作者hsinhanchu (hsinhanchu)
看板WoT
標題[情報] 6/14 Q&A
時間Sat Jun 15 01:58:30 2013
飛了三天WoWP,回來玩WoT的頭三場就拿下一個Radley-Walter,耶。
前兩天的我會找時間補上。
Nothing exact, but… currently, the compilation of 0.8.6 patch is finalized.
We can expect it soon, my guess – next tuesday RU, thursday EU
沒有確證消息,但是8.6的patch檔基本已經完工了,SS猜RU下周二,EU晚兩天。
- there was a theory presented by one RU player, that it doesn’t matter how
much capture points you have when the battle is over, you will recieve the
same XP bonus everytime. Storm apparently disagrees, but as far as I could
see he didn’t deny it specifically
有個RU玩家提出了個理論:不管占領點數多少,拿到的獎勵XP是一樣的。Storm看來不同
意,但是沒有特別反駁這個說法
- Storm specifically states that the subcaliber normalisation will be reduced
for ALL the subcaliber rounds, including the tier 10 medium tank silver ones
Storm表示所有的次口徑(這邊指的應該是APCR,無論遊戲中寫的是APCR/APDS/HVAP)
彈的轉正都會被砍,包含TXMT的銀彈在內。
- tank destroyer numbers for each team were never balanced as equal
從來就沒有設定兩邊的TD會一樣多。
- premium French arty won’t be sellable for gold the was Superpershing will
be, the reason is that there were no changes in it, warranting such a measure
lefh18B2沒辦法退金幣,因為沒有像超級潘興一樣大的改變。
- Storm states that this video looks nice, but has no connection to World of
Tanks
Storm表示這個影片
(
http://www.youtube.com/watch?v=S7jQPUgMS3Q&feature=player_embedded)
看起來挺不錯的,但是和WoT無關。
- Storm isn’t afraid that the artillery got overnerfed in 0.8.6
Storm並不怕SPG在8.6被砍太慘。
(我周圍也只有一個SPG為主的玩家砍遊戲,而且他連PT都沒上去玩,只是看到數據變動
就自己一個人生了兩周悶氣+四處把認為8.6變動還好的玩家打成反砲兵派,接著就砍遊
戲了....)
- alternative ways how to change arty gameplay (SS: there were some very old
ideas about changing the arty gameplay, for example no satellite view) are
not developed at this moment
SPG的替代遊玩方法(SS:很久以前有人提過類似的提案,例如說取消衛星模式)目前未開發
- in 0.8.6, artillery is easier to spot. This is intended.
8.6SPG會比較容易被找到,這是故意的。
- in 0.8.6, subcaliber penetration loss over distance was not nerfed
8.6次口徑彈的遠距離穿甲力損失沒有nerf。
- the way scouts were treated by MM on test server is the same as on the main
server (SS: players were complaining about battles, where one team had one
scout LT and the other had a heavy instead), the intended new LT balance
mechanism won’t return in any near patches
PT和正式伺服器上LT的分房法一樣(有玩家抱怨隊伍中LT的對面是一台HT),近幾次改版
不會引入LT的新平衡(應該是指每隊LT的數量)機制。
- if you have gold camo or emblems on Superpershing, if you sell it for gold,
you won’t recieve additional compensation, the price will still be the same
花在超潘永久迷彩/標語上的金幣無法回收
- WoT (PC) won’t recieve any console-style aim-assistant (SS: on console
games, to compensate for the relative clumsiness of the controller, games
tend to guide the aim reticle towards the target a bit)
PC版不會有任何像是家機手把的瞄準輔助機制
- when multiturret mechanism is implemented, it apparently won’t be possible
to upgrade the auxilliary turret, but the developers haven’t thought about
this yet really
多砲塔機制實施之後還不能升級副砲塔,不過開發組目前還沒認真思考這個問題
- FV4202 was changed the same way all other tanks were in 0.8.6 (SS: a player
was complaining about the fact it seems less accurate than it should be)
FV4202在8.6沒有任何差別待遇(某個玩家抱怨4202會歪砲)
- Chieftrain prototype will be 2nd British T10 medium, or a heavy, or replace
the FV4202? “When it comes, we’ll talk about that.”
酋長原型車(個人猜測是FV4201)會是TXMT、TXHT還是把4202取代掉?
