看板 Wargaming 關於我們 聯絡資訊
http://ftr.wot-news.com/2013/10/02/2-10-2013/#more-3706 -- - next CW update will apparently bring gold transactions log for clans 下一次公會戰更新會提供公會金幣交易紀錄 - according to Tanitha (SEA server), there will be a transfer possibility to SEA in the future 根據 Tanitha (SEA伺服器)的說法,玩家未來可能可以跳伺服器到SEA 感謝以下指正 → cklppt :這翻譯... 第二條是指轉伺服器阿 10/03 08:46 - the Chinese Type 34 with 57mm gun is not the Soviet T-34/57 exported to China, the Chinese mounted the gun themselves 中國 Type 34 裝的 57mm 主砲並非由蘇聯輸出的 中國人自己把這門砲給裝上去 - maps bigger than 1000x1000m are not made, because “a) it needs client optimization so that the majority of players could play them b) it needs somewhat different gameplay” 沒有做大於 1 平方公里的地圖是因為 a) 得把客戶端作最佳化才能讓大多數玩家進行遊戲 b) 這麼大的地圖需要一些不同的玩法 - Standard (old) graphic will not be removed in 0.9.0 (SS: some guy feared they would be removed, Storm stated he doesn’t know of any such plans) 標準(舊)繪圖方式不會在 0.9.0 移除 (SS:有些人擔心會移除,Storm 表示不知道有這計畫) - Storm confirms that the “arty HE shell kills no more than half or 3/5 of your crew” rule applies only when the shell doesn’t penetrate Storm 證實 "自走砲的高爆彈不會一次殺掉一半或 3/5 以上的成員" 此規則只有在未擊穿的情況下適用 - Jagdmaus is not planned for now Jagdmaus 尚未計畫要做 - according to SerB, the best cooperation between WG and an archive/museum was with Saumur in France, Bovington is not bad either, but SerB states that since the WG EU office is in Paris, it was easier for geographic reasons 根據 Serb,和 WG 合作最好的資料館/博物館是法國的 Saumur Bovington (英國) 也不錯,但是因為 WG 的歐洲辦公室位於巴黎地緣上法國較方便 - SerB also stated that when looking for info on planes, the archives and museums were much more forthcoming because of the previous WoT communication, he also states that the bigger problem with collecting info is not money, but the fact some are classified SerB 也表示尋找戰機的資料時,這些資料館/博物館由於 WoT 之前的交流 而更樂於協助;他也提到收集資料時錢不是最大的問題,而是有些資料被列為機密資料 - SerB states that the windows in walls on teh Abbey map are not bugged, a guy was complaining that he shot thru the window but it registered like a hit on the wall, SerB replied that he most likely missed SerB 表示 Abbey 地圖裡牆上的窗戶不是 bug 某人抱怨他打窗戶結果就像打到牆上一樣,SerB 回應他應該是打偏了 - no sequels to the Wargaming game “Operation Bagration” are planned, it won ’t be turned to MMO, the is simply frozen WG 的遊戲 "Operation Bagration" 沒打算要做續集,也不會變成 MMO,它被冷凍了 - SerB doesn’t consider 800×800 maps too small for tier 10 battles SerB 不認為 800m*800m 的地圖對 T10 戰鬥來說太小 感謝以下指正
cklppt :還有800m*800m那個 是"不認為"這樣的地圖對T10太小 10/03 08:49
- the option to disable maps you don’t want to play won’t be implemented for now 讓你過濾你不想玩的地圖之選項現在還不會實裝 - currently the camo system works fine according to SerB:“within its limits” 根據 SerB 之意見現有的偽裝系統運作良好 "仁至義盡了" - if you hit the tip (end) of the gun barrel, the gun won’t get damaged 如果你打到炮管的末端,它不會損壞 - the perk Deadeye has nothing to do with gun accuracy apparently: “There is no corellation between where the shell will go within the aim circle and the probability of a crit this perk” 乘員技能死亡之眼對主砲的精準度沒有影響: "砲彈會飛到瞄準圈內的哪邊 跟這技能有沒有發動毫無關聯 - HE shell mechanism rework is not planned 高爆彈作用機制的重製尚未完成 - the Jagdpanzer IV size in game is correct and historical Jagdpanzer IV 在遊戲中的大小尺寸符合史實且正確 - the arty hardcap is still active 自走砲的數量上限仍然存在 (譯註: 一場中一隊不會超過一定數量的自走砲) - there have been no experiments with fixed amounts of classes in battles (SS: as in 4 meds, 4 heavies etc.), because “it’s considered not necessery” 沒實驗過在戰鬥中固定不同車種的數量(SS: 四輛中坦、四輛重坦之類的) 因為 "好像沒這必要?" - the type of shell fired mostly from vehicles is taken into account when considering buffs and nerfs, SerB confirms that the fact some tanks are competitive only with gold shells is taken into account when considering buffs/nerfs 車輛最常射擊的砲彈種類在考慮 buff/nerf 時會納入考量中 SerB 證實在考慮 buff/nerf 時有些車沒金彈沒人權的狀況有納入考量 - it was considered to nerf the Foch 155 and T1 Heavy gold shells, but this option was declined for “various reasons” 曾經考慮過要 nerf Foch 155 和 T1 Heavy 的金彈,不過因為 "諸多原因" 而作罷 - no global buff for vehicles relying on accuracy is planned (SS: a player was whining that before the increased gun accuracy buff, only accurate vehicles could work on long distances, but now even previously inaccurate vehicles can slug it out with snipers at long distances) 對於靠準度吃飯的車沒打算 buff (SS: 有個玩家抱怨在準度修正前 只有少數車可以長距離作戰,現在連以前出名的歪砲車都可以跟狙擊手在長距離叫陣 - Storm doesn’t think that the gun accuracy buff led to some vehicles being seriously OP Storm 不覺得射擊精準度的 buff 造成某些車過分 OP - accurate guns themselves won’t be recieving a buff (to differentiate them from less accurate guns) 本來就準的炮不會(為了跟歪炮作區別)被 buff - the red line map edge barrier won’t be removed, Storm doesn’t like this solution (when arties are for example standing with the back to this arbitrary line and light tanks can’t circle around them), but they don’t consider any other solution viable. The El-Halluf type borders (where the map is bordered by sea/rocks) was not possible everywhere, as it wouldn’t look natural – a player suggested “quicksand” or terrain with 0 passability, SerB states it would look artificial 紅線邊界不會被移除,Storm 並不喜歡這樣的做法(例如自走砲用紅線藏屁股 讓輕坦不能繞著打)但是沒有其他的可行解。像 El-Halluf 那種以海岸、岩石 構成的邊界不是每張圖都適用,有玩家建議以流沙之類不可能躍過的地形為邊界 SerB 表示看起來太人工了 - removing the arty hardcap would not improve the battle waiting times according to Storm 根據 Storm 移除自走炮的數量限制不會改善戰鬥等待時間 - the separation of random and company/CW statistics has “normal” priority: “it’s done when it’s done” 把一般戰鬥和裝甲連、公會戰的戰績統計分開是中等優先程度,WIDID - spotting damage in player statistics will be implemented 玩家的偵查傷害統計會實裝 - SerB states that the lowlevel light tank branches without high tier vehicles are not interesting for players, “we checked” SerB 表示沒有高階車的低階輕坦線對玩家來說無趣, "我們確認過了" - SerB states that when the optional hull modules are implemented, they will be tied to the suspension modules (as in, you unlock another suspension = you unlock hull), elite vehicles will remain elite even if new modules are implemented SerB 表示車體選項模組實裝時會跟懸吊系統綁在一起(就是說,你研發新的懸吊系統 = 解鎖新的車體),就算有新的模組實裝了菁英車還是菁英 - T-34-2 has more shells of the