作者enchyi (En)
看板WOW
標題[情報] 5.3 PTR Patch Notes - April 15
時間Tue Apr 16 05:08:38 2013
http://www.wowhead.com/news=212110/5-3-ptr-patch-notes-april-15
大部分都是之前有的消息...不過也有新消息就是,讓我們召喚翻譯米糕~~~~~~~~~
The 5.3 PTR Patch Notes were just updated! In addition to class changes,
there's some big quality of life changes:
Shado-Pan and The August Celestials daily quests no longer have a faction
prerequisite to be Revered with the Golden Lotus.
A Test of Valor: Reduced the amount of Valor needed for this achievement
to 3000 Valor Points, down from 6000.
Picking up the Alliance or Horde flag while in a Rated Battleground now
increases damage taken by 50% for characters in a tanking specialization, and
increases damage taken by 20% for characters in a non-tanking specialization.
Tyrannical weapons will not have earned Conquest Point requirements.
After the cut, you'll find the complete patch notes. Latest additions have
been marked in red text by Blizzard.
Rygarius
Please note: During the 5.3 PTR, not all the content listed may be
available for testing, or may only be available during a limited testing
window. Keep an eye on our PTR Discussion forum for details.
New Battleground: Deepwind Gorge
In the new Battleground situated in the Valley of the Four Winds, the
Alliance and Horde continue their war for Pandaria’s precious resources.
While the two factions battle for control over mines, they must also protect
their own resources from being stolen and turned against them!
New Arena: The Tiger's Peak
Gladiator hopefuls have a new location to test their mettle amidst
the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan.
Players must make use of the looming tiger statues and fenced platforms to
gain an advantage that will bring victory and glory!
New Scenario: Battle on the High Seas
Help your faction fend off enemy forces in the midst of a battle for
naval supremacy on the High Seas.
New Scenario: Blood in the Snow
An agent of Zandalar has infiltrated Dun Morogh and rallied the
Frostmane trolls. At Varian’s request, Moira will lead her personal guard
against them once the king’s champions have stopped the magical storm
protecting Shimmer Ridge.
New Scenario: Dark Heart of Pandaria
Goblin engineers have been excavating in the Vale of Eternal Blossoms
to find a mysterious artifact, but all they've found is trouble; you have
been personally called upon by the Warchief to aid them in their hour of need.
New Scenario: The Secrets of Ragefire
Infiltrate the Emberdeep Caverns and assist the Gob Squad in
investigating a recent disappearance in Durotar.
Heroic Scenarios
A heroic difficulty for Scenarios have been added and are designed to
provide challenging content for small groups of well-seasoned adventurers.
Completing a Heroic Scenario awards Valor points, and a chance to obtain Raid
Finder quality items.
Heroic scenarios require a pre-made group to join.
Heroic scenarios offer bonus objectives that will reward additional
valor if completed.
An option to run a random heroic scenario has been added as a
drop-down in the scenario tab in Dungeon Finder.
Players can complete a normal or heroic scenario for bonus valor each
day, but not both.
Six heroic scenarios will be available in patch 5.3. Four are new and
two are upgrades of existing normal scenarios.
Battle on the High Seas
Blood in the Snow
Dark Heart of Pandaria
The Secrets of Ragefire
Crypt of Forgotten Kings
A Brewing Storm
Quest Campaign: Escalation
The Darkspear Trolls are in open rebellion against the Warchief! Aid
your faction in preparing to rout Garrosh Hellscream from Orgrimmar
Alliance heroes will scout Orgrimmar's outskirts and engage in
SI:7 espionage to weaken Garrosh’s power structure.
Horde heroes will help Vol’jin’s insurgency survive a Kor’kron
assault and advance towards the Horde capital.
Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal
Blossoms to begin questing.
Battlefield: Barrens
Put the stranglehold on Orgrimmar by undermining the Kor’kron supply
chain in Northern Barrens.
Collect resources by killing Kor’kron loyalists and their
supporters.
Get a group together to kill Kor’kron leaders for bonus
resources.
Escort your faction’s caravans across the zone for even more
additional resources.
The Darkspear Rebellion will reward your efforts to undermine the
Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
Participate in the Escalation Quest Campaign to learn how to engage
in the Barrens conflict.