「搞定之後才會公告」
(我自己的猜測是MT二線或是取代FV215B)
- general remodelling of all the ingame models is coming, it’s possible that
it will precede the researchable hull modules
模型的全面重製進行中,有可能會比可研究升級的車體模組還早。
- WoT might reach the graphic level presented in the “Xbox WoT” trailer in
5-7 years (so no, WoT on PC won’t look like that)
WoTPC可能會在5-7年之內得到等同於X盒版WOT的畫面水準
(拜託先把雙核優化弄一弄= =")
- shooting an unspotted target counts as if you spotted it, when it comes to
XP/credit calculation (eg. you get full amount)
打中沒有被點亮的敵車會拿到全額經驗和錢。
(誰問的,14 day RO ban pls)
- Object 430 and Object 430U in WoT? “No comment”
Obj.430和430U?「懶的回答」
- T-50-2 switch for another tank (MT-25) is still planned
T-50-2由MT-25取代的計劃還在規劃中
- according to SerB, “Klein Tiger” is made up (SS: this thing comes from
one server, dedicated to German vehicles, called Achtungpanzer. The server is
notorious for making stuff up, there are more mistakes there, not just this
one)
SerB表示「小虎式」是捏造的,SS表示這是個叫做「注意!戰車」的網站上的資訊,
這網站主要貼德國相關的資訊,同時因為常常捏造資訊和錯誤百出而惡名昭彰。
--
30 second countdown, someone types the master plan:
"All the noobs rush the hill and the rest def"
random guy: "What is def ?"
"You, rush the hill..."
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 36.231.128.149
推 r0930 :所以現在WOT不管主機效能多好還是比360的畫面爛喔? 06/15 02:02
推 Fron :今天打一場 我們2TD 對方7TD..然後輸了XD 06/15 02:04
→ Fron :對方7台TD都躲萬勿叢林裡 隊友又不佔點 硬要殺.. 06/15 02:04
→ Fron :一過去就被一堆TD猛炸XD 06/15 02:05
→ Fron :5-7年也太久 06/15 02:06
→ cklppt :快向105HEAT說掰掰了 幸好我M4/JUMBO新線快練完了 06/15 02:07
推 cklppt :畫面那邊是說要到Xbox WoT trailer"宣傳片"那樣程度 06/15 02:14
→ cklppt :的畫面 trailer的畫面不見得就是Xbox的真實遊戲效果 06/15 02:15
推 RedDux :要拼硬體桌機絕對電主機的 但是不是每個人都會用 06/15 02:36
→ RedDux :FULL HD 60吋大電視接電腦當螢幕啊XD 06/15 02:36
→ RedDux :主要是很多電腦螢幕其實規格都很亂 還有視訊線種類 06/15 02:36
→ RedDux :純比硬體電腦跟不能升級的主機比輕鬆獲勝 06/15 02:37
→ lsslss :60"解析還是只有1920*1080 跟尺寸根本無關... 06/15 02:38
→ RedDux :60"跟25"一樣FULL HD 爽度就會讓你覺得比較漂亮啊XD 06/15 02:39
→ RedDux :主要點還是大部分的人顯卡跟螢幕還有視訊線沒有配好 06/15 02:40
→ RedDux :看起來就是輸電視 06/15 02:40
→ lsslss :不 DT應用層面太多 不如遊戲器單純 跟螢幕關係不大 06/15 02:42
→ lsslss :而且DT不只是單純跑遊戲 背景同時還是在跑其他東西 06/15 02:42
推 Raelian :還有市場考量啊,PC玩家的硬體環境複雜且不可測得。 06/15 03:23
推 RedDux :也是 桌機應用層面太廣 不過個人實在太常遇到 推薦 06/15 03:38
→ RedDux :完螢幕以後還要做服務巡視訊線顯卡驅動這類問題 06/15 03:39
→ RedDux :不然都會被抱怨這台好爛 亂推薦之類的 06/15 03:39
→ lsslss :完全不懂硬體的人 只要推薦他們去買品牌電腦就好 06/15 03:41
→ lsslss :售後有問題 全交給廠商 06/15 03:41
推 TrueTears :SEA大概會晚RU多久上阿? 06/15 06:15
推 ccc73123 :話說測試服現在好像進不去 06/15 11:44