore, Singapore
Mark Claypool, Worcester Polytechnic Institute, USA
Carsten Griwodz, Simula Research Laboratory, Norway
Tristan Henderson, University of St Andrews, UK
Sugih Jamin, University of Michigan, USA
Shervin Shirmohammadi, University of Ottawa, Canada
Lars Wolf, Technische Universita"t Braunschweig, Germany.
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