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http://www.digit-life.com/news.html?103841#103841 連結好像被拿掉了 These are the key innovations introduced in NVIDIA's novelties: 16-pipeline superscalar architecture with 6 vertex modules, DDR3 support and real 32-bit pipelines PCI Express x16, AGP 8x support 222 million transistors 400MHz core clock Chips made by IBM 0.13μm process 40x40mm FCBGA (flip-chip ball grid array) package ForceWare 60+ series Supports 256-bit GDDR3 with over 550MHz (1.1GHz DDR) clock rates NVIDIA CineFX 3.0 supporting Pixel Shader 3.0, Vertex Shader 3.0; real-time Displacement Mapping and Tone Mapping; up to 16 textures/pass, 16-bit and 32-bit FP formats, sRGB textures, DirectX and S3TC compression; 32bpp, 64bpp and 128bpp rendering; lots of new visual effects NVIDIA HPDR (High-Precision Dynamic-Range) on OpenEXR technology supporting FP filtering, texturing, blending and AA Intellisample 3.0 for extended 16xAA, improved compression performance; HCT (High-resolution compression), new lossless compression algorithms for colors, textures and Z buffer in all modes, including hi-res high-frequency, fast Z buffer clear NVIDIA UltraShadow II for 4 times the performance in highly shadowed games (e.g . Doom III) comparing to older GPUs Extended temperature monitoring and management features Extended display and video output features, including int. videoprocessor, hard ware MPEG decoder, WMV9 accelerator, adaptive deinterlacing, video signal scaling and filtering, int. NTSC/PAL decoder (up to 1024x768), Macrovision copy protection; DVD/HDTV to MPEG2 decoding at up to 1920x1080i; dual int. 400MHz RAMDAC for up to 2048x1536 @ 85Hz; 2 x DVO for external TMDS transmitters and TV decoders; Microsoft Video Mixing Renderer (VMR); VIP 1.1 (video input); NVIDIA nView NVIDIA Digital Vibrance Control(DVC) 3.0 for color and image clarity management Supports Windows XP/ME/2000/9X; MacOS, Linux Supports the latest DirectX 9.0, OpenGL 1.5 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 202.178.160.225 ※ 編輯: jhs1213 來自: 202.178.160.225 (04/13 22:57)