作者scorpio0920 (Francis)
看板WOW
標題[情報] Flex Raiding 彈性團隊 Q&A
時間Mon Jun 10 09:46:02 2013
Flex Raiding Q&A
原文網址:
http://www.mmo-champion.com/content/3272-Flex-Raiding-Q-A-Blue-Tweets-LoL-Lead-Content-Designer-on-WoW-News-Recap
縮:
http://ppt.cc/-lI8
摘要重點:
Flex difficulty support can be added to old raids in the future, but
currently only raids from Patch 5.4 and beyond are planned to support it.
彈性難度未來可能支援舊團隊副本,但目前只規劃 5.4 以及 5.4 之後的團隊副本。
LFR is designed to clear the entire raid in one night, but flex raiding will
be closer to normal raiding, getting one boss or so a week if you are the
target audience.
LFR 是設計可以一個晚上打通的,但是彈性團隊難度相當接近普通難度,如果你是這系統
的主要受益族群,你們可能一週才過一個 BOSS。
(audience,我個人傾向翻譯成主要受益族群,就是還不能進軍普通的那群玩家,高玩們
散退吧)
A shared lockout with LFR or Normal doesn't work, as it would punish people
who ran LFR or Normal and then want to do a Flex run with friends.
和 LFR 或是 普通難度共鎖進度行不通,這會讓玩家打完 LFR 或是普通難度之後,不能
和朋友們一起打彈性團隊。
Scaling Normal or Heroic would be very challenging, as some bosses would be
much easier on one group size than another.
普通或是困難隨人數調整難度非常有挑戰性,因為有些 BOSS 在特定的團隊人數下會比其
他人數簡單得多。
Being able to use the regular loot system instead of Raid Finder style loot
is an option for future patches, not Patch 5.4.
未來可能用傳統裝備拾取方式取代 LFR 的拾取方式,但不是 5.4。
There is a chance the scaling may go down a little bit lower than 10, but
that isn't a promise.
可能有機會把彈性團隊人數從 10 人稍微降低,但不保證。
原文網址還有許多原文對話,有興趣的可以自己看一下,
我貼幾則我個人覺得比較有趣的。
有些問答,東西方鄉民都一樣,怕起爭議,有些我就不翻了,各自解讀吧。
Q: Hey! flexible raids - people may say it's a disappointment , but for me it's
a great news, congratulations on the new feature!
A: "I am not the audience for this feature, therefore it sucks," is a very old
argument. It happens.
Q: how will flex raids handle healer ratios? is 15man with 1 healer going to be
as viable as 10man with 3?
A: Bring as many healers as you think you need. I would get 2-3 if you have 10
total as a good start. Maybe 1 more for every 5 total.
10 人帶 2-3 個治療,每多 5 個人多 1 個治療。
Q: I like the idea of flex raiding. Curious how will the number of battle res
scale with group size?
A: We will probably just make it 3, as in the 25 raids. Maybe no limit. We
haven't decided yet.
戰復限制可能跟 25 人一樣 3 次,也許沒限制,還沒決定。
Q: Can't the the normal difficulty be replaced by new the Flexible Raid? I
didn't see the need for them to coexist...
A: They are just different audiences. Civilization and Halo support many
difficulty levels. It's a common solution to difficulty.
Q: In those games however I'm usually only playing one difficulty at a time. Do
you expect people will do that?
A: I often play new game+ when I finish with a game. It just depends on the
audience.
Q: if you put in Flex raiding, disable LFR for 5.4 please, we don't need them
both.
A: LFR serves a valuable purpose, but it's ideally a back up plan, not the only
way you experience WoW.
Q: You say 'backup plan', but LFR's presence has undermined so many aspects of
the game. Teams, community, concept of journey.
A: So don't run it if you don't like it? For other players it gave them a chance
to raid that didn't exist for them before.
There is this myth that most LFR raiders were former N raiders. By and large
this is not true. Most of them were not prior raiders.
Q: I have to disagree. I would rather do Flex raid than LFR, since I cannot
commit to normal raids. Friends>strangers
A: We would rather you do Flex. We think you'll have more fun. But disabling LFR
isn't the right motivation in our minds.
Q: Flex raid: why not a shared loot lockout with LfR, so people don't feel
'forced' to do 3 raid difficulties per week?
A: "Hey, GC can you join our flex raid?" "Oh, sorry dude, I ran LFR on Sunday."
Q: With Flex raiding, have you considered removing faction restriction for
instanced PvE via battlenet? Are there Tech hurdles?
A: Mostly design hurdles. We like red vs. blue.