same type than Type 59 despite being smaller, because “the internal space left was smaller” (SS: as in, the tank was more cramped) T-34-2 儘管比 Type 59 小還是可以帶更多砲彈,因為 "Type 59內部剩餘空間比較小" (SS: 就是說,Type 59裡面比較擠) - according to SerB and Veider, French tree second heavy branch is ready, but won’t be added now, because “there are other trees to have tanks added to them” 根據 SerB 和 Veider,法國第二條重坦線已經完工了,但是現在還不會加進來, 因為 "還有別的分支有車要加進去" - historical Lorraine 40t with 100mm or 120mm guns planned? “We know nothing about that” Lorraine 40t 的史實 100mm 或 120mm 主砲有戲嗎? "我們從來沒聽說這件事" - there will be no hardcore mode: not so long ago, the developers tested it again and it’s unplayable 不會有所謂的硬核模式: 不久前開發人員有再測試過沒辦法玩 (譯著: 沒血量被打穿就被打死的模式) 感謝以下指正
hemisofia :hardcore mode是指一擊殺 沒血量那種 10/03 13:13
- completely flat map is not planned 沒計畫做完全平坦的地圖 - yellow (damaged) tracks do NOT reduce tank speed – SerB: “We spent especially half an hour with testers to check it out, tried with various tanks – no speed reductions”. Storm goes even further: 黃(受損未摧毀)履帶不會降低坦克速度 SerB: "我們特別花了一個半小時請測試員測試不同坦克 - 不會減速 “Someone here asked rudely to doublecheck the alleged reduction of speed with “yellow” tracks on Indien Panzer (top suspension). We checked. The speed is not reduced. I want to kill somebody…” Storm 更激動: 有人無禮的要求重複檢查印度豹(上懸吊)在黃履帶狀態下打嘴砲的 減速效果。我們查過了。沒減速這回事。我想殺了這傢伙... (at this point, SerB got apparently pissed too and asked for a permaban for the guy who was rude) 此時 SerB 顯然也很火大且要求永久水桶那個無禮的傢伙 - apparently, the missions window is bugged in the sense that “battles remaining until the mission is completed” are not working, same goes for XP and damage counts, it will be fixed (RU server only?) 顯然,任務視窗中"距任務完成尚餘戰鬥場數/經驗/傷害"是有問題的 之後會修復(只有RU伺服器?) 感謝以下指正
windycat :任務視窗中"距離任務完成還剩XX場/XXXX傷害/經驗"10/03 09:07
- apparently, the sticking of the aim reticle to terrain feature won’t be fixed, as it is basically a feature of the engine (SS: at least that’s how I understand it) 顯然,準心自動去貼地形的現象不會被修正,因為那是遊戲引擎造成的 (SS: 至少我是這麼理解的) - Maus is doing fine statistically Maus 在統計上看起來表現良好 - not all tanks with increased credit gain coefficient are premium vehicles 不是所有賺錢係數被提高的車都是金幣車 - roaming will come “when it’s done”, it’s possible (“will be considered ”) that in connection with roaming there will be an option to permanently migrate for example to EU server 伺服器漫遊 "WIDID" 可能(待考慮)永久跳(EU)伺服器的選項會跟漫遊功能一起出現 - while its too early to tell anything about the roaming mechanism yet, it’s possible “crowds of noobs” will be prevented from using it by a winrate limit and by limiting the roaming to players, who haven’t been punished for spamming and profanity in chat (only recent punishments will be considered apparently) 現在要討論漫遊的運作機制還早,可能會以勝率門檻或謾罵、人身攻擊違規前科 (最近違規紀錄)來阻止 "猴群" 大遷徙 - when a premium tank gold price gets lowered, there will be no compensations to those who bought it for the old price 金幣車降低售價時以原高價購買的玩家不會被退費 - Q: “Will the Chieftain be implemented as tier 10 medium tank instead of FV4202?” A: “No, because in game terms, Chieftain is a heavy” Q: "Chieftain 會代替 FV4202 成為 T10 中坦被實裝嗎?" A: "不會,因為遊戲中 Chieftain 被歸類為重坦" - it’s possible that when tank tipping over is implemented, the ramming mechanism will be changed too 可能在戰車翻覆實裝後,衝撞機制也會改變 感謝以下指正
