作者hsinhanchu (hsinhanchu)
看板WoT
標題[情報] 9/19 Q&A + Storm Q&A
時間Fri Sep 20 01:10:16 2013
百夫長7畢業啦,找時間準備轉上4202了。
=
Regular Q&A:
- limited MM for M6A2E1? “Don’t play M6A2E1〃 (SS: no, it won’t get
limited MM)
超級M6沒有保護分房?
「不爽不要玩」
- in one of the WG streams, Viktor Kisly stated that when the suspension gets
yellow, the tank agility (dynamic) is reduced. SerB states that this is not
true and that V.Kisly simply didn’t know the mechanics in details, as he is
the director of the entire company, while SerB leads the game mechanics
development
在某次WG實況直播中大老闆Viktor Kisly說履帶被打黃會減低機動力,SerB表示這個敘述
是錯的,而大老闆管的是整間公司的營運,不是遊戲機制設計,所以搞不清楚狀況是正常
的。
- SerB states that E-100 shells can ricochet from Batchat, despite the fact
the 3-caliber (SS: caliber of gun 3 times bigger than the nominal armor means
no ricochets) rule is still valid
SerB表示即使有三倍口徑規則(口徑比裝甲厚度大三倍以上基本不會跳彈),E-100的砲彈
還是有可能被Bat.25t彈掉。
- Q: “Why does a tank with a gun similiar to Tetrarch appear on tier 4?” A:
“Because of complex of characteristics, that is not reduced to penetration
only”
「為什麼有台戰車裝著和tetrarch差不多的砲卻是四階車?」(B1?)
「因為整體性能考量,整體性能並不是只有主砲穿深而已」
- Object 140 will stay on its place (as being unlockable from T-54), as its
direct predecessor was the Object 139, which is one of the ingame T-54
configurations
Obj.140會保持科技樹上的位置(可以由T-54研發),因為140是139的後繼者,而遊戲中T-54
的性能也包含Obj.139
(一個小常識,WOT中的戰車和現實世界並不是一比一的對照關係,而是代表基於同一個設
計血統的一組車輛。例如T29就包含了現實世界中的T29、T29E1、T29E3;IS包含IS和IS-2)
- SerB states that several hundred thousand people actually read forums, so
that’s like 1 percent of all players
SerB表示大約有幾十萬玩家會看論壇,也就是總玩家的1%左右。
- the WoWp release will not happen on 26th of September apparently, as there
are issues with the integration of WoWp and WoT accounts
WoWP不會於9月26號正式上路,因為帳號整合有些問題。
- gunpowder quality (SS: for example the fact the Germans had gunpowder
generating less smoke) will not be taken into account (SerB stated that he
hasn’t found any real proof that German gunpowder generated less smoke, he
states that it’s possible that American authors write that because American
gunpowder created too much smoke and not vice versa)
發射藥品質(例如說一般認為德國發射藥產生的煙霧比較少)不會被列入遊戲考量中。
SerB表示他沒有找到證據證明德國發射藥真的產生比較少煙霧,反而可能是美國發射藥
產生太多煙,所以美國人寫作時才會敘述德國發射藥的煙比較少。
- Q: “When will the developers start answering the player questions live via
chat?” A: “When you double the amount of hours a day has”
「什麼時候開發人員才會在線上即時回答玩家的問題?」
「等一天有四十八小時再來吧。」
- SerB states that because the STB1 has some sort of loading assistant, it’s
completely possible its 105mm rate of fire will actually be better than the
ROF of other tier 10 meds
SerB表示因為STB-1有某種輔助裝填機制,它的L7主砲射速很可能是同階車最快的。
(7秒一發之類的?)
- Japanese voicovers will most likely come with the Japanese patch
日文語音應該會和日本車同時引入
- SerB states that the final number of the nations in World of Tanks is 8
(SS: EU counts as one)
SerB表示WoT最終會有八個國家(英法德美蘇中日歐)
- no special medal for courageous resistance is apparently planned
不打算為了「英勇的抵抗行為」設計新獎章。
- so far, WG has not found a way for clanless players to participate in
clanwars, that wouldn’t become a source of exploits for clan players. If
they do, they will let us know. Mercenaries are scrapped.