The Legendary Quest Continues
Journey with Wrathion to the four corners of Pandaria to speak with
the August Celestials.
Champions will have had to complete Wrathion’s earlier tasks
(including “Heart of the Thunder King”) to continue.
New Brawler’s Guild Bosses
Test your might against two new tiers of bosses in the Brawl’gar
Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
New VIP areas are now accessible for brawlers at or above rank 8.
Bizmo has raised the floor in his arena to hide the bodies. Or...
maybe to improve the sight lines. We’ll never know for sure.
Special “Challenge Cards” can now drop from mobs or reward
satchels, allowing you to summon and battle unique bosses.
Classes
Healing abilities and spells which automatically pick targets now follow
consistent rules for targetting logic. Targets with lower % health will be
preferred, and players are weighted more heavily than pets.
Players with full health no longer count towards the cap for
area-of-effect healing abilities and spells.
The following summoned pets/totems will now chain cast their spells with
no delay between casts, allowing them to cast their spells more frequently in
the same amount of time.
Death Knight: Gargoyle
Druid: Force of Nature (Balance, Restoration), Mirror Image
(Symbiosis)
Mage: Mirror Image, Summon Water Elemental
Shaman: Searing Totem
Warlock: Doomguard, Terrorguard, Wild Imps
Death Knight
Unholy
Sudden Doom now requires the Death Knight to be in Unholy Presence to
activate the effect that causes Death Coil to cost no Runic Power.
Druid
General
Mark of the Wild had its mana cost reduced to 5%, down from 10%.
Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up
from 60 seconds.
Talents
Force of Natureis no longer on global cooldown and summons a single
Treant. The Treant no longer has a control bar, immediately uses its special
abilities on the Druid’s current target, and accumulates 1 charge every 20
seconds up to a maximum of 3 charges.
Restoration version of the Treant now casts Swiftmend on the Druid's
target when summoned. This version of Swiftmend does not require or consume a
heal-over-time effect on the target.
Glyphs
Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar
Eclipse, the following abilities will generate 10 Solar or Lunar Energy:
Entangling Roots, Cyclone, Faerie Fire, Solar Beam, Faerie Swarm, Mass
Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.
Balance
Solar Beam is now more responsive when players enter and leave the beam's
area-of-effect.
Feral
Savage Roar now increases physical damage done by 40%, up from 30%.
Hunter
General
Hunters now have 50 pet stable slots, up from 20.
Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
Talents
Aspect of the Iron Hawk now increases ranged attack power by 25%, up from
15%.
Binding Shot is no longer a talent and learned by Marksmanship Hunters at
level 30.
Blink Strike has been renamed to Blink Strikes. Blink Strikes is a
passive ability, increases the pet's Basic Attack damage by 50 %, can be used
from 30 yards away, and causes the pet to instantly teleport behind their
target.
Intimidation is now a level-30 talent available to all Hunter
specializations and no longer learned by Beast Mastery Hunters at level 20.
Beast Mastery
Beast Cleave now deals 75% of the original damage, up from 50%.
Marksmanship
Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.
Item Sets
PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes
the Hunter's PvP Power to increase by 800 for 6 seconds.
Mage
General
Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
Arcane Explosion now deals 40% more damage.
Blizzard now deals 40% more damage.
Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
Flamestrike now deals 100% more initial damage. Periodic damage remains
unchanged.
Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms
now have new icons.
Talents
Living Bomb's periodic damage has been increased by 121%. Its explosion
damage has been reduced by 78%, but now scales with additional periodic ticks
added by haste, and hits all nearby targets (up from 3).
Monk
General
Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.
Nimble Brew now also removes horrify effects, and reduces the duration of
horrify effects and fear, and is available to all Monk specializations
(formerly only available for Brewmaster and Windwalker Monks).
Spear Hand Strike now locks a spell school out for 4 seconds, down from 5
seconds.
Talents
Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary
around a friendly target for 8 seconds, instantly disarming and silencing
enemies within the area-of-effect for 3 seconds. Enemies that use abilities
other than auto-attacks or cast spells on allies within the Ring of Peace
will be disarmed and silenced for 3 seconds. Disarm and silence effects are
subject to diminishing returns.
