作者abovelight (o.oa)
看板RealPlaying
標題Re: [情報] DAO 1.02 Patch Note
時間Sat Dec 19 17:32:51 2009
不好意思 問個蠢問題..
請問遊戲要怎麼更新
找不到更新的選項 QQ
※ 引述《efreet (Soth)》之銘言:
: 果然有吵還是有用,論壇上很多人抱怨的問題都修正了。
: 我只簡單說一下比較重要的,不詳細翻了,有錯請指正。
: Update 1.02
: ‧Daggers now apply 0.5 points of damage per additional point in dexterity
: and 0.5 points of damage per additional point in strength, as originally
: intended. This increases dagger damage for high-dexterity characters.
: 匕首傷害計算公式改變,現在從DEX、STR吃的傷害是一樣的。
: 高DEX角色使用匕首傷害將會增加。
: ‧During combat, mana or stamina reserves now correctly regenerate more
: quickly when reserves are low. This allows players to occasionally use
: an talent or spell in the later stages of lengthy fights.
: 戰鬥中mana、stamina的回復速度將會增加,讓玩家能應付後期的長時間戰鬥。
: (這點在論壇不少人抱怨,因為戰鬥中藍、黃條回復太慢,使得長時間戰鬥打到
: 一半就無招可用了,只能靠藥水、道具來撐)
: ‧When exploring, mana and stamina now regenerate more quickly at higher
: character levels. This reduces downtime between fights.
: 逛街時,高等級角色的藍、黃條回復速度加快。
: ‧The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now
: have shorter durations and/or longer cooldowns. This ensures that
: combatants can no longer stun-lock each other by repeatedly casting the
: same spell.
: 這些法術的持續時間及CD都有改變。
: ‧The cooldowns for several low-level sustained abilities are now shorter.
: This ensures that players are not penalized for accidentally deactivating
: them.
: 為了照顧手殘常按錯的玩家,部分初級的持續性技能CD減少。
: ‧Certain battles were not scaling properly, resulting in excessively
: difficult fights. They now scale as intended.
: ‧Enemy corpses now drop health poultices and money more appropriately,
: resulting in less clutter in the player's inventory.
: 這裡應該是指紅水、錢的掉落率增加,而不是掉些雜七雜八的東西。
: (雖然說Bioware的RPG給錢向來都不慷慨,但是像DAO錢這麼吃緊還是第一次,
: 光是買幾本書、背包、補品就差不多了,商店一堆裝備根本買不起,
: 幾乎都是穿撿來的,而且到了遊戲後期,錢還是一樣少....)
: ‧In rare cases, enemy corpses were selectable when they contained no loot.
: This no longer occurs.
: 有少數的情況,屍體可以撿,但裡面卻是空的,這種狀況不會再發生。
: ‧Party members whose combat tactics were set to defensive behavior no
: longer stop attacking after using a spell or talent.
: 戰術設為Defensive的成員,不會再使用技能後停止攻擊。
: (原來這真的是BUG,我還以為是我那裡沒設好....一直停下來真的很煩)
: ‧In rare cases, combat tactics conditions could fail to determine whether a
: character had enough mana or stamina to use an ability.
: This no longer occurs.
: ‧The Rally talent no longer repeats its audio effect if it is active during
: certain conversations.
: ‧The Rally talent no longer deactivates upon area transitions or
: conversations.
: ‧The Shimmering Shield spell now deactivates when the character is out of
: mana.
: 這招沒魔後會自動關掉了。
: ‧Controlling a summoned creature (like a ranger's pets) during certain
: special area transitions no longer results in odd behavior.
: ‧Creating a character in a custom module did not create a folder for saves.
: This could result in corruption of main campaign saves.
: This no longer occurs.
: ‧In some cases, the class icon was set incorrectly for characters imported
: from the downloadable Character Creator. This no longer occurs.
: ‧The options menu now includes a setting to automatically download
: previously purchased content that is not currently installed.
: ‧After installing new downloadable content, the game now always reminds the
: user to restart the game.
: ‧The icons for some promotional downloadable content items were missing.
: They now appear correctly.
: ‧Various issues could occasionally cause uploads to the online player
: profile to fail unexpectedly. This no longer occurs.
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→ dbfox:請學著Google一下: 12/19 18:12
推 davidbright:選項?@@直接抓來安裝阿 12/19 18:42
→ abovelight:只是感覺這種大作應該有更新的選項嵌在遊戲裡面@@ 12/23 22:00
→ abovelight:網路上自己下載感覺很偏方, 怕會出問題@@" 12/23 22:00