作者hsinhanchu (hsinhanchu)
看板WoT
標題[情報] 5/30 Q&A
時間Thu May 30 22:53:40 2013
- there will be more Soviet tanks implemented in general (SS: possibly one
medium and one more heavy branch at least)
整體來說會有更多蘇聯車(SS:大概會有MT和HT各一線)
- the first game SerB ever played was "Skeet shooting" from 1974 on BESM-6
SerB玩過的第一個電子遊戲是1974年在BESM-6上面玩的飛盤射擊。
WIKI:BESM
http://en.wikipedia.org/wiki/BESM
- eventually, shells will be able to penetrate a whole tank and damage
targets behind it
未來砲彈可以貫穿整輛車並且擊中車後面的目標
(JPE之類的東西有機會來個雙殺之類嗎...)
- Prokhorovka in game doesn't have to resemble the real Prokhorovka: "There
are many Prokhorovkas in the world"
普洛霍羅夫卡的地圖不必和真實的普洛霍羅夫卡地形一致:世界上有很多個普(ry
- SerB doesn't care about the "In development" portal section
SerB對於官網頁面的「開發中」部分並不關心。
- SerB spends one hour or two per day on forums
SerB每天大概花一兩個小時看論壇。
- SerB answering, whether he saw the War Thunder tanks: "We've seen it. I'll
see, what will exactly be in the game. And when."
SerB被問到WT裡面的戰車時的回答:「我們已經看過了,我會繼續觀察戰車在WT裡面的
定位和登場時間。」
- historical battles won't come anytime soon
歷史戰役不會在近期登場
- SerB on War Thunder: "We - unlike competition - actually heavily prefer
cybersport, that's already a done decision. And 'historical battle mode' like
the competition has - with MiG 15 over Stalingrad - doesn't make us happy in
particular. To do this right is very difficult."
SerB對WT的評論:「我們和競爭者不一樣,我們把重心放在電競上面,這是既定方針。
關於歷史戰役的部分,蝸牛社讓MiG-15在史達林格勒天上飛之類的東西不是很對我們的
胃口,把歷史戰役做好是很難的」
- SerB on War Thunder realism: "The same damage system (as in WT) on tanks -
so that a tank will be detracked and won't move for another half an hour? And
if you get hit in the gun - that's it, you won't shoot until it is fixed on
the base? No, we don't need such a mess. Very few people want it that way in
fact - see how few players play the "realistic battles" in War Thunder."
對於WT的擬真性:如果把同樣的損傷系統放到WoT,戰車斷個履帶要在原地修上一個半小時,
主砲被打壞除非回基地否則無解──我們不需要這樣惡整。實際上也沒幾個人想要這種
擬真程度,自己去看看有多少人玩WT的真實模式。
- SerB does drink tea and does smoke
SerB喝茶也抽菸。
- it's possible British arty will have HESH shells
英國砲兵可能有HESH。
- various nations don't have to have similiar light tank branches
各國的LT線不必相同(之前說過了,不是每個國家都會有T8LT)
- US full light tank line will most likely happen, Soviets don't have enough
vehicles for a full line yet
美國LT線應該會是完整線,但是蘇聯目前沒有足夠的車塞滿一整線。
(候補名單:M41、T92)
- there is no plan to allow light tanks to be taken as "free slots" in
Clanwars (SS: as in each team would have a few extra slots exclusively for
light tank scouts)
沒有計畫讓LT在CW中以不占隊伍名額的方式出場。
- SerB expects that in 0.8.6 the scouts will remain roughly the same, arty
will have more hard time hitting them, so their number might rise
SerB認為8.6的LT性能基本不動,但是被砲兵砸中的機率會降低,因此LT總數可能上升
- not all the maps that were developed made it to the game, some didn't pass
the tests
