作者sunshinefish (羽織)
看板WoT
標題[情報] 8/11 Q&A
時間Sun Aug 11 20:59:50 2013
原文網址:
http://ftr.wot-news.com/2013/08/11/11-8-2013/#more-1637
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- 8.8 will bring an interesting feature: players, who lose the battle, but
get one of the medals or achievements in the game (you know, sniper, steel
wall and all those others) will get the same amout of credits and XP, as if
he won!
8.8會有個有趣的特色:
輸掉但是有拿到牌的玩家(Sniper,Steel wall 等等的)拿到的錢和經驗會跟他贏了一
樣多。
(算是鼓勵吧)
- according to The_Chieftain, there might be a second Stalin-style “affair”
incoming next week:
Q: “The whole Stalin rage came from one incident, raged for a few days, got
largely doused by three days of free premium account and unless somehow
rekindled (and WG would have to be braindead to poke in this again), it’s
not going to reappear on any large scale.”
A: “Yeah, about that…. I think they’re going to poke again next week.”
根據 The_Chieftain 所說,下禮拜可能會有個跟史達林標語類似的狀況發生:
Q: "對於持續了幾天對於史達林標語的憤怒,給了三天 P 帳 之後好像就沒甚麼聲音了
,除非有發生甚麼大問題不然應該不會再發生了吧(不然 WG 淌這渾水快要搞到腦羞了。
)"
A: "恩...不過我想他們下禮拜可能又要再搞一次了。"
(看不太懂,所以是又有甚麼可以拿嗎?)
- at this moment (with the exception of E-100 and KV-2), the alpha damage
limit for heavy tanks is 490, there are other heavy tanks that could pass
this limit tho, such as the IS-7 with BL-10
目前除了 E-100 和 KV-2 以外,重坦的均傷上限是 490。不過有可能會有超過這個限
制的情形,像是裝 BL-10 的 IS-7。
(...那不就變有砲塔的 TD)
- if you want a tank implemented into the game that Wargaming doesn’t
consider necessery but you want it, you’ll have to gather 300 thousand
signatures
如果你一定要把一輛 WG 覺得不必要放到遊戲裡面的車放進去,你必須得到 30 萬人的
連署。
(簡而言之就是別想了)
- for captured tanks, it will be possible to use crews of other nations, than
the one the tank was made by (SS: by this, “German crews in captured T-34〃
is meant, not French or other crews, I suspect)
擄獲的車輛可能可以用除了製造國以外的其他國家成員。
(SS: 像是德軍擄獲的 T-34 可以裝德國組員而不是法國或其他國家的組員)
(B2之類的不就是這樣嗎? 不知道問這個有甚麼意義。)
- the mods that change the messages (SS: for example “reloading done in 18
seconds”) are not banned, as they offer the players no advantage
使用改變訊息的MOD不會被鎖(SS: 像是 "還要裝填18秒"之類的),因為它們沒給玩家任
何優勢。
- VK4502P is doing fine statistically
從統計數字上看來 VK4502P 沒甚麼大問題。
- gold returns will happen only when the premium tank is strongly changed,
but SerB states that according to the EULA, WG might not compensate anything
and simply make changes just so
只有在金幣車做大改的時候會退金幣,不過 SerB 表示根據 EULA(最終用戶許可協議)
, WG 也有可能甚麼補償都不做就直接改了。
(所以超潘到時候會退金幣嗎...?)
- it’s possible players will be able to choose their preferred color
correction filter for the maps (SS: as in, currently some people are
complaining that for example the Port map is “blue tinted”, this would
allow to disable the tint)
玩家有可能可以選擇地圖繪製的時候要偏向甚麼顏色。
(SS: 有的玩家嫌 Port 太偏藍了,這個功能可以消除偏藍色調的問題。)
- there will be a global re-work of the camo system, but not soon. Tall grass
however will most likely not give any camo bonus.
隱蔽系統最近不會整個重做。之後躲在高雜草的後面很可能不會有任何隱蔽加成。
(...那只剩下樹叢可以躲了嗎?)
- the option, that was available in 0.7.2 test to – if only one module or
one crewmember is damaged/dead – to fix them with just one button (not two)
won’t return, because players were confused by it
7.2 版中 用單鍵修復模組/單鍵救成員的功能不會重新放進遊戲裡面,因為玩家會搞混
。
- the preferential MM for newly unlocked vehicles lasts for cca 10 battles on
high tier and for 3-5 on lower tiers
高階白板車的分房保護只有10場,低階只有三到五場。
- the Tundra map is 1x1km big
新地圖 Tundra 有一平方公里大。
- Capture the Flag mode is not planned apparently
搶旗模式目前還沒有打算做。
- apparently, test 8.8 is not far
8.8 測試很快就會開始了。
- Object 140 did not have an autoloader, but it had a shell ejection system,
which might be implemented at some point
Obj. 140 沒有自動裝填機,不過它有拋殼系統,某個時間點可能會做進去。
- Panthers will lose the unhistorical engines, but that apparently doesn’t
apply to French Maybach engines apparently – these will be removed only “if
necessery”
豹式會失去不符合史實的引擎,但是除非必要,法國製的 Maybach 引擎不會移除。
- Type 59 was not removed from the game, because “it was not needed”
五九式沒有從遊戲裡面拔掉,因為沒必要。
- tank textures modifiable by players (officially, not by mods) won’t be
added, because the traffic from such changed would be very high and because
such as system would have to be newly developed
官方支援的坦克貼圖修改(而不是MOD)不會加進來,因為這樣系統得整個重做。
- maps are not modelled after real places of battles, because real
battlefields are “balanced” for combined arms warfare and not for a tank
game
遊戲地圖不是以參考某個現實地點做的。
因為現實的戰場是給多兵種聯合戰鬥用的,而不是單給戰車打戰車戰。
- Foch 155 frontal armor too weak? “How terrible…”
"Foch 155 前裝甲太薄?"
"好貼蘿蔔..."
- removed unhistorical engines from the Panthers will not be compensated by
free XP
移除豹式非史實引擎的同時不會給自由經驗當作補償。
- apparently, the differences between the same turret (side armor 80/82mm) on
various Porsche vehicle are fine
很明顯的各種保時捷車種上的同一個砲塔差異(側裝甲 80mm 跟 82mm)沒甚麼問題。
(不確定在說那些車)
- the amount of vehicles of certain type present in garages is taken into
account only in complicated balancing cases, such as the arty change
車庫裡頭顯示的單一車種數量只有在大改的時候才會動,像是更動了自走砲的時候。
(不太明白這是在回答甚麼問題)
- the “damaged armor” mechanism (SS: armor, that was penetrated, is easier
to penetrate again) is technically possible, won’t be implemented, as it
would confuse the players
"被穿透的裝甲會比較容易再被穿一次" 的功能技術上可行,但是不會做,因為玩家會
被搞混。
- tank getting bogged down on soft grounds (mud) won’t be implemented
車輛會陷在軟地中(像是泥巴)的功能不會實作。
(做了我想鼠式可能到處都會卡住吧...?)
- all the tank shells in the game travel the same maximum distance (700m or
so), arty shells travel 1400m maximum distance
遊戲中所有的砲彈最遠射程是一樣的(700m),自走砲的可以到 1400m。
- stronger engine for KV220, which was confirmed in early 2012 or so, won’t
be implemented, because Storm was against it
2012年曾說要幫 KV220 加更強力的引擎,但是因為Storm反對所以不會做。
- second birdge on Pearl River map won’t be changed so tanks can pass on it
珠江的第二座橋不會更動,車輛可以通過它。
(應該是指地圖上面靠近水車的橋)
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完
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