Windwalker
Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
Rising Sun Kick now causes all targets within 8 yards to take an
increased 20% damage from the Monk's abilities, up from 10%.
Paladin
General
Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
Holy
Mastery: Illuminated Healing now places an absorb shield for 10% of the
amount healed, down from 12%.
Daybreak is now a stackable effect with a duration of 10 seconds, stacks
up to 2 times, and causes the next Holy Shock to also heal other allies
within 10 yards of the target for an amount equal to 75%/150% of the original
healing done.
Retribution
Sword of Light now increases damage with two-handed melee weapons by 30%,
up from 15%.
Item Sets
Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy
Shock by 1 second, down from 2 seconds.
Priest
General
Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
Mass Dispel no longer dispels magic effects that are normally
undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5
seconds for Discipline and Holy Priests.
Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes
for Discipline and Holy Priests. For Shadow Priests, cooldown has been
increased to 10 minutes ( Void Shift), up from 6 minutes, and the spell is no
longer usable while in Arenas or Rated Battlegrounds.
Glyphs
Glyph of Mass Dispel has been redesigned and no longer reduces cast time.
The glyph now enables Mass Dispel to dispel magic effects that are normally
undispellable.
Discipline
Atonement now heals nearby friendly targets for 80% of the damage dealt,
down from 100%.
Borrowed Time now reduces the cast or channel time of the next Priest
spell by 15% after casting Power Word: Shield (was 15% spell haste).
Rogue
Talents
Shuriken Toss now deals 100% more damage in the initial ranged attack,
<span style="color:#FF0000;">damage is no longer doubled when used on targets
farther than 10 yards away,[/color] and energy cost has been increased to 40
energy, up from 20.
Glyphs
Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5
second, down from 1 second.
Glyph of Garrote now increases the duration of Garrote's silence effect
by 1 second, down from 1.5 seconds.
Shaman
General
Lightning Bolt can now be cast while moving.
Glyphs
New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce
the amount of damage taken by 10%.
Glyph of Unleashed Lightning has been removed and replaced with Glyph of
Lightning Shield.
Enhancement
Feral Spirit's summoned Spirit Wolves are now immune to root and snare
effects.
Lava Lash now deals 300% weapons damage, up from 250%.
Mental Quickness now converts 65% of the Shaman's attack power to spell
power, up from 55%.
Stormstrike now deals 450% weapon damage, up from 375%.
Warlock
General
Dark Intent had its mana cost reduced to 1%, down from 4%.
Demonic Gateway cast time has been reduced to 4 seconds, down from 5
seconds, and can now be attacked and killed by enemy players. Each gateway
has <span style="color:#FF0000;">100%[/color] of the summoning Warlock's
health, and 100% of their resilience.
Health Funnel now causes the Soulburn portion of the spell to increase
healing generated fromHealth Funnel by140% instead of instantly restoring 36%
health.
Glyphs
Glyph of Siphon Life has been redesigned.Glyph of Siphon Life now heals
the Warlock for 0.5% of their maximum health when Corruption or Immolate deal
periodic damage.
Affliction
Haunt now refunds a Soul Shard when it is dispelled.
Destruction
Fire and Brimstone no longer requires a Burning Ember to cast. Instead,
the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to
consume a Burning Ember when cast, and the effect remains active as long as
the Warlock has at least 1 Burning Ember remaining.
Warrior
General
Defensive Stance now decreases damage taken by 25%, up from 15%.
Talents
Enraged Regeneration no longer costs rage to use, instantly heals the
Warrior for 5% of their total health, and healing an additional 5% over 5
seconds. Using the ability while Enraged doubles the healing effects to 10%
of the Warrior's total health and an additional 10% over 5 seconds.
Second Wind no longer generates rage when the Warrior is struck by a Stun
or Immobilize effect.
Arms and Fury Warriors receive a passive ability that enables them to
generate rage when struck by a Stun or Immobilize effect at level 56.
Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.
Spell Reflection is no longer consumed by spells from player pets and
guardians.
Vigilance now resets the cooldown on Taunt in addition to its current
effects.
Protection
Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute,
down from a 3-minute reduction. For Protection Warriors, this results in no
net change to Shield Wall's cooldown.
