看板 WOW 關於我們 聯絡資訊
來源:http://us.battle.net/wow/en/blog/10158897/54_PTR_Coming_Soon-6_11_2013 ※General Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty. ※Battlegrounds and Arenas Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased. First win of the day now awards 150 Conquest Points (up from 100). Subsequent wins now awards 75 Conquest Points (up from 50). ‧Strand of the Ancients Bombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250). Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads. Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point. Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point. Demolishers will no longer have the Ram ability and only one will spawn at each stage. ※Death Knight Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack. ※Druid Guardian: Guardian Druids now gain Vengeance when their Treant takes damage. ※Hunter Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22. Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters. ※Monk Invoke Xuen, the White Tiger's summoned version of Xuen will no longer taunt off players that are tank-specialized. For Brewmaster Monks, they now gain Vengeance when Xuen takes damage. Keg Smash now deals 18% less damage. Mastery: Bottled Fury has been redesigned. The Mastery now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally. Tigereye Brew received a number of adjustments. Stacks up to 30 charges (up from 20 charges). Can be consumed 15 at a time (up from 10 at a time). Increases damage by 5% per stack, (up from 1% per stack) but is no longer increased by Mastery. The Monk gains 1 charge of Tigereye Brew for every 4 Chi spent (down from 1 charge per 3 Chi spent). ※Paladin Seal of Insight no longer has a chance to restore mana on attacks. Glyph of Battle Healer has been redesigned. The glyph now causes Seal of Insight to heal the most wounded raid or party member instead of the Paladin. Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%). ※Priest Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature. ※Shaman Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump). Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are tank-specialized. Healing Rain's radius has been increased to 12 yards, up from 10 yards. For 25-player instances, Healing Rain will heal for a reduced amount when healing more than 14 raid members. It remains the same in 10-player instances, healing for a reduced amount when healing more than 6 raid members. New Talent: Rushing Streams. This new talent replaces Healing Tide Totem, increases healing done by Healing Stream Totem by 100%, and causes the totem to heal 2 targets at once. Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance. Purification once again increases healing done by all water totems. Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds. ※Warlock Archimonde's Vengeance has been redesigned. For the passive portion of the talent, each time the Warlock or their pet takes damage, the Warlock now gains 1% of the unmitigated damage back as spell power for 20 seconds. Glyph of Everlasting Affliction will be redesigned. Glyph of Soul Swap will be redesigned. Agony now deals 5% more damage. Drain Soul now deals 40% less damage, and if other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%). Haunt now deals 50% more damage, and increases damage done by all of the Warlock's other spells against the target by 45%. Malefic Grasp now deals 40% less damage, and causes all of of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%). Nightfall now gives Corruption a 7% chance to generate a Soul Shard (up from a 5% chance), but the increased chance only works on the most recently applied Corruption. Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 6 seconds (down from 20 seconds). Unstable Affliction now deals 10% more damage. ※Warrior Revenge now generates 20 Rage (up from 15 Rage). ※Rogue Eviscerate now deals 10% less damage. Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy). Cheat Death now reduces damage taken by 85% after activating (up from 80%). Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards). Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds). Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.) Backstab now deals 315% weapon damage (up from 275%). Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers). -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.172.251.97
pig8409:復仇怒氣從15變20 07/09 11:06
d95272372:臘A又多個技能了 但我看不到用途... 07/09 11:08
adasin:終於等到了 治療鍊終於不遞減的 ... 07/09 11:14
icerbear:不遞減 但增加了隱藏的治療未命中(誤 07/09 11:16
ckknkaiya:御風武僧精通又改了 WTF 07/09 11:17
ekrik:重生符文表示 07/09 11:19
ckknkaiya: :看來我該讓腎了 07/09 11:20
capoboy:御風大概就是等你踹到10層人家都已經把你爆發兩輪完了.. 07/09 11:22
ckknkaiya:不只喔 這樣改可以喝15層 會被爆發三輪喔揪咪^.<* 07/09 11:25
capoboy:不過講真的被開飾品十層絕釀的翔陽腳踹到還真不是普通痛 07/09 11:33
capoboy:會讓人有種沒穿鎧甲只穿布拉甲的錯覺.. (要是人類武僧就.. 07/09 11:34
adasin:新天賦-圖騰一次治療2個目標 所以是2倍數目? 07/09 11:37
capoboy:不過以這樣更動來說 平均主撐精通大概每層增傷4.x% 07/09 11:37
capoboy:最多消耗10層增傷4X% 更動後每層固定給5% 最多消耗15層 07/09 11:39
capoboy:增傷75% 但由3氣消費換一層調整成4氣消費 新精通就很微妙 07/09 11:40
Killercat:武僧改動微妙,老虎兄挨打也能增加復仇.... 07/09 11:40
Killercat:酒罈破被下修10%這真的有點傷 07/09 11:41
capoboy:但這遊戲只要精通扯到機率的通常不會有好下場 07/09 11:42
Killercat:虎眼絕釀的改動也不小...看起來是有buff 07/09 11:42
capoboy:看看某版懲戒的聖光之手 以及上版武僧精通連段破 XDD 07/09 11:42
Killercat:3->4堆疊速度-25%上下 固定5%傷害...humm...這微妙 07/09 11:43
Killercat:連段破是個失敗的設計啊 等於精通堆到一定程度以後根本 07/09 11:43
Killercat:沒用了 XD 是幾近完全無用喔 不是投報率變低..... 07/09 11:44
Killercat:而且所謂堆到一定程度的門檻也是奇低無比 很糟的設計 07/09 11:44
Killercat:當初這設計走得出ptr真的很令人噴飯 07/09 11:45
