看板 Wargaming 關於我們 聯絡資訊
原文網址: http://ftr.wot-news.com/2013/08/31/31-8-2013/ = - when the turret of the IS-7 rotates sideways from the hull and its silhouette overlaps the hull itself, it’s actually possible to shoot the bottom of the turret, if your tank is significantly lower than the IS-7 itself. The bottom of the turret is 20mm thick 若你的車比 IS-7 還要矮, IS-7 砲塔轉向側邊使得砲塔輪廓與車身切齊的時候可以打 砲塔底部,砲塔底部只有 20mm 厚 - there are plans for more crew perks – it will happen in WoWp much sooner than in WoT 有計畫做更多組員歷練,WoWp 的組員歷練會比 WoT 的先做 - SerB on linear XP requirement for crew skills in WoWp: “Linear system was implemented as an experiment. It is easier to understand than the exponential one, despite the average effective skill when levelling up being 75 percent (compared to exponential system’s 87 percent). The total XP cost of levelling the crew skills up is the same as in the exponential system” SerB 回答為何 WoWp 裡組員技能成長所需的經驗為線性: "線性系統目前在實驗中,它 比指數型的容易了解。技能效果在線性 75% 時約等於指數型顯示為 87%的效益,兩者所 需要的經驗是一樣多的" - the average battle time in WoT is 7 minutes, for WoWp it’s 3-4 minutes. The WoWp battles are more dynamical and the developers consider these numbers okay WoT 平均每場戰鬥要花 7 分鐘, WoWp 為 3-4 分,因為 WoWp 的戰鬥比較動態。開發 組認為這些數據很 OK - SerB states that it is possible to put the T15E2M2 on the Superpershing and it’s also possible to remove it from the regular tank SerB 表示可能將 T15E2M2 放到超潘上並且把普通車輛上的 T15E2M2 移除 - premium account is now common for WoWp and WoT and it will work for both 加值帳號目前可於 WoWp 和 WoT 間通用 - SerB states that the rewards for player skill improvement are the credits and XP and that’s normal (SS: as in: no extra rewards for steady rating improvement will be offered) SerB 表示玩家技術提升所得到的獎勵是銀幣和經驗。(SS: 排名穩定增加不會有額外的 獎勵) - SerB has nothing to do with World of Tanks Assistent (done by a different group) SerB 與 World of Tanks Assistent 無關 (那是別的小組做的) - SerB states that the current bushes are “standard technology” – if they were all modelled in 3D completely, it would require the players to have much stronger computers SerB 表示目前的樹叢是用 "標準的作法" 做的(簡易模型 + 材質貼圖),如果把它們做 成完整的 3D 模型玩家會需要用更強力的電腦才跑得動 - shooting a gun actually forces a visibility check outside of regular visibility check cycles (SS: for details on visibility mechanism, check wotwiki) 射擊時會使得能見度檢查重算一次,即便目前正在兩次檢查的空檔中 (SS: 能見度的機 制請見 WoTwiki) - the future of the “180pen Pershing gun” is “in doubt” 目前不確定 "180 穿深的 Pershing 砲" 未來會怎麼樣 - the 170 pen on T15 gun is historical, it’s calculated according to Soviet methodology of penetration, in which it really is 170 pen T15 上的 170 穿深砲是史實的,根據蘇聯計算穿深的方法,的確是 170 穿深。 - there is a rumor going around RU forums that because of the gold inflation, all the future new premium tanks will be sold via gift shop. This rumor is false. 俄服論壇上有個傳聞說因為金幣通貨膨脹的關係,未來所有新的金幣車都只能從禮品店 購買。這個傳言是假的。 - SerB feels “indifferent” towards possible Superpershing penetration buff SerB 對於超潘可能 buff 穿深的感覺: "無所謂" = 完 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.19.163
jimmy8343 :金幣通貨膨脹... 09/01 00:25
korsg :IS-7已經夠衰的了,還把弱點公開幹嘛XDD 09/01 00:27
airasuka :蘇聯的計算方式..... = = 09/01 00:34
zmcef :T15是哪台啊? 09/01 00:44
tomwei34 :T15應該是指美國的T15砲(有請強者驗證) 09/01 01:01
tomwei34 :那管90mm的T15系列砲 09/01 01:06
zmcef :所以是要從180nerf到170嗎? 09/01 01:09
tomwei34 :看QA的說法可能是要把潘興跟M46巴噸的給拔了只給超潘 09/01 01:13
Pegasus99 :這樣潘興就囧了 要退化成170喔? 09/01 01:15
tomwei34 :潘興拔了後如果沒給T15E1會退化成160mm... 09/01 01:18
Fewer :現在是怎樣 搞平衡大NERF嗎 跟BZ越來越像了 09/01 01:21
JOHNJJ :若你的車比 IS-7 還要矮 哪台阿 09/01 01:55
blakespring :真的可以狠下心賣了 09/01 01:58
lsslss :ELC? 09/01 02:02
korsg :E-25 YA~ 09/01 02:03
Dreambrocken:IS-7已經夠慘了... 有必要拖起來鞭屍嗎 09/01 07:38
et134226 :IS7真衰小 09/01 10:39
fireunicorn :is7真的慘到有剩~XDD 09/01 10:41
Dreambrocken:要比-7還低的車,大概只有小蟑螂系列的車才能吧 09/01 11:44
qwe753951 :ELC和E-25正常來說都遇不到is-7 09/01 14:33
sunshinefish:IS-7在高處 你在低處 也可以這樣打? 09/01 15:18
Dreambrocken:-7表示: 矮子何苦為難矮子 .... 09/01 18:38