目前WG沒有開發出讓無公會玩家打公會戰的機制(一定有公會利用這種機制作弊),
總之有新消息會再公布,之前的傭兵計畫已經廢棄了。
- the list of buffed tanks in 0.8.9 will come in 0.8.9 patchnotes
8.9被buff的車種列表會和改版公告一起發。
- if a premium tank has too low winrate, it’s possible it gets buffed, but
only in certain boundaries
如果金幣車勝率過低可能會buff,但是是有限度的。
- RU251 this year? “When it’s done it’s done”
RU251 WIDID(前兩天說WG正在測量正確尺寸)
- there is a possibility of M41 Walker Bulldog appearing in the game (SS: it
will almost certainly be a tier 6-7 American light tank)
- it’s not sure when the Japanese tanks come (either this or the beginning
of next year)
不確定日本線會是今年還是明年初。
- it’s possible that the Great Wall Chinese map will come for EU/RU/US
servers too
CN服的長城地圖可能會引入其他伺服器。
===
以下是Storm和其他開發人員的回答
- according to Storm, statistically the Mountain pass encounter is doing fine
(a lot of people are complaining about it)
Storm表示就數據來說,mountain pass的encounter表現OK(即使一堆玩家在抱怨)
(我自己是覺得挺好玩的...)
- Storm states that while the big maps are “in the future”, he is warning
players from wanting such maps too much, as their gameplay is “very specific
”, this is one of the reasons, why their development is not pushed that hard
Storm表示大地圖的確在開發項目中,但是也警告玩家不用太期待,因為這些地圖的玩法
會「非常的特別」,而這也是開發速度並不快的一個原因。
- Storm states that the city maps have the size they have because if made
bigger, the game would turn into “hide and seek” on them.
Storm表示城市地圖的尺寸比較小是因為不想讓玩家在大城市地圖中玩捉迷藏。
- patch 9.0 will bring “lighting correction” (apparently the possibility to
turn off for example the blue “tint” of the Port map), something like this
will be possible for ALL the maps (players who will want more gloomy maps
will be able to select darker filters, while those wanting brighter colors
will be able to select that too)
9.0會有「打光校正」功能,例如說port的藍光可能可以關掉。類似功能可能會適用於所有
地圖,玩家可以依照自己想要的效果選擇光度。
- the physics will be tweaked so that stone fences don’t slow tanks as much
as they do now. Currently, for physics the collision model of the hull is
simply a box and when the edge of the box touches the obstacle, speed is
strongly reduced. The box will get a “bottom part”, which will make passing
obstacles easier.
物理系統會修正,以減少石牆對戰車速度的影響。目前的物理碰撞模組中,戰車車體是個
盒狀結構,當邊緣碰觸到障礙物的時候會嚴重減速,未來會幫這個盒狀結構追加一個底部
,讓跨越障礙物較為簡單。
- there will be one more Asian map: a Japanese one
會追加一張日本地圖
- the option for players to disable one map of their choosing are still
planned
還是有考慮讓玩家選擇不想玩的地圖。
(另一次MM災難...)
- mist (smoke) was implemented to make maps prettier
為了讓地圖更漂亮,會引入煙/霧。
- only roughly 50 percent of all users are using the improved graphics, the
rest is running on the old render
大約50%的玩家採用高畫質,剩下的玩家則選擇舊版渲染效果。
- currently, WG is working on correct color and lighting display, there will
be results for that in 9.0
目前WG在正確的顏色與照明顯示上工作中,成果會在9.0引入
And the answers under one older post:
- the IS-3 and Panzer V/IV model changes are not a part of the “global
remodelling” planned for next year, they are simply bug fixes
IS-3和Pz.V/IV的模型改變並不是戰車整體模型重製計畫的一環,只是修正做錯的地方。
- several vehicles for the global remodelling are already done
有幾台車的整體模型重製已經完工了。
- there are plans for more tanks customization
有計畫讓玩家進一步設定戰車外觀。
- not only the quality of tank models will improve (SS: quality of objects
too)
戰車之外,物體的模型也會改進
- apparently, Foch and T57 Heavy will not be nerfed in 8.9
F155和T57HT在8.9暫時不會被動刀。
- in 8.9, cca 15 tier 1-5 vehicles will be buffed
8.9大約有15台T1-T5會被buff。
And Japanese tank answers from Cannoneer (tank developer):
Cannoneer回答關於日本戰車
- STB1 will have the L7A1 gun (SS: it will have lower penetration though,
because of some of it specifics – 257 was it?)
STB-1會有L7A1主砲
(依照Kankou之前寫過的一些內容,日本版L7的穿甲可能會比原廠略低,原因是砲管是日本
國造品,順便一提,彈藥似乎是用英國皇家兵工廠的原廠產品。SS猜257,相對於原廠的
268。
目前用L7的車種:Cent.7、FV4202、Leo PTA、Leopard1、M48、E-50M)
- the STB1 mantlet will be 195mm, turret front 120mm, turret sides cca 110mm,
the hull front will be 80mm under 65 degrees
ATB-1的砲盾厚度是195mm,砲塔正面120mm,側面約110mm,車體正面80mm傾斜65度。
- on STA1: “STA on tier 9? Originally we thought it has a depression of -15
and that the longer hull (7 roadwheels instead of 6) will allow to mount some
bigger gun. But later we discovered that STA1 lost to STA2 in trials and
further development continued from STA2. And yes, the depression was -7〃
對STA-1的評論:我們原本以為七對路輪的車身可以搭載更強力的火砲,不過後來我們
發現STA-1在試驗中輸給STA-2,而後面的設計是基於STA-2發展的。另外沒錯,俯角是
7度。
- on why STA1 is correctly on tier 8: “Historically yes, to put serial Type
61 before its prototype STA1 makes no sense”
STA-1為什麼不在T8?