cklppt :可能在戰車翻覆實裝後,裝填(X)"衝撞"機制也會改變 10/03 08:55
- WG chose the E-100 chassis for tier 10 German TD WT E-100 and not the Waffenträger one,because “the light chassis cannot carry a gun heavy enough ” (SS: bullshit, there were 128mm/150mm WT’s planned) WG 選擇以 E-100 的底盤而非 Waffenträger 的作為德國 T10 驅逐戰車 WT E-100 的底盤,因為 "輕底盤無法搭載夠大的炮" (SS: 唬爛,明明就有 128mm/150mm 的 WT 計畫) - WT E-100 gun will have the same penetration as the E-100 one? “Tests will show” (SS: well, “some say” that currently the guns are identical on supertest) WT E-100 的主炮穿深會跟 E-100 的一樣? "測試中會公開" (SS: "有人說" 在超測中現在是用一樣的主炮) - if you want to report someone for insulting nickname, use the ingame report for “profanity/insult” (SS: not sure how it is in english client, haven’t reported anyone in ages) 如果你想檢舉某人的不雅 ID ,使用遊戲中舉報機制的 "污辱/人身攻擊" (SS: 不確定英文介面中是甚麼,我已經好久沒檢舉人了) -- 翻譯機表示沒電了 我自己都想直接按END -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.128.84
osc63360 :*** SEA服要被賣 10/03 08:42
iraqolddad :SEA伺服器要轉手?是該準備砍掉重練回北美服了嗎? 10/03 08:42
lwo005 :想轉服 發現勝率不夠這樣 10/03 08:45
cklppt :這翻譯... 第二條是指轉伺服器阿 10/03 08:46
cklppt :還有800m*800m那個 是"不認為"這樣的地圖對T10太小 10/03 08:49
抱歉,文長看得有點眼花 ※ 編輯: lwo005 來自: 140.113.128.84 (10/03 08:54)
SpecX :第二條不對吧 10/03 08:55
cklppt :可能在戰車翻覆實裝後,裝填(X)"衝撞"機制也會改變 10/03 08:55
cklppt :算了 反正有原文看得懂的人直接看就好了XD 10/03 08:55
vInzMing :真的有人同意壞履帶不會影響機動嗎 10/03 08:56
cklppt :我覺得比較詭異的是這種事情居然需要測試... 10/03 08:57
cklppt :找開發組來問一下不就知道了 10/03 08:58
再次抱歉,我真的該去睡了 如果還有錯請留言我睡醒一次改掉 ※ 編輯: lwo005 來自: 140.113.128.84 (10/03 09:02)
windycat :任務視窗中"距離任務完成還剩XX場/XXXX傷害/經驗" 10/03 09:07
windycat :的這個功能目前罷工中(EU服) 之後會修正 10/03 09:08
windycat :眼殘了@_@ 是RU服 10/03 09:09
抱歉,修格式的時候把這段不小心修掉了沒發現
ccc73123 :流沙看起來太人工 難道紅線就不人工嗎XD 10/03 09:27
ccc73123 :酋長明明就是主戰坦克 和豹1還有T-62同等級的 10/03 09:28
abc12812 :又要轉服了喔... 10/03 09:28
ccc73123 :被歸類成重坦真的有點莫名其妙 10/03 09:28
ykes60513 :我一開始也覺得幹麼測試 後來想想也不能排除有bug啊 10/03 10:39
colin1120 :只說測了速度 沒說迴轉速度 開TD壞過履帶大概會知道 10/03 10:44
aa00245 :但至少證明了不影響速度 10/03 11:00
OnlyTD :應該是不影響前進後退的行駛速度 但影響迴轉速度 10/03 11:01
OnlyTD :另外很好奇壞履帶會否影響地型適性? 10/03 11:01
ccc73123 :影響地形適性就會影響速度了阿 加速會變慢 10/03 11:08
aa00245 :而且如果真的影響到速度 應該也不會去修一個黃履帶 10/03 11:34
kill90206 : 顯然,任務視窗中 ....(下面呢?) 10/03 11:43
tsmiffycat :一直以為地圖紅線跟Tribes的邊界作用一樣,都避得遠遠 10/03 11:45
kill90206 :當年蘇聯的確是把酋長式當重戰車來看待 10/03 11:57
wzmildf :hardcore應該說是 "硬派玩法" 之類的 10/03 11:57
kill90206 :重裝甲+大砲+不怎樣的機動力 10/03 11:57
warluck : 10/03 13:00
hemisofia :hardcore mode是指一擊殺 沒血量那種 10/03 13:13
抱歉我誤解了,我以為是仿真操作模式
ccc101419 :hardcore如果跟暗黑一樣 爆車就要全部重練也是滿屌的 10/03 13:16
ccc101419 :"你的炮擊長存人心" 10/03 13:16
ykes60513 :喔~像GUP一下是擊穿制的嗎 那也挺有趣的XDDDD 10/03 13:31
ykes60513 : 樣 10/03 13:32
hemisofia :這問題在Q&A也出現很多次了 答案都是說根本沒法玩 10/03 13:43
※ 編輯: lwo005 來自: 140.113.119.182 (10/04 11:01)
iamstudent :高爆彈機制是沒有計畫重作,不是沒完成 10/04 18:25