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◆ From: 111.252.122.196
推 enchyi:今天天氣很好 06/10 09:55
推 abcdeffg:可能用傳統裝備拾取方式取代 LFR 的拾取方式<--why? 06/10 09:57
推 b810093:人性的微妙吧? 同樣是看運氣拿裝 有出卻不是你能拿的裝 06/10 09:58
→ b810093:你會怪黑手 但LFR的方式卻會讓人怪罪於遊戲 06/10 09:59
推 linlin110:還有彈性raid很難決定要出幾件 06/10 10:02
→ linlin110:GC有說他不太希望有人會因為多找一個人就有可能少拿一件 06/10 10:03
→ linlin110:這種理由而拒絕別人, 這跟彈性難度想達到的目的有衝突 06/10 10:04
推 gekisen:意思是神裝不能打完普通後和濫裝碰由手牽手打彈性? 06/10 10:05
→ gekisen:好機車~~~~~~~~! 06/10 10:05
→ dancingdang:這種團隊的分裝方式會是和隨機一樣還是跟普通一樣???? 06/10 10:08
目前是跟 LFR 一樣的分裝方式。
推 lizardXD:他的意思是為了避免打完LFR和普通之後不能和朋友打flex 06/10 10:12
→ lizardXD:所以不會讓它們共CD 06/10 10:12
推 gekisen:原來我誤會了 XD 不要理我! 06/10 10:12
推 b810093:@gekisen 你會錯意囉 普通/隨機/彈性 這3個難度都可以打 06/10 10:13
推 Like5566Like:裝等大爆炸了 06/10 10:29
→ Like5566Like:隨團跟25r可能會差到50級以上 06/10 10:30
推 enchyi:阿莫超雷 06/10 10:33
推 prismwu:亞洲特別彈性團隊會怎樣呢 06/10 10:54
推 Vladivostok:就是一個可以CARRY朋友(板友)的系統 06/10 10:59
→ Layase1:讓我想到打LFR上次有個坦說 OO排補但是轉坦會搶我的裝 06/10 11:05
推 bloodruru:這種文章早該在4.0的時候出來的 高端玩家?遊戲人都跑光 06/10 11:17
→ bloodruru:了你又能高端什麼? 就說副本太難還一堆人護航 看了就好 06/10 11:18
→ bloodruru:笑 現在也只能不停的拉著舊客戶 因為這個沒有新手的遊 06/10 11:19
→ bloodruru:戲就快不行了~ 06/10 11:19
→ lizardXD:還不行真久(摳鼻 06/10 11:20
推 cloudwolf:至少看到Bz有在努力改善 遊戲體驗 06/10 11:31
推 moolover:難度趨近於普通還是沒啥用啊,應該要接近隨團難度才行 06/10 11:35
推 dancingdang:會不會是成就感太難取得?至少我是這樣覺得 06/10 11:40
推 enchyi:我騎著超醜跳跳龍都一直被密這隻哪裡來的 (驕傲 06/10 11:51
推 gekisen:我覺得成就感到是還好 不過這遊戲上線能做的事還真的有夠 06/10 11:52
→ gekisen:少 06/10 11:52
→ gekisen:H事件讓我回到80時沒事就組隊去打副本的感覺 GJ 06/10 11:52
→ enchyi:不能怪WoW,現在市面上哪款MMORPG還能像WoW綁這麼久了... 06/10 11:52
→ enchyi:H事件真的不錯,隨機反而抹殺人跟人之間的交流... 06/10 11:53
→ enchyi:想想60 70 80 都得跟自己伺服器的人喊團 主要是這種感覺 06/10 11:53
→ enchyi:所以這個彈性Raid搞不好可以抓回一些休閒玩家... 06/10 11:54
→ twinmick:熱心RL終於不用再為了10個名額狠心跟朋友說抱歉 滿了.. 06/10 12:30
推 BURNE:最近連隨團都沒時間打的飄過Q^Q,H事件還不錯,一上線就有人 06/10 12:35
→ BURNE:密你要不要打 06/10 12:35
推 NewCop:可能用傳統裝備拾取方式取代 LFR 的拾取方式? 06/10 12:43
→ superLM:千萬不要用傳統拾取方式阿...... 06/10 13:08
推 dh3014:傳統方式也沒啥不好 事實上都要求組好成員後也滿合理 06/10 14:04
推 enchyi:LFR大家都不認識是靠系統組起來的 大家自己撿自己的OK 06/10 14:09
→ enchyi:都要組隊才進去結果打到的東西不能自己分 有點失去組隊的FU 06/10 14:09
推 b810093:用分裝制有問題就是會有多組人搶裝的問題 難解~"~ 06/10 14:14
目前用 LFR 的分裝方式恐怕有他的考量,因為人數彈性,那一次該掉幾件裝?
每多組幾個人多掉幾件裝,這也是需要考慮的。
例如:
組滿 21 個人以上,就掉足 6 件裝,那之後的彈性團隊恐怕都是組 21 個人就打了。
類似這樣的人性問題,將來難保不會出現。
如當初的 20 人亞夏、20 人巴拉丁。
※ 編輯: scorpio0920 來自: 59.126.249.244 (06/10 14:27)
推 pipi5867:很簡單呀 就把特定人數改略難一點這樣xd 06/10 17:43
→ pipi5867:而且人性問題本來就一直存在了 06/10 17:44
推 ShadowMask:難度如果是越多人越簡單就ok了吧? 06/10 19:07
→ adasin:樓上想得太簡單了... 06/10 19:55
→ adasin:以前有的王是人越多反而越難 06/10 19:56
→ adasin:如果為了彈性副本而去設計影響正常RAID的戰術 這是本末倒置 06/10 19:59
→ adasin:LFR的骰裝模式真的大概是通解了 06/10 20:00
推 peoplefu5566:60喊團現在回想起來挺花時間的,但那時也沒成就系統 06/10 20:05
→ peoplefu5566:但印象中碰到地雷的機率其實也不高 06/10 20:05
推 peoplefu5566:其實下面有個LFR,裝備拾取系統改回傳統Loot也是可以 06/10 20:09
→ peoplefu5566:理解 06/10 20:09
推 lisanna20:成就:組滿25人 06/10 21:27