「我們必須承認把試驗車STA放到它的量產型61式後面的確沒什麼道理。」
- apparently the STA and Type 61 positions might be still switched (compared
to the published tree)
STA和61式的位置還是有可能會對換。
- Japanese tier 8 top gun penetration will be around 210-220mm
日本T8MT的頂砲大約會有210-220穿甲。
(如果我沒猜錯,遊戲中的61式會包含某種61改計畫,因為61式上面的90mm戰車砲基本上
就是90mm M3改良型的授權生產版,以遊戲中最多給個181pen就不錯了,要拉到210-220,
代表應該是升級到DCA45/20pdr等級的主砲。)
Overlord on his blog:
- Overlord on network issues: “We are investigating network issues. They can
be triggered by a lot of things, however there is a non-zero possibility that
this is related to the update itself.” and “We are investigating this”
Overlord表示WG已經在研究連線問題,影響連線的因素很多,但是改版本身導致連線出問
題的可能性不為零。
- tracking draws as defeats apparently is a tool to promote active gameplay
把平手視同戰敗是為了鼓勵玩家玩得更積極。
--
Wild Player: "MM keeps kicking me in my fricking balls"
My friend : "SerB:' Don't grow balls.' "
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 59.115.100.191
推 Clavius :感謝翻譯XD 09/20 01:17
→ batterykugua:Q&A:我吃書了 我又吐出來了~ 09/20 01:18
→ qoopichu :那三倍口徑講爽的啊... 09/20 01:23
→ Alex21 :我猜只是不會強制彈掉 09/20 01:26
→ Alex21 :角度跟裝甲厚度還是要照算。 09/20 01:26
→ scythe5433 :日本線聽起來很軟 09/20 01:28
推 forever9801 :batchat正面有60mm 還是有機會彈掉150砲啦 09/20 01:31
推 Coma :如果有辦法BAN圖的話,我一定第一個BAN掉三橋圖= = 09/20 02:05
推 colin1120 :靠 煙霧量的多跟少本來就是個比較出來的東西 09/20 02:07
→ colin1120 :在那邊說沒有差 我你個OOXX 09/20 02:08
推 Coma :怎麼能說德國好呢對不對~~~~~~ 09/20 02:10
推 r0930 :三橋圖+1 redshire順便 09/20 02:11
推 colin1120 :除了三橋圖之外 我還會想BAN Mines 09/20 02:16
→ colin1120 :我不想在一個中坦能搶不搶1、2號線跟山 硬車不走8、9 09/20 02:17
→ colin1120 :號線也不幫忙清1、2號線的鳥地方玩Mines 09/20 02:17
→ Fewer :mines真的很吃隊友XD 09/20 02:24
→ qoopichu :會覺得redshire龜的話不妨參考一下proscout的眼位 09/20 02:27
→ Clavius :三橋圖TD出生點的一個草叢很神奇,我在這裡站了12多 09/20 02:42
→ Clavius :分鐘點亮別人然後對面不衝我也沒開炮所以沒被發現XD 09/20 02:43
→ lsslss :根據開砲15m草叢消失原則 旁邊那位開砲應該就露餡了? 09/20 02:45
推 colin1120 :三橋圖其實有很多樹根草叢可以利用 09/20 02:47
→ colin1120 :只是對推進完全0幫助就是了... 09/20 02:47
→ Clavius :應該大於15公尺,因為他在那位置開炮過我沒亮,我就 09/20 02:47
→ Clavius :這樣站了12多分鐘對面終於有中坦過橋了XD 09/20 02:48
→ lsslss :感覺在15M臨界點附近了 可能在靠近點就亮了 09/20 02:49
→ Clavius :應該是,算我幸運XD 09/20 02:52
推 hitlerx :Cannoneer不懂日本軍武啊! 日本一向是試驗機強到爆炸 09/20 06:13
→ hitlerx :然後量產機就變成渣渣的 (在動畫裡面啦 XD) 09/20 06:13
推 fxp87117 :fck155跟T57表示 : 安全下莊 09/20 11:14
→ fireunicorn :之前傳的t57應該是buff~不是nerf喔~XD 09/20 11:29
→ korsg :法克155跟T57H逃過一劫 呵呵 09/20 12:29