capoboy:不是變低 是無法預測 連送你五發免費虎掌會哭出來 07/09 11:45
Killercat:沒 你大概tier 1 raid的裝收完左右 你會發現你的精通 07/09 11:45
Killercat:會害你的氣跟能量一直溢出來...等於免費招式毫無作用 07/09 11:46
Killercat:連送五發免費虎掌滅寂其實都只是惡化而已... 07/09 11:46
Killercat:溢出的氣跟能量 = 完全無用 XD 07/09 11:47
capoboy:那是因為除了昇華沒啥好點啊 0rz 07/09 11:49
Killercat:昇華buff以前也是渣 不過buff以後頗不賴 :D 07/09 11:49
Killercat:尤其是對坦僧 讚(大拇指 07/09 11:49
capoboy:如果把強化符文武器跟真氣爆裂一起來比 特別是冰DK 07/09 11:51
capoboy:你可以打三發主攻技能的滅寂 但後者不能讓你連踹三次翔陽 07/09 11:52
bloodruru:埃 又要buff戰坦啦 下一版傷害提升 狂怒恢復加倍 復仇怒 07/09 12:14
bloodruru:提高 如果這樣會平衡 那這版的戰坦是在玩什麼? XD 07/09 12:14
x811105:樓上 當然是玩沙呀 07/09 12:27
holymars:聖光....... 07/09 12:35
TryKillMe:御風這改動不就變相讓重新分配變成屎..... 07/09 12:41
zooxalju:聖光好像熄滅了.... 07/09 12:42
godlin:聖坦真是利空出盡 07/09 12:43
holymars:裝上戰地醫者之後 洞察聖印是一秒十萬的智慧治療耶 07/09 12:46
TryKillMe:御風這樣遇到開場要爆發的不就更爆不出來..... 07/09 12:46
holymars:BZ一定是腦殘吧 哪個補的智能治療可以一秒十萬的... 07/09 12:46
holymars:之前洞察聖印只會補坦 大部份都溢補,改智慧治療之後.. 07/09 12:47
holymars:以後該不會連補師都要看不到坦克的車尾燈了.. 07/09 12:48
ckknkaiya:御風開場就看不到爆發職車尾燈了 重新分配變屎後更慘 07/09 12:59
ckknkaiya:現在還可以靠150%+的增傷慢慢追 之後最多75% 怎麼追 07/09 13:00
GoldDeath:怎麼戰士的盾猛或復仇還要吃GCD呢...旁邊騎士敲盾多開心 07/09 13:02
windwalker:我很好奇為啥要改掉洞察的法力恢復 是不想讓補PAL在近 07/09 13:06
windwalker:戰區嗎 07/09 13:06
raider01:樓上是不是誤會什麼了?這是大NERF吧 07/09 14:07
raider01:這樣改雕文原本的效果沒了,治療量大減 07/09 14:08
raider01:我不信只靠那原本聖印的效果可以達到HPS10萬 07/09 14:08
raider01:而且之後就變成補隊友跟補自己2選1了,真的有腦殘? 07/09 14:10
holymars:「治療量大減」? 07/09 14:11
holymars:你可能誤會什麼了 現在戰地醫者佔坦騎的治療量很低的 07/09 14:11
holymars:只有十字軍、普攻、公正盾的20%傷害治療隊友 前兩個吃 07/09 14:12
holymars:武器傷害的 那個傷害量之悲慘... 07/09 14:12
holymars:現在的戰地醫者你就當作是公正盾的20%傷害治療隊友就好 07/09 14:12
holymars:坦騎的治療量前兩名一定是洞察聖印、崇聖護盾 07/09 14:13
holymars:洞察聖印吃45% SP 平均0.9秒觸發一次..不是戰地能比的啊 07/09 14:13
raider01:戰地醫者沒記錯的話治療量還是有20%的 07/09 14:23
raider01:哪個補職直接砍20%補量不是大減?就算保守估計10%也很多了 07/09 14:24
holymars:越往後面的戰鬥越低 10H的戰鬥戰地比例都10%上下而已 07/09 14:24
raider01:更何況現在新的效果是要補自己跟補隊友2選1 07/09 14:24
holymars:坦騎的補量直接算比例是不對的 因為溢補太多了... 07/09 14:25
raider01:那我問你,補自己跟補隊友要選哪一個? 07/09 14:26
raider01:我覺得與其選補隊友我不如直接用那弱弱的真裡算了 07/09 14:26
holymars:當然是補隊友..除非是團隊傷害非常低的王 07/09 14:27
holymars:你真的太小看洞察聖印的補量了.. 07/09 14:30
holymars:現在的戰鬥洞察過量都60%以上還可以佔治療量前兩名的 07/09 14:30
raider01:反正我不太看好這個改動就是了,現階段還沒定案 07/09 14:35
raider01:BZ覺得太誇張PTR上一定會反應出來的 07/09 14:36
holymars:其實我覺得5.3的聖騎就已經夠誇張了 BZ也沒反應啊XD 07/09 14:40
holymars:奇怪單刷40人野外Boss和單刷當前raid 10人boss都當沒看見 07/09 14:40
butasei:聖光啊……囧 07/09 15:09
berryc:只有一行的 打臉兄弟會會長 07/09 15:39
WitFG:5.x版的坦搞到大家都拼加速根本就是有病的設計 07/09 15:41
Allen0315:為了拼H模式的dps傷害 坦補都要有輸出 所以拼加速正常? 07/09 15:50
Allen0315:換句話說 坦補因應扣血補血有人類自然的反應瓶頸 07/09 15:51
Allen0315:所以BZ才把腦袋動到調高boss的血 要大家拼輸出 07/09 15:52
holymars:其實25人都沒這些問題 是10人坦克DPS太重要.. 07/09 16:05
holymars:25人只要不會倒,你擺西瓜上去坦也只影響1/25 07/09 16:05
garfunkel:與其說拼加速有問題,不如把其他副屬性buff一下 07/09 18:41
garfunkel:像熊的那個精通... 07/09 18:41