看板 SLG 關於我們 聯絡資訊
新聞來源, 有一些螢幕截圖 http://www.pcgamer.com/2012/10/17/xcom-mod-second-wave/ 提供十多個額外的遊戲設定,大多是讓遊戲"更亂數一點" Damage Roulette: Weapons have a much wider range of damage New Economy: The funding offered by individual council members is randomized Not Created Equally: Rookies will have random starting stats Hidden Potential: As a soldier is promoted, his or her stats increase randomly (Bugged) Red Fog: Any wounds taken in combat will degrade a soldier’s stats for that mission Absolutely Critical: A flanking shot guarantees a critical hit The Greater Good: The secret of psionics can only be learned from interrogating a psionic alien (Bugged) Marathon: The game takes considerably longer to complete Results Driven: A country offers less funding as its panic level increases High Stakes: The rewards granted for stopping alien abductions are randomized Diminishing Returns: The cost of satellites increases per construction The Blitz: Aliens target a larger set of cities during abduction attacks More Than Human: The psionic gift is extremely rare 有人寫好的現成修改工具, 把檔案copy到遊戲目錄後執行 http://xcom.nexusmods.com/mods/7 然後如果還沒全破過,似乎選項是不會開啟的, 但是可以蓋掉儲存的設定: 上面連結那一包rar裡面有個檔案 profile.bin, 拿去蓋掉 c:\Users\(使用者)\Documents\My Games\XCOM - Enemy Unknown\XComGame\SaveData\ 下的同名檔案, 下次進入遊戲就看得到了 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.160.226.4 ※ 編輯: bonuswhoring 來自: 118.160.226.4 (10/18 23:45)
Mahoutsukai:可以確定的是 亂數系統有點假 一點都不亂數 10/20 23:51
Mahoutsukai:命中率95% miss 不管你S/L幾次都還是miss... 10/20 23:52
sinpact:其實也不算是假的 只能說在某個機制下就決定了hit or not 10/21 00:15
sinpact:S&L也還是在已經決定好的情況下重來 除非重新丟骰子吧? 10/21 00:15
sinpact:現在就是不知道是移動到那個格子就決定 還是啥動作會決定 10/21 00:16
gasbomb:改變行動順序就會變了 10/21 02:11
gasbomb:很多slg都這樣 10/21 02:12
P2:遊戲若用固定的亂數表也會這樣,解決的辦法也是先下別的指令消 10/24 21:16
P2:掉當前的亂數,然後系統就會發配下個亂數給下一個指令 10/24 21:17
P2:類似的情況 10/24 21:17
P2:有些遊戲的設計,關掉遊戲再重開的話,就可以重換個亂數表 10/24 21:20