作者tai33ru (磁磚大)
看板WoT
標題[情報] 10/15 Q&A
時間Wed Oct 16 02:13:02 2013
昨天太晚睡了...今天整個來還債的...
- the developers discussed and rejected the idea of hiding player
stats ("there would be more disadvantages than advantages")
開發組經過討論過後決定否決把玩家數據隱藏的功能(弊大於利)
- Q: "Please, can you tell me which religion forbids the devs to
make the disabling of the chat in game possible?"
A: "Pastafarianism"
Q:「拜託,告訴我到底是啥宗教不讓開發組將『禁止在遊戲中聊天』這
件事搞出來!」
A:「Pastafarianism!」(
http://tinyurl.com/k5kw2xl)
- it’s possible there will be no arties at all in historical
battles
歷史戰模式有可能沒半隻砲兵。
- the reason the Japanese tankers have sort of American-ish names
(ranks) is the same as for the Chinese tankers: 99.9 percent of
the players outside of Chinese server wouldn’t be able to read
the “hieroglyphs”
日本組員有部分美式的名字和軍階的原因跟中國組員相同:因為除了中國
服以外,幾乎快100%的人看不懂象形文字。
- for now big maps (1500x1500m) won't be implemented, but the devs
are slowly experimenting with them already
目前1.5公里見方的大地圖還不會實裝,不過已經開發組稍微測試過了。
- destroyed tanks won't have hit/scratch (bounce) decals on them
被擊毀的坦克不會有刮痕或擊穿貼圖。
- the limited maximum viewrange in the game is "a feature of the
game engine", developers will try to increase the range on
which the vehicle becomes visible after being spotted (SS: as
in, not your own spotting range, but the range you see the enemy
someone else spotted)
遊戲裡最大視距被限制的情形是「遊戲引擎的特色」,開發組會嘗試增加
車輛在被開光之後顯形的距離。(SS:不是指你的開光距離,而是你隊友
開光之後你可以看見的敵車距離)
(譯:被你隊友開光後小地圖可以看到的敵人,實際上有可能因為繪圖距
離限制你會看不到。)
- it's theoretically possible there will be a branch-to-branch
transfer (as in, another vehicle unlockable) from StuG III to
"something historical", but it will take a very long time
理論上可能會有從三突轉到「史實存在的戰車」這樣的轉線模式存在,
但這會拖很久。
- a long time ago in one ancient German tree version, there was a
vehicle called StuG E-100 – Storm states that it’s the
identical vehicle to current Jagdpanzer E-100 (SS: correct,
StuG E-100 is the "more correct" name)
很久很久以前,在某個古老的德國線版本中,有一台車叫做StuG E-100。
(譯:童話?XD)Strom表示這玩意兒就是Jagdpanzer E-100。(SS:正確
!StuG E-100比現在這名字正確的多!)
- there will be possibly a third German TD branch, in about one
year from now
可能會有第三條德國TD線,大概一年後吧。(譯:這是在Troll吧?XDDD)
- Storm actually states (contrary to previous SerB's statements)
that there will not be exactly a "team battle" mode for tier
10's. There will be "something else also interesting, but we
won't tell what exactly will it be for now”
Storm澄清(針對先前SerB提出的言論)不會有T10團隊戰鬥,有一個同樣
有趣的模式,但我們現在不會告訴你它長怎樣。
- Kanonenjagdpanzer 4-5 is a “strange TD” according to Storm,
it's possible it might be implemented, but Storm doesn't know
where in the tree he would put it (not even as premium)
根據Storm的說法德國戰後的Kanonenjagdpanzer 4-5是台奇怪的TD,它很
有可能做出來,但是Storm不知道它能被放在德國線的哪邊(甚至做成金
車也放不進去)
Wiki:
http://en.wikipedia.org/wiki/Kanonenjagdpanzer
- the gold ammo for credits has not influenced Maus and T95
significantly according to Storm, he states that for example
the normalization change influenced them more, there are no
plans to cancel it for now
Storm說金彈銀買並沒有很顯著的影響鼠式跟T-95,他表示轉正效應對他
們影響更大,因此現在沒有取消的打算。
- when a crewmember is killed, any perks/skills that he had stop
working, but apparently, if two identical role crewmembers (for
example two loaders for vehicles that have them) have the same
perk, the perk will still work on the second crewmember (for
example the Adrenaline rush).
If