作者ONISUKA (我不是鬼塚英吉)
看板WOW
標題Re: [情報] 恐懼之心三王加拉隆更動
時間Sun Nov 11 10:49:06 2012
補充一下更細節的說明:
http://us.battle.net/wow/en/forum/topic/7006896797?page=4#66
The real question is, is this a change to underlying bf mechanics or just a
special case change to garalon.
Q:我想問的是,這個改動是針對劍刃亂舞這類技能,還是只是對加拉隆的特殊情形?
Sort of, and something we should take this opportunity to clarify. In
Cataclysm, cleave-type mechanics double-dipped on damage bonuses, but we
changed that universally in Patch 5.0 on a fundamental level. If you go back
to Halfus or Wind Lord Mel'jarak, you'll find that cleave effects that derive
their damage from the initial hit now only award the bonus damage on the
target that is receiving increased damage.
我想趁這個機會解釋這件事情。
如果在浩劫與重生時,這種順劈斬類型的機制會造成雙倍的傷害,
(按: 順劈斬類型(cleave),
也就是打主要目標同時也會對其他目標造成傷害的技能,
在對上加拉隆戰鬥中,若對腳使用會因為腳是主要目標,所以有兩倍傷害,
但同時也對次要目標身體造成兩倍傷害)
不過我們在5.0一開始的時候就統一做了改動。
如果你現在回去打哈福斯或者風領主瑪爾加拉克,
你會發現順劈斬類型的技能在影響到其他目標時,
並不會把你主要目標身上的傷害加成(這裡的例子就是腳的200%增傷)也複製過去,
而只會複製技能的初始傷害。
Note that this works both ways. If you Sinister Strike a target that has a
50% damage reduction effect on it, your Blade Flurry will still do full
damage to a secondary target, which previously would not have been the case.
反過來也是一樣的,如果你的邪惡攻擊的主要目標有50%傷害減免,
那麼你的劍刃亂舞仍然會對次要目標造成100%的傷害,
這在過去是不會發生的情形。
The pending hotfix addresses a bug specific to the Garalon encounter which
cause these new rules to not apply. Abilities that can hit a leg and the body
simultaneously will still be extremely effective on the boss.
這次hotfix修正了一個加拉隆戰鬥中會讓這個新規則失效的BUG。
但同時能攻擊到腿部跟身體的技能不會受到影響。
You realize that without stacking, a 6min enrage was really tough to
meet--for a normal mode, right?
我想你應該知道,就算不特化某種職業,在普通模式下要6分鐘狂暴還是很難的吧?
Garalon's berserk timer on Normal and Heroic modes was adjusted from 6
minutes to 7 minutes last week. So far, we've seen many Heroic kills (10H and
25H) where a balanced raid composition was utilized, many of which were well
ahead of the increased berserk timer.
上周加拉隆的狂暴時間不論普通或英雄模式都增加到7分鐘。
我們發現許多組成相當平均的團隊在英雄模式擊殺的戰鬥(包含10人跟25人),
有些都剛好接近狂暴時間才擊殺。
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◆ From: 36.229.192.80
※ 編輯: ONISUKA 來自: 36.229.192.80 (11/11 10:55)
→ hhpsjoe:原來打哈福斯就這樣了.. 11/11 13:52
推 bloodruru:簡單說 戰鬥賊頭抬太高了? XD 我們打四王也是要戰鬥賊 11/11 14:21
→ bloodruru:掛王吃增傷 改了也好 開個技能就是近兩倍傷害 真爽... 11/11 14:22
推 aqv112:所以打哈福斯 飛龍不再王旁邊 不能掃 戰賊都表示 哭哭 11/11 16:11