看板 Wargaming 關於我們 聯絡資訊
好消息先放,NA在整個8.6版(對,從更新當天到8.7為止)金消耗品半價。 其他先不說,自動滅火器可以多屯一點。 期末第一部分結束,晚上玩了一個多小時14場11勝。 12號的部分 - for now, different destructibility of objects (depending on whether they are hit by an AP or HE shell) is not planned 目前不打算讓不同的彈藥有不同的物體摧毀能力(例如說AP要兩發的房子可以用一發HE炸 平之類的) - in arty aim mode, the distance to target is measured as “the length of horizontal trajectory projection” 砲兵衛星模式下顯示的目標距離是拋物彈道的水平投影長 - apparently, there is an upcoming Russian law, that (under some circumstances) bans pro-gay propaganda (SS: at least that’s how I understood it, didn’t really bother with finding out more). In connection with that SerB states that it’s not their business to deal with clans, that have pro-gay names and tells players to sort this out with Support 近來俄國通過了反同志宣傳法案(之類的東西),SerB表示如果你的工會名稱很性別友善, 請自行連絡客服人員。 - the conditions for roaming won’t be disclosed for now 暫時不公布伺服器漫遊的條件 - the repair speed of a tank doesn’t depend on the number of the crew, but on the average crew repair skill (SS: in other words, tanks with 4 crewmembers with 100 percent repair skill don’t repair faster than tanks with 5 crewmembers and 100 percent repair skill) 維修速度和組員數無關,而取決於平均維修技巧(變動一下SS的例子:四個維修100% 會比5個維修90%還快) - armor thickness doesn’t directly affect the chance of crewmembers being knocked out by splash, only indirectly 裝甲厚度不直接影響組員被打趴的機率,而是間接影響 - wheeled armored vehicles won’t be added in forseeable future 不打算引入輪式載具 - no 4th equipment/consumable slot will be added 不會有第四個消耗品/裝備欄 (我論坑爹網自行開發出第四格的可能性?) - FCM50t profitability apparently won’t increase (“Profit will increase when you start playing better. You are not buying automatic earnings, but a possibility to earn in a successful game.”) FCM50T的賺錢系數不會調高(「你只要玩得好就賺得多,你買的不是印鈔機,而是給你 一個打好的時候賺大錢的機會」) - less played branches won’t get buffed apparently (SS: not sure with translation here, it can be interpreted in several ways) 冷門線不會被buff,但是SS不確定是否應該這樣解讀。 - SerB doesn’t understand, why Storm made the fact that the TD’s have reduced XP coefficient public, according to him, XP- and credit-making issues are not made public in general. SerB似乎不太了解為什麼Storm要公開TD有XP懲罰這件事情,因為他認為XP和錢的事情 一般而言不公開 - Q: “Dear SerB, a clan renamed itself to “Conscience of goddamn SerB”, will you report them?” A: “Why? That nick makes no sense anyway, I have no conscience.” 「親愛的SerB,有個工會改名叫做『他媽的SerB的良心』,你要處理嗎?」 「我幹嘛沒事找事,那個名稱又沒有任何意義,大家都知道我良心早就被狗咬走了。」 - Storm states that the increase of arty tier by 2 will somewhat compensate the increased XP gained by dealing damage with arties in 0.8.6 (這句其實有點看不懂,我猜是Storm表示SPG拉了兩階之後會損失原本低階打高階的 獎勵經驗,這些損失會以某種方式補回來) - more realistic ricochets (currently, the ricocheting shell can damage only the tank it ricocheted from) won’t happen anytime soon because the developers want to reduce the server load as much as possible 不打算增加可以從A車彈到B車上還打穿的跳彈機制,因為開發組想減輕伺服器負擔 - SerB states that new maps are comfortable enough to play on all types of vehicles SerB表示新地圖對各車種都很友善 (珠江?) - apparently, other less popular equipment, such as CO2 tanks and wet ammo rack will also be reworked like the spall liner was. The spall liner however was specifically reworked in connection with the artillery. 二氧化碳油箱和濕式彈藥架之類的冷門裝備可能會被重製,不過襯層之所以調這麼多是 刻意和SPG拉階連結的結果 - gold shells in general won’t be removed 基本上,不會拿掉金彈。 - it’s too early to talk about 112′s characteristícs, because it hasn’t been properly tested yet 目前討論112的特性還太早,因為還沒適當的測試。 (基本上NA forum的意見很一致:OP AS HELL) - dynamic characteristics of the tank (affected by crew and equipment) will be implemented 受組員、裝備影響的動態車體性能不會引入(?)。 - gun module damage won’t be disclosed 砲的模組破壞力不會公布。(之前說過,大約和口徑正比) - detailed collision model (with armor thickness etc.) will be implemented into the hangar, internal modules location indicator in hangar won’t be implemented however, specific values about what distance the vehicle is spotted on also won’t be implemented 未來會在車庫中公開車體的碰撞模組,也會一併給各處的裝甲厚度。 但是內部模組位置不會公開,車在哪個距離被發現也不公開。 - it’s possible the E-100 turret was moved more than necessary (and historical), Storm will investigate Storm會再確認他們是不是手滑把E100的砲塔搬得太前面了。 - current TD XP gain penalty does mean the TD crews level up slower TD的經驗賺比較慢,所以組員比較難練 - apparently, Soviet T-24 medium tank will appear in the game as a regular vehicle, part of another Soviet branch 蘇聯的T-24MT應該會放到另外一條線。 http://en.wikipedia.org/wiki/T-24_tank 18噸,45mm砲,裝甲20-8mm,5人,時速25kph,感覺毫無吸引力啊... 13號 Valter的blog因為某些原因關閉了,SS認為是WG在背後亂搞,順便婊了WGEU一頓。 - the angle for ricochet in WoT is 70 degrees, this actually applies for the bottom of the tank too 入射角70度必跳,即使打車底也一樣。 - KV-5 suffering too much with the 8.6 patch? “Don’t play KV-5〃 (Storm adds: It’s good for farming. When it comes to profitability, KV-5 is on second place compared to other T8 premium tanks. Storm also adds that which tank is on 1st place is secret, but it’s not T34) KV-5在8.6混不下去?「不爽不要玩」 (Storm表示KV-5是第二賺錢的T8金幣車,另外即使他故作神秘,所有人都知道最賺 的是哪台) - Charioteer (20pdr Cromwell) in WoT? “No comment on future branches” 戰車馭手式(20磅版本的克倫威爾)? 「不評論未來的科技線」(我沒理解錯誤的話就是WIDID) - Kanonendjagdpanzer in the game? “It doesn’t fit the branches. Otherwise, no comment.” JPZ4-5? 「不適合放到科技樹裡面,此外不予置評」。 (基本類似戰後設計的四驅加強版,真的不適合) - SerB on whether players should buy the new Chinese “112〃 premium tank: “ You want to buy? Buy it. You don’t? Then don’t. But there are no “pwn all” OP tanks in WoT and there won’t be any”. SerB回答玩家到底應不應該買112:想買就買,不想買沒人逼你,不過沒有那種OP到 可以殺翻全場的車,以後也不會有。 - next few patches will bring something “unusual” (possibly new maps, vehicles and game mechanics) 接下來的幾個更新會有一些特別的東西(SS猜測可能是地圖、新車或是新機制) - with the introduction of twin-linked guns and multiturret vehicles, Storm states it’s possible that both guns will be able to fire together at the same time Storm表示雙聯裝砲和多砲塔系統引入後應該可以同時射擊兩管砲 - according to Storm, the 25 percent RNG was made to make the game more realistic and more interesting Storm表示25%RNG是為了讓遊戲更真實更好玩 - in 8.6, enemy tank’s engine sound (SS: which players will be able to hear on 150m distance) won’t be heard, if the enemy vehicle isn’t spotted (SS: this is to prevent “camping and listening”) 8.6在目視接觸敵方戰車之前聽不到對方的引擎聲(為了防止有人龜起來當聽音器) - the gun of the same caliber has a stronger demasking effect on arty vehicles than on tanks and tank destroyers 以同口徑來說,SPG的砲減少的隱蔽值比戰車和TD更多 - on T-25/2 and Jackson turrets (SS: where one of the turrets is open-topped and the other is covered), the “roof” cover actually works well against arty HE shells, it counts as covered roof, so when an arty shell hits and “ slit” between the turret and the roof finds itself in a blast radius of the HE shell, the HE damage won’t pass thru it without any armor check at all. T25/2和M36的新砲塔上的頂部護板可以防護SPG的HE彈,當HE彈掉進砲塔和護板間的空隙 ,護板的厚度會加到HE的爆風計算中(可以減傷) - the APCR shells differ from AP shells in following parameters: shell velocity, shell penetration, normalisation and penetration loss over distance APCR與AP的不同處:砲彈速度、穿甲、轉正和穿甲衰減 - SerB earlier stated that the VK3601H konisch regular shells are actually historically subcaliber, they are marked (and treated) as “AP” for players not to be confused, eg. konish silver shells are not getting subcaliber-nerfed in 0.8.6 Konisch的銀彈在8.6不會被nerf轉正角度 - there are no plans to re-work KV-5 armor the way the Superpershing armor is getting reworked. Allegedly there are some different data about the radioman’ s miniturret thickness, but Storm doesn’t know about them 雖然說R2D2的裝甲好像有幾種不同的說法,但是不打算以超潘模式重做KV-5的裝甲數值 - it is (SS: very theoretically) possible (SS: or rather, not specifically excluded), that Jagdpanzer 38D (with L/70, but also with PAW 1000) and Krupp/Ardelt Waffentragers will be implemented as a part of some German branch (SS: In case you are wondering, Jagdpanzer 38D is a 38t (Hetzer) evolution and PAW 1000 is a German WW2 smooothbore gun, with penetration decent enough for tier 6-7). I wrote more on Jagdpanzer 38d and Waffentrager lines here, including pictures. 理論上有可能把Jpz.38D(不管是裝75mmL70還是100mm PAW1000)和Krupp/Ardelt製造的 反戰車砲平台放進某些德國線。 延伸閱讀 http://ftr-wot.blogspot.cz/2013/03/devil-wears-praga-38t-praga-td-proposal.html - the amount of credits you get from the battle does depend on whether you win or lose, this goes for premium vehicles too 勝敗會影響賺多賺少,金幣車也一樣 - the fact France got late post-war camo does not mean Germany will get a Bunderswehr camo, because Germans have no problems with the amount of camo patters available for implementing. 法國有戰後迷彩不代表德國會有聯邦國防軍迷彩,因為德國的二戰迷彩夠用 - it’s possible some older models have small issues with gun barrel sizes (old M4 was mentioned), this will be corrected during the re-work of all models, which is scheduled at some point 舊戰車模型(例如說M4)的砲管尺寸好像有點錯誤,以後會全部一次改正。 -- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.143.87
forever9801 :SerB的良心w 06/18 01:58
r0930 :新地圖應該是冬季韓國那張吧 所以最賺是哪台? 06/18 02:02
r0930 :122想買 雖然我還沒走中國線... 06/18 02:03
blakespring :T34吧 雖然字面上是否認 但應該是雙關 06/18 02:06
Pegasus99 :我絕對不會承認是T34的!←像這樣? 06/18 02:08
hemisofia :等等 確定自動滅火器8.6的價格了嗎?我還不知道要買多 06/18 02:24
hemisofia :還是買空啊 快點來位老師帶我上天堂~ 06/18 02:24
shisa :是沒賣的那台59啦. 06/18 02:40
hitlerx :最賺的不是下架但是送很大天天送的Type-59嗎? o_o? 06/18 02:43
Kain123 :T59無誤 06/18 02:44
t0042380 :五九式...CN服都快變五九世界了 06/18 03:18
condition0 :CN服只有三種車 TYPE-59 TYPE-59 還有TYPE-59 06/18 03:19
forever9801 :我其實好奇到底是怎樣才能搞得全伺服器都type-59...y 06/18 06:36
batterykugua:SerB他媽的良心在哪wwww 06/18 07:56
Fron :大陸那邊另一個是大家都要說自己愛國 所以買59吧.. 06/18 11:29
Fron :可以來買大量自動滅火器了 06/18 11:29
g3sg1 :原來我有的兩台金車是賺錢榜1 2 名阿 06/18 11:51