作者ONISUKA (我不是鬼塚英吉)
看板WOW
標題[情報] Warlords of Draenor—PvP Update
時間Wed Feb 19 02:21:18 2014
轉自:
http://us.battle.net/wow/en/blog/12953018/
Warlords of Draenor—PvP Update
Lore 2/18/2014 25
Warlords of Draenor will introduce tons of new features and updates to
improve and expand upon many aspects of World of Warcraft, including the PvP
experience. We gave you a first look at some of our PvP plans BlizzCon, and
as with any development process, plans can sometimes change as they—well—
develop. We’d like to share a few of those changes with you today.
The Tale of Trial of the Gladiator
At BlizzCon, we unveiled plans for a new form of ranked Arena competition
called the Trial of the Gladiator, a mode of play that would available during
certain hours and which would require players to use a special Trial-only set
of gear. The goal was to concentrate high-level competition to specific
times, to better match players against competitive opponents, and to make
exploitation more difficult.
While there were a lot of potential benefits to that system, ultimately we
agree with some of the concerns community has raised about the way it worked.
Ultimately, players who couldn’t play during the pre-set times for Trial of
the Gladiator might feel like they’re missing out, and it was possible that
normal Arena games would lose a lot of their replay value without rating to
push for. Because of these issues, we’ve decided not to continue development
of Trial of the Gladiator and to focus our efforts on giving players more
ways to find PvP that suits them—so here’s what we’re doing instead:
Arena for Everyone: Skirmishes
You might recall the Skirmish feature that went alongside ranked Arena play
when that feature was first introduced. It was virtually identical to ranked
play, with the exception that there was no ladder or rating involved.
However, Skirmishes felt very redundant at the time, and few players took
advantage of them, so they were removed with the release of Cataclysm.
However, as more and more players get involved in PvP, a higher demand for a
form of “lower-pressure” Arena gameplay made us think it was time to
revisit the Skirmish idea . . . and make a few important improvements along
the way.
In Warlords of Draenor, Skirmishes will return as a form of unranked Arena
play that will allow you to queue for 2v2 or 3v3 battles with friends or by
yourself. Winning a Skirmish will reward you with Honor and a random bonus,
which could be gold, more Honor, a small amount of Conquest Points, or
possibly something entirely different. We think this will be a great way for
players who haven’t tried Arenas before to get their feet wet, and will
allow experienced players to experiment with alternate specs or builds
without worrying about tanking their rating.
But Wait, There’s More: Spectator Invite System
While Skirmishes should provide a great opportunity for some more laid-back
PvP gameplay, we also wanted to address top-end competition as well.
Tournament organizers, often with the use of various third-party add-ons,
have been able to piece together a “spectator mode” of sorts and run online
tournaments, but they’ve been required to jump through several hoops to
actually make that work. We’d like to simplify that process and put more
power in the hands of add-on developers so that community-run tournaments
will be easier to organize, manage, and broadcast.
Our new Spectator Invite system will allow a match organizer to invite two
teams to play against each other in a PvP spectacle called a War Game. Then,
when the match begins, everyone in the match organizer’s party will be able
to watch those two teams duke it out. We’ll also be opening this feature up
to add-on developers so they can come up with tools for tournament organizers
to customize how the match is presented on the screen. Finally, we’ll be
providing Tournament Mode gear—a special set of gear that can only be used
in War Games—to help tournament runners ensure that all players are on equal
footing.
We’re excited for these new features, and we feel they’ll allow a much
broader spectrum of players to be able to find a type of PvP gameplay they
enjoy. Whether you’re looking to compete against the best of the best in a
tournament or just want to hang out and relax with a little bloodshed, we
hope these updates provide something for the PvPer in you.
--
一樣等台版翻譯,簡單翻:
1.鬥士的試煉
之前Blizzcon提過,在特定時間穿特定裝備去打的積分競技場
但是玩家如果沒辦法在開放的時間打的話 就會覺得失去可以衝排名的機會
而且普通的競技場如果沒有積分的話吸引力就會大幅降低
因此改成下面的東西取代
2.Skirmishes(衝突戰)
就是沒有積分跟排名的競技場,6.0開放2v2,3v3的賽程可排
獎勵榮譽點數跟隨機的一些獎勵(G,榮譽點數,征服點數或其他東西)
3.觀眾邀請系統
對戰的主辦人可以邀請兩隊進行戰爭比賽
跟主辦人同隊伍的可以一起以觀察者模式觀賞這場比賽
插件開發者可以自己設計該場對戰在螢幕上顯示的樣式
進入戰爭比賽會發給每個人一套全球爭霸戰的裝備,可以直接開打
--
五穀雜糧的另外一種型態,一江春水向東流~
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 108.199.132.148
推 arcross:有點神奇 02/19 02:55
推 Supremelol:太神啦~~~ 02/19 05:04
→ JamesChen:最後一點總算有了 PvP 就是該比技術嘛 02/19 08:43
推 peoplefu5566:哪裡神奇學GW2罷了 魔獸哪天把裝等給廢了以外觀 成就 02/19 10:40
→ peoplefu5566:坐騎 戰寵 或更稀有的獎勵獎賞PFU都不意外 以裝養裝 02/19 10:41
→ peoplefu5566:對一般玩家來說都玩膩了 02/19 10:41
→ breakblue:外觀 成就 座騎 戰寵什麼的獎勵不是早就有了嗎 02/19 10:53
→ peoplefu5566:是早就有了呀 只是更加區隔而已 而不是讓一般靠著pat 02/19 11:05
→ peoplefu5566:ch一路往上輾 簡單說就是限時限量 02/19 11:06
→ peoplefu5566:很多成就坐騎都是資料片後不是機率調低或絕版 02/19 11:06
→ breakblue:稱號座騎限時限量不稀奇啊 以前TBC開始就有了 02/19 11:33