看板 Wargaming 關於我們 聯絡資訊
再重複一遍,8.6超潘前裝甲不會改。 - currently, the spare tracks attached on the armor have no influence on armor thickness, because theoretically after first hit they'd have to fall off. The developers will first implement client physics (spare tracks falling off after being hit) and then will rethink the whole issue 目前掛在車上的履帶沒有防禦力,因為理論上來說被打中第一發之後它們就會飛掉 (注意:裝甲板即使被打穿,穿透處的防禦力也不受影響,請不要相信什麼「AP打穿 之後換HE打同一點就會滿傷害」之類的謠言) 等客戶端物理系統引入之後開發團隊會重新考量這件事情。 - Q: "I heard a rumor that you will change the Maus frontal turret armor from 240mm to historical 250mm, is it true?" A: "The truth is that historical frontal turret armor thickness was 210-240mm" and "You can go to Kubinka and measure it yourself - simple as that :)" 「聽說你們會把鼠式的砲塔正面從240改成史實的250?」 「史實上,厚度是210到240」,「不信自己去庫賓卡戰車博物館量」 題外:我其中一個人生目標是去三座博物館:俄羅斯庫賓卡、英國Bovington和美國馬里 蘭陸軍博物館。 - apparently, weakened armor zones after being hit by a shell to that spot won't be implemented 如同上面講的,現在被打穿不影響同一點的防禦能力,未來也沒這個打算。 - Q: "Regarding the Superpershing issue, how many people would have to lift their voices for developers to consider their opinion?" A: "Well, I think 5 percent of active users would make us at least pay attention to the issue. That's like - 500 thousand. As in: get 500 thousand signatures." 關於超潘事件,要多少人數才能讓制作組考慮玩家的意見? 「活躍玩家總數的5%會讓我們關注一下他們的意見。這個數字大概是50萬人」 →NA/APAC的意見可以直接忽略的意思。 - SerB confirmed that new reward system is being tested (as in special rewards for archievements), it won't be however active on regular basis SerB確認新的獎勵系統在測試中(成就換特殊獎勵),但是這個新系統不會常常啟動 (應該只會在特定活動期間) - SerB regarding the question, whether 112 (which is really good on supertest) will be nerfed after it comes out: "If we make a mistake, we fix it. If we don't, we don't. Simple as that." SerB對於「112會不會被nerf(以遊戲性能來講就是IS6的全面升級版)」的回應: 「我們做錯了,就改;沒做錯,就不改,就這麼簡單。」 - SerB can't promise, what the number of HAVOK patch will look like, whether it will be one of the 0.8.X series, or 0.9 SerB沒辦法保證HAVOK引擎更新會在8.X還是9.0引入。 - dynamic collision model will come hand in hand with its visual respresentation (SS: As an example, if a part of original hitbox "falls off" using Havok (for example a piece of box, or external tanks), the hitbox will change too" 動態碰撞模組會和外觀連動(例如說某個模組在HAVOK引擎下判定被打飛,那塊的hitbox 就被更動,戰車上就會少一塊可以被打中的地方) - tanks with shell ejectors won't have any special bonus for that, it will be counted in the vehicle's overall characteristics 有退殼器(?)的戰車不會有任何額外的好處,只會在戰車的總體性能把這點考慮進去。 - apparently, the ground resistance for hard, medium and soft soils (as in: good, medium, bad terrain) is roughly (in ratio of) 1,2,5 硬地、普通地面和軟地的地面阻力大約是1:2:5。 - drowned tanks can't be shot at, because developers consider their full destruction (all modules gone) sufficient 泡水車不能打,因為開發組認定模組全毀已經是足夠的懲罰了。 - basically, SerB confirmed GW Tiger P is a fake - he confirmed they basically used the development order for 210mm mortar Elefant and rough dimensions of the vehicle to deduce it was an artillery vehicle (more on that here). 基本上SerB承認GW TigerP是假車,WG基本上只是從21公分象式迫砲車的開發命令和那台 車的大略尺寸來推測它是SPG 延伸閱讀: http://ftr-wot.blogspot.cz/2013/04/sorting-out-210mm-ferdinand.html - in connection with midtier derp nerf, midtier HE shells will not be buffed 和中階的derp nerf連動,中階的HE不會buff。 - improved ventilation for M53/55? "Tests will show" M53/55可以裝風扇? 「看測試結果再說」(註:和WIDID一樣是WG常用的推託說法。) - regarding the aforementioned client physics implementation, it's being worked on, it will work so that for example Schmalturm Panzer IV's mesh side armor (Schurzen) will fly off after being hit, it's possible that after its implementation, there will be additional armor implemented, such as sandbags 關於之前提到的客戶端物理系統,目前正在工作中。系統的效用可以參考下面這個例子: Pz.IV的側裙被擊中後會飛掉,這個系統引入之後可能會引入額外裝甲(例如說沙包) - SerB on Superpershing nerf (if there will be any): "Tests will show" - SerB also states that after the HEAT and APCR shell changes, Superpershing's armor was actually increased (SS: and thus he implies that armor nerf would actually bring it to pre-8.6 level of protection) SerB評論超潘的nerf(目前似乎是沒了):「看測試結果」。 他同時提到在APCR/HEAT改弱之後超潘的實際防禦力會上升 SS:如果裝甲和砲彈都被nerf,那超潘在8.5/8.6的防禦水準就會差不多。 - US T71 was chosen for a number of reasons (SS: nothing specific), as for T92 implementation: "no comment" T71是因為幾個原因被採用的(SS:沒什麼特別的),關於T92LT:「不予置評」 - there are no plans to introduce the possibility to actually sell garage slots, for silver or for gold 車庫售出概不退換,金幣銀幣都別想。 (什麼人會嫌自己車庫太多啊?) - T23 to return? "no comment" (SS: a few days back there was an interesting post on US forum: one of the players was ranting on how he wants the T23 back as a premium vehicle, on which The_Chieftain (US developer) replied: "I know something he doesn't know.... But I'm not allowed to tell") T23回歸?「不予置評」 SS:幾天前有個玩家在NA論壇說他超想要T23回來,Chieftain(NA的開發者)回應 「我知道某些他不知道的消息,但是我不能說」 -- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.134.146
kingsmill :美國阿伯丁的博物館再過兩年就全部搬遷到VA了 06/04 05:40
p4585424 :要揪團去庫賓卡嗎? 06/04 07:39
Pegasus99 :好想去庫賓卡=w= 06/04 07:52
p4585424 :好像沒有旅行社有這個景點吼 06/04 08:00
Kane1911 :庫賓卡的話中國那邊好像有旅行團有在辦 06/04 17:19