並不是作一張地圖放一張,有些地圖沒有通過測驗。
- according to SerB, the map rotation works okay
SerB表示地圖的隨機機制沒有問題。
- the minor arty name changes (Object 212 to Object 212A) are apparently for
historical reasons
SPG的名稱微調(例如Obj.212改稱Obj.212A)是歷史原因。
- in 0.8.6, arty shell trajectory will remain the same despite arty velocity
nerfs
8.6砲兵彈速下降,但是彈道不變。
- it's possible, but not yet sure, that arty might be the top tank of the team
SPG以後可能會當班長,但是還不確定。
- there will be new soundtrack implemented into the game, but not many tracks
會有新的背景音樂,但是數量不多。
- British artillery is practically ready
英國SPG基本完工。
- Sexton I was delayed because the devs need to implement and balance the
tier 10 arties first
Sexton延後開賣的原因是因為開發組要先搞定SPG拉階
(另一個路邊社理由:這玩意的AP彈直擊太過OP)
- T71 model fix (SS: currently, T71 is not historical, it's a mashup of two
various projects) doesn't have a priority atm
T71的模型修改優先順序很低
(SS:遊戲中的T71是兩台車湊在一起)(車體和砲塔分別是克萊斯勒和底特律兵工廠設計的)
- special effects such as rain and snow will eventually come
雨或雪之類的特效總有一天會完成。
- press-accounts can choose which map they want to play, they can also
disable maps from rotation
記者帳號可以選地圖也可以選不玩的地圖(請帶著記者證找WG)
- various times of the day during battles will be implemented (SS: dusk,
dawn, noon etc...), but they won't be tied to real time
戰鬥時段(早午晚)會做出來,但是不會和真實世界時間連動。
- there most likely won't be more maps for new players (tier 1-2), it would
be too complicated for newbies
不會規劃更多給新手玩的1-2階地圖,對他們來說這太複雜了
- arty shell velocity was nerfed, because the devs feel it's too easy to
shoot moving and maneuvering targets
調降SPG彈速的原因是開發組覺得現在打移動目標太簡單了
- the idea to reduce terrain passability when the tracks are damaged was
never considered
從未考慮過當履帶受損時地型適性降低。
=本日笑料=
- Q: "Is this your reaction to the fact that Gamebox is countersuing World of
Tanks?" (SS: the Chinese company that made the WoT copy)
A: "No comment :)"
問:你們看到山寨WoT的公司反控你們的時候,反應是像這樣嗎?
http://i.imgur.com/hxsvuR6.jpg
答:不予置評XD
註:Project Tank,中國搜狐旗下的gamebox做出來的FB小遊戲,
是不是抄襲WoT可以看完下面這個影片之後自行判斷。
http://www.youtube.com/watch?feature=player_embedded&v=y-bE1fjY164
--
Q: "Dear developers, does WoT generate so little profit that you have to
reduce the profitability of the tanks?"
A: "Dear players, do you play so bad that you have to imagine the
profitability drops all the time?"
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 114.35.123.188
推 JOHNJJ :本日笑點 UCCU~~~~~~~~~ 05/30 22:57
→ korsg :Project Tank我有玩一下 還不錯像XD 05/30 22:58
推 OnlyTD :幾乎一樣 05/30 23:05
推 Valter :現在偶爾就會遇到SPG當班長啦... 05/30 23:06
推 t19910422 :這不是wot嗎 我還以為是大陸的山寨遊戲呢 05/30 23:09
推 Pegasus99 :T92不喜歡 看起來像ELC但又不夠猥瑣 05/30 23:30
推 Valter :Project Tank現在是上FB就可以玩了嗎? 那麼像讓人想 05/31 00:58
→ Valter :要去看一看XD 05/31 00:58
→ hsinhanchu :被WG控告下架了的樣子 05/31 01:00
推 abc12812 :中國不就有陸服了還那麼敢喔 05/31 01:01
推 andyeva :只能說 大陸還有什麼不敢的 05/31 13:17