The Good
Tried-and-true formula still makes for a complex and interesting strategy
game; Innovative "home city" system creates long-term depth and strategy;
Plenty of content and modes of play; Spectacular visuals, if you have a
fast system;
The Bad
Some aspects of combat don't look and feel quite right; Frame rate can bog
down at the wrong moments; Falls into some of the same traps as many older
real-time strategy games; Those looking for a complex and interesting real-
time strategy game with fantastic good looks and some historical flavor will
find just what they want in Age of Empires III.
Six years have flown by since Age of Empires II: The Age of Kings became one
of the definitive real-time strategy games on the market. Age of Kings
typified this style of gaming in many respects, but it innovated and improved
the style in many others, establishing the template for untold numbers of
historic real-time strategy games to come. Coming off the successful spin-off
that was Age of Mythology, Ensemble Studios is back with another installment
in the series that put the developer's name on the map. Age of Empires III
advances the series hundreds of years into the future, trading swordsmen and
catapults for musketeers and cannons, while keeping the series' signature
formula basically intact. What's more, the game features some gorgeous visuals
and an interesting, inventive twist in its persistent "home city" system. So
it's unfortunate that the actual meat-and-potatoes combat of Age of Empires III
didn't turn out better, since what ought to be the most fun and exciting part
of the game is actually the part that feels like it's seen the fewest improve-
ments.
Make no mistake, Age of Empires III is still an impressive game overall. But
fans with fond memories of the previous installment will be left feeling
nostalgic for that game. Part of the reason may be purely subjective. The
colonial setting of Age of Empires III, which focuses on hypothetical conflicts
between European powers vying for control over the New World (that is, an
unfettered North and South America), presents a subtler culture clash than,
say, samurai fighting Persian war elephants. And the transition through five
different ages that's presented in the game, culminating in the industrial age
(when locomotives and mass production became a reality), aren't drastically
different in gameplay terms, since the magic of gunpowder is available from
the get-go. Nevertheless, one look at either Age III's majestic galleons firing
all broadsides or horse-drawn cannons readying a deadly payload ought to be all
the convincing you need that this is a welcomed direction for the series to
take.
................
for the full story, plz refer to this page :
http://www.gamespot.com/pc/strategy/ageofempiresiii/review.html?sid=6135842
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