Shield Slam now receives a 50% bonus to attack damage from attack power
(down from 100%) for Warriors below level 85.
Unwavering Sentinel no longer increases the damage reduction of Defensive
Stance by 10%.
Quests
Shado-Pan and The August Celestials daily quests no longer have a faction
prerequisite to be Revered with the Golden Lotus.
A Test of Valor: Reduced the amount of Valor needed for this achievement
to 3000 Valor Points, down from 6000.
Creatures
Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari
Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser
Charms of Good Fortune.
Oondasta
Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a
number of Giant Dinosaur Bone.
Spitfire Beam no longer increases in damage with each jump, deals a
flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from
20 targets).
Pet Battles
General
Bonus damage has been added to many basic abilities, at the cost of
slightly reduced accuracy.
Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for
additional information.
Pet Battle Duels are now available in all dungeons and raids. Enjoy!
Pet Battles in the wild and duels are now viewable by other players in
the world.
Hit Chance is now displayed for all abilities.
Abilities no longer have a base chance to miss or be dodged by opposing
pets of the same level.
Reduced the chance to miss when fighting higher-level opponents from 5%
per level to 2% per level.
A series of new achievements and rewards have been added for max-level
matchmaking PvP pet battles
Wins for max-level, matchmaking PvP pet battles can now be tracked in
statistics.
Battle pets' recent ability loadouts will now be saved when pets are
swapped in and out of battle slots.
Species specific Flawless Battle-Stones are now Bind to Battle.net
account.
Black Claw now deals 20% less damage.
Blistering Cold had now deals 100% more damage.
Corrosion now deals 5 damage-per-round, up from 2, and increases damage
taken by 2, down from 5.
Counterspell now deals 10 damage in addition to the ability's previous
effects.
Deep Freeze now has a 10% reduced chance to hit.
Fury of 1,000 Fists now has a 4-round cooldown,up from 3 rounds.
Haymaker now has a 3-round cooldown.
Headbutt now has a 4-round cooldown,up from 3 rounds.
Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less
damage, and no longer deals damage as a percentage of the target’s health.
The ability now deals a flat amount of bonus damage instead.
Interrupting Gaze now deals 50% more damage.
Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
Kick now deals 50% more damage.
Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from
10 rounds.
Mudslide now has a 4-round cooldown,up from 3 rounds.
Predatory Strike no longer deal damage as a percentage of the target’s
health. The ability now deals a flat amount of bonus damage instead.
Quicksand now has a 4-round cooldown,up from 3 rounds.
Reckless Strike now has a 1-round cooldown.
Rupture now has a 4-round cooldown,up from 3 rounds.
Shock and Awe now has a 4-round cooldown,up from 3 rounds.
Soulrush now has a 4-round cooldown,up from 3 rounds.
Fixed an issue where pet abilities that had a chance to stun were not
working correctly.
Battle Pets
A number of new battle pets have been added to the Throne of Thunder and
Isle of Thunder. Happy hunting!
Whispers from pet tamers in the north have spread word of an elusive new
battle pet that can be found in the frozen tundras of Northrend. The Unborn
Val'kyr awaits.
Battle Pet drops have been added to Burning Crusade raids. These new pets
can be obtained from raid bosses in Karazhan, The Eye and Serpentshrine
Cavern. Obtaining all of these new pets will reward players with a new battle
pet, Tito!
Electrified Razortooth: swapped positions of Blood in the Water and
Paralyzing Shock abilities.
Ethereal Soul-Trader has been returned to his original, larger size.
Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been
replaced with a new ability: Ironbark.
Battle Pet Quests
Beasts of Fable daily quest has been broken into three separate chapters.
Players can now choose to do any or all of the chapters each day. Rewards
have been modified to include a new consumable that will boost battle pet XP
for a limited time.
All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer
quests will now award experience, valor, and Lesser Charms of Good Fortune.
All Pet Battle quests will now award experience.
Increased the difficulty of elite pets on the Beasts of Fable quest.
A new weekly quest for max-level, matchmaking PvP pet battles has been
added.
Raids, Dungeons, and Scenarios
Loot Specialization
Players can now choose to receive loot for a specialization that's
different from their current class role. This feature could be accessed by
right-clicking on the character portrait and selecting the option from the
drop-down list. Loot specialization is available for bonus rolls, Raid
Finder, and Pandarian quest rewards.
Please check out the blog: Patch 5.3 Adds Off-Spec Loot and Rewards
for an in-depth explanation of how the Loot Specialization system will work.
Raids
Bonus Roll
Protection for bad luck streaks have been added to bonus rolls. Each
bonus roll that does not provide loot has a progressively better chance to
award loot to the player.
Serpentshrine Cavern
For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals
10% of the target's maximum health plus 5000 damage, down from 50% of
target's maximum health, the stun effect can be removed by abilities that
free the player from stuns, and the spell now targets any character class
instead of only targeting character classes with mana.
Lady Vashj
Coilfang Strider's Panic ability now activates every 4 seconds,
up from every 2 seconds.
Shock Blast's stun effect can now be removed by abilities that
free the player from stuns.
Tainted Elementals now despawn after 20 seconds, up from 15
seconds.
The Eye
For the High Astromancer Solarian encounter, Nether Scryer's
Domination spell now has a 2 second cast time, up from instant cast, and can
be silenced.
For the Void Reaver encounter, the radius for Arcane Orb has been
reduced to 15 yards, down from 20 yards.
Throne of Thunder
Amani'shi Beast Shaman no longer casts Chain Lightning while mounted
on Amani Warbears.
Scenarios
Lorewalker Cho will allow heroes to take part in either faction's
scenarios, so players can see what the other side has been up to.
PvP
A blog titled: PvP Gear in Patch 5.3 has additional information and
reasoning behind the PvP changes in 5.3.
All characters now have a base Resilience of 65%.
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up
from 30%.
PvP Power bonus to healing are now based on class and specialization.
Healing specializations receives a 100% bonus to healing from PvP
Power.
Damage specializations for Druids, Monks, Paladins, and Shamans
receives a 70% bonus to healing from PvP Power.
All other specializations and classes (including tanking) receives a
40% bonus to healing from PvP Power.
Season 13 Tyrannical gear had their item levels increased to ilevel 496,
up from ilevel 493. Weapons and shields/off-hand items remain unchanged at
ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel
496, down from ilevel 512.
Resilience has been removed from most PvP gear.
Resilience gems and enchants will continue to be available and remain
unchanged.
4-piece PvP set bonus for all Season 12 and 13 armor sets that
granted 1000 Resilience now grants 1000 PvP Power instead.
PvP Power will remain exclusively on PvP gear.
Tyrannical weapons no longer have a conquest-earned prerequisite to
purchase them.
Enchant Weapon - Glorious Tyranny weapon enchantment now grants 600 PvP
Power instead of 400 PvP Power and 200 Resilience.
New weapon enchantment: Enchant Weapon - Bloody Dancing Steel is
functionally equivalent to Enchant Weapon - Dancing Steel, shares the same
visual effect as Enchant Weapon - Glorious Tyranny, costs a scroll of the
base enchant, and requires a 2200 rating.
New weapon enchantment: Enchant Weapon - Spirit of Conquest is
functionally equivalent to Enchant Weapon - Jade Spirit, shares the same
visual effect as Enchant Weapon - Glorious Tyranny, costs a scroll of the
base enchant, and requires a 2200 rating.
Tyrannical Gladiator's Tabard and Tyrannical Gladiator’s Greatcloak are
available as new prestige items at 2500 rating for 1000 Conquest Pointss.
Battlegrounds and Arenas
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap.
All gear will be scaled down to ilevel 496.
Picking up the Alliance or Horde flag while in a Rated Battleground now
increases damage taken by 50% for characters in a tanking specialization, and
increases damage taken by 20% for characters in a non-tanking specialization
Dalaran Arena: Masons of Dalaran have been hard at work installing steps
in the two remaining corners of the arena.
Eye of the Storm: The starting platforms have been lowered.
Professions
Herbalists of low skill can now pick herbs in Pandaria for a small amount
of usable material. The yield an herbalist will be able to harvest from each
node is determined by skill level.
Miners of low skill can now mine mineral deposits in Pandaria for a small
amount of usable material. The yield a miner will be able to harvest from
each node is determined by skill level.
Items
The Voidbinders are back in capital cities and shrines.
PvE Item Upgrades
Items upgradable by Valor now require 250 Valor to upgrade per 4
item levels, for a total of 500 Valor for 8 item levels per item. This is
retroactive to all items that use Valor.
Items upgradable by Justice now require 750 Justice to upgrade
per 8 item levels, for a total of 750 Justice for 8 item levels per item.
This is retroactive to all items that use Justice.
PvP Item Upgrades
Malevolent Gladiator’s Conquest (Season 12) items that have
upgrades available are still upgradable at their original costs.
Dreadful Gladiator’s Honor (Season 12) items that have upgrades
available are still upgradable at their original costs.
No other PvP items are upgradable.
Players can now use items that are in the bank or Void Storage for
transmogrification.
Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed
to upgrade heirloom items by 60%.
Players starting on Cataclysm content can purchase level-80 gear from
Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for
Blackrock Caverns and Abyssal Maw: Throne of Tides.
Two new purchasable items using Elder Charm of Good Fortune have been
added to the quartermasters on the Isle of Thunder.
An Empty Supply Crate that can be placed and jumped on in the Troves
of the Thunder King.
Excess Elder Charm of Good Fortune can be used to purchase an Arcane
Trove/Sunreaver Bounty.
A new achievement and reward has been added for obtaining 200 mounts. (
Mount Parade)
Unclaimed Black Market Containers are now available on the Black Market
Auction House. What's inside? It's a mystery! When opened, the container has
a chance to contain any item that can be available on the BMAH.
Courageous Primal Diamondhad its clearcasting effect renamed to “Lucidity
” to differentiate it from other spells with that name.
UI
In-game support system is now a direct portal to the Battle.net Support
site, allowing players to access the knowledge base and support contact
system.
Please check out the blog titled: In-game Browser and Support Tools
in 5.3 for more information about this change and how you can help us test
this new feature.
A new option to display pet tamers on the world map has been added. This
should help players looking to find unlocked pet tamer daily quests.
When using name plates, castbars will now display for all NPCs.
Bug Fixes
More information coming soon.
給END的...點進去網頁真的比較清楚 ~
不然就是等官方翻譯版吧 XD 有大神或是好心人要先翻也OK (?
--
Wrathbringer-GodLike Horde Blood Elf Priest
Enchyi
http://ppt.cc/Znq3 Armory
http://www.wowprogress.com/character/tw/wrathbringer/Enchyi WoWProgress
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 1.171.119.63
※ 編輯: enchyi 來自: 1.171.119.63 (04/16 05:14)
推 secundus:coming sooooooon 04/16 05:20
推 ssxx:盜賊砍好多~手裏劍的傷害現在10碼外=以後全範圍 04/16 05:46
→ ssxx:不過能量40;另砍偷襲雕紋跟繳喉雕紋,各降0.5秒效果 04/16 05:47
→ ssxx:手裏劍出來跑總是要還,不過砍雕紋這有點殘忍 04/16 05:48
推 miayao417:懲戒buff 坦聖沒動 補聖看不懂 04/16 06:01
推 Supremelol:盜賊宣告不治 04/16 06:16
推 prismwu:手裏劍真的是該修了... 04/16 06:31
推 jackshen32:獵人YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 04/16 06:40
推 gekisen:偷襲/絞喉雕文各種砍 就說你頭抬太高了吧 哈哈你看看你! 04/16 09:03
→ gekisen:看懲戒多棒 還被BUFF15% \yahoooooooooo/ 04/16 09:03
→ gekisen:補騎砍精通2%(在精通0的狀態下,成長曲線不變) 04/16 09:05
推 eric19850629:再不buff真的只有被其他顏色懲戒的份。 04/16 09:05
→ gekisen:補騎這刀晚的有點超乎我想像 精通扯很久了 04/16 09:05
→ lucislave:盜賊死亡確認 手裡劍能量拉到40還拔掉雙倍傷害 04/16 16:04
→ axiall:牧師>武僧>聖騎>薩滿>德魯伊 我自己用起來覺得是這樣... 04/16 18:46