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The Good Tried-and-true formula still makes for a complex and interesting strategy game; Innovative "home city" system creates long-term depth and strategy; Plenty of content and modes of play; Spectacular visuals, if you have a fast system; The Bad Some aspects of combat don't look and feel quite right; Frame rate can bog down at the wrong moments; Falls into some of the same traps as many older real-time strategy games; Those looking for a complex and interesting real- time strategy game with fantastic good looks and some historical flavor will find just what they want in Age of Empires III. Six years have flown by since Age of Empires II: The Age of Kings became one of the definitive real-time strategy games on the market. Age of Kings typified this style of gaming in many respects, but it innovated and improved the style in many others, establishing the template for untold numbers of historic real-time strategy games to come. Coming off the successful spin-off that was Age of Mythology, Ensemble Studios is back with another installment in the series that put the developer's name on the map. Age of Empires III advances the series hundreds of years into the future, trading swordsmen and catapults for musketeers and cannons, while keeping the series' signature formula basically intact. What's more, the game features some gorgeous visuals and an interesting, inventive twist in its persistent "home city" system. So it's unfortunate that the actual meat-and-potatoes combat of Age of Empires III didn't turn out better, since what ought to be the most fun and exciting part of the game is actually the part that feels like it's seen the fewest improve- ments. Make no mistake, Age of Empires III is still an impressive game overall. But fans with fond memories of the previous installment will be left feeling nostalgic for that game. Part of the reason may be purely subjective. The colonial setting of Age of Empires III, which focuses on hypothetical conflicts between European powers vying for control over the New World (that is, an unfettered North and South America), presents a subtler culture clash than, say, samurai fighting Persian war elephants. And the transition through five different ages that's presented in the game, culminating in the industrial age (when locomotives and mass production became a reality), aren't drastically different in gameplay terms, since the magic of gunpowder is available from the get-go. Nevertheless, one look at either Age III's majestic galleons firing all broadsides or horse-drawn cannons readying a deadly payload ought to be all the convincing you need that this is a welcomed direction for the series to take. ................ for the full story, plz refer to this page : http://www.gamespot.com/pc/strategy/ageofempiresiii/review.html?sid=6135842 -- 視其所以 觀其所由 察其所安 人焉廋哉 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 218.171.251.132