看板 Wargaming 關於我們 聯絡資訊
原文網址: http://ftr.wot-news.com/2013/08/14/14-8-2013/#more-1697 = - Storm states that SU-152 in elite state is properly balanced Storm 指出菁英狀態的 SU-152(我想他是指配件全研發的狀態)有做適當的平衡。 - there will also be an ingame event discount indicator (SS: as in “These tanks, items, services are currently in discount…”) 遊戲裡面也會有特價品告示(SS: 像是"這些車輛、物品、服務目前在特價中...") - Q: “What is the future of arty?” A: “Happy future awaits her” Q: "自走砲的未來如何?" A: "光明的未來正等著她" - Storm admits that the frontal IS-4 armor slope (61 degrees) is not correct in game, it differs by a few degrees, it will be fixed in the future Storm 承認 IS-4 前裝甲的 61 度斜面在遊戲中並不正確,差了幾度,未來會修正。 - it’s “too early” for 2nd German TD line questions 要問德國第二條 TD 線的問題還太早。 - SerB on winrate/average battle damage relationship: “When chasing after damage, many such “chasers” forget, that a half-dead tank with 1 hitpoint is one extra gun on the enemy team. As a result, half-dead tanks are not being finished off, they keep on shooting, which causes average damage per battle not to drop, but the team still loses.” SerB 說明勝率和平均戰鬥傷害之間的關係: "很多人過於追求傷害,這些人根本就忘了你留著一個半死不活的敵人在場上就是讓自 己多面對一門砲。 留著這些沒被擊毀的目標在場上繼續製造傷害,最後的結果就是均傷沒甚麼掉,可是 你的隊伍輸了。" - according to SerB, 113 is not popular, because it’s quite similiar to the IS-7, but almost everyone has IS-7 and therefore people have no need to level up a similiar tank 根據 SerB 所說, 113 並不熱門,因為它跟 IS-7 很像,而且很多人有 IS-7,所以大 家不想把一輛類似的車子練出來。 - the smoke (earlier very thick) was reworked to improve FPS 煙霧效果為了增進遊戲 FPS 有調整過(之前的很濃) - no plans for now to remove the company point limits 目前沒有計畫要移除戰車連的點數限制。 - there will be no option to remove the side armor (the plate covering the tracks) from Maus or E-100, it would be unhistorical 不會有移除鼠式或 E-100 側裝甲的選項(履帶側裙),移了就不符合史實了。 - French new branches: “when it’s done it’s done” (SS: 2014) 法國新支線: "WIDID" (SS: 2014) - no plans to allow more symbols in nicknames 沒計畫允許 ID 裡面帶更多的符號字元 - player statistics have very low development priority “because the game is about tank battles, not about statistics” 顯示玩家統計數據的開發優先度很低,因為"這是一場戰車遊戲",跟統計數據沒甚麼關 係 - the sound of gears shifting (transmission is still planned), it’s possible more exhaust smoke will return when the engine is working under high load 有計畫做換檔的聲音(有在計畫做傳動系統),引擎負載高的時候有可能會排出更多的煙 。 - French heavy branch without autoloaders? “Possible, but not guaranteed” 沒有裝填機的法國重坦? "有可能,但是不保證會有" - more clan functions within the game? “When it’s done it’s done” 遊戲裡面加入更多的公會功能? "WIDID" - Q: “A kill should be awarded to the player, that did most of the damage, not the one who finished a 1hp tank!” A: “Injustice!!!111〃 Q: "計算擊殺的時候應該給造成最多傷害的玩家而不是最後收尾的那個人吧!" A: "真是不公平啊!!!!!!" - press accounts are issued temporarily to journalists in order for them to write about the game, after some time they are cancelled 採訪帳號只會暫時發給記者讓他們寫些東西,過了段時間就沒用了。 - ramming mechanism won’t be made more detailed 碰撞機制不會做的更精細。 - Zlobny doesn’t deal with the MM mechanism, he only balances tanks Zlobny 不搞分房機制的事,他只做車輛的平衡 - currently, 8.8 is being tested internally for bugs 目前 8.8 在做內部測試除錯中。 - Storm on MM: “At this moment, there are some problems with the matchmaker, which cause it to sometimes disregard some MM rules. It’s connected with high server loads. We know about the problems and they will be fixed in next patch” Storm 對分房的看法: "目前這個時間點分房有點問題,有時候會忽略一些分房的機制,這個問題跟伺服器負 載量大有關,下個更新會修正" - Havok won’t influence the movement (pushing) of various objects, such as cars, trams etc. – this is a serverside physics issue Havok 不會影響推動不同物件的行為,像是車輛跟路面電車之類的 - 這些是伺服器端 物理計算的事 - Hotchkiss H38 (“Micromaus”) won’t get better MM spread or lower MM weight, it’s doing fine Hotchkiss H38 ("小老鼠") 不會有分房保護或是降低分房權重,目前表現良好。 - the whole new German TD branch will be open-topped 整個新德軍 TD 線都會是敞篷車 - historical battles Tiger will use 88mm L/56 喵式在歷史戰役模式中會使用 88mm L/56 - it’s possible Dickermax will be in historical battles D. Max有可能會放進歷史戰役模式中 - smoke shells for arty: it’s possible, but it won’t be implemented because of both client and serverside problems 自走砲打煙霧彈: "有可能,不過因為伺服端與客戶端的問題所以不會做" - active armor won’t be implemented 動態裝甲不會實作(?) - the fact that lately all the maps have mountaineous landscape is a coincidence 每張新地圖都有山岳地形是個巧合 - Havok physics will come in one of the upcoming patches Havok 物理引擎會在未來的某個更新出現 - M26 Pershing is “mass-produced” enough to appear in historical battles, its class won’t be changed based on the era (SS: M26 was really a medium, but historically was designated as heavy tank for morale reasons), it might appear in 1945 and in Korea M26 潘星有被"大量生產"到足夠被放進歷史戰役模式中,車輛的種類會以當年的設定為 準而不會改變(SS: M26 真的是輛中坦,只是歷史上為了激勵軍心所以說他是重坦),可能 會出現在1945年的韓國戰場上。 - apparently, so far only one half of British and Chinese vehicles have been implemented 很明顯的目前英國線跟中國線都只有做一半 - 3rd US medium branch still planned 會計劃做第三條美國中坦線 - the influence of crew skill is linear (unlike the XP needed to level crew skill up), eg. the difference between 80 and 90 skill crew is the same as between 90 and 100 skill. 和技能升級所需要的經驗不一樣,技能升級帶來的效果是線性的。80% 和 90% 組員之 間的差異與 90% 和 100% 組員之間的差異是一樣的 = 完 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.21.164
condition0 :今天的QA沒什麼亮點 08/15 01:00
tomwei34 :敞篷車XD 08/15 01:03
cercloud :不能先來台英國8階金車嗎? 08/15 01:03
batterykugua:active armor?這啥? 只有聽過reactive armor 08/15 01:05
batterykugua:潘星那段最後是1945"和韓戰"的樣子 08/15 01:07
rayster :非關正義!!!!(? 08/15 01:08
iohan :"目前這個時間點分房有點問題" 有問題有問題有問題 08/15 01:11
iohan :8.7後分房良好??? 吃大便吧 08/15 01:11
RedDux :不能用符號就不能創煞氣ID了 Q Q 08/15 01:20
RedDux :★↖一CRAZY一DEMON一↘★ 08/15 01:22
EddieWongF14:另一條美國中坦線? 都是原型車? 08/15 01:57
idiotxd :繼"好貼蘿蔔"後 又有一句新的了... 08/15 02:07
larailing :打煙霧彈是甚麼? 類似戰車排煙這樣? 08/15 03:56
lsslss :遞 active armor 影片 http://youtu.be/YpmcmKwWzYo 08/15 06:38
lsslss :偵測一定範圍內的可疑威脅物然後在可疑威脅物攻擊到 08/15 06:41
lsslss :坦克前發射攔截性武器提早引爆/摧毀可疑威脅物 08/15 06:42
lsslss :跟反應裝甲的被動防禦不同 所以才稱為主動裝甲 08/15 06:43
CableCore :主動裝甲根本是現代才有的東西 08/15 09:27
CableCore :這問題就像問說wot會不會出M1和豹二一樣 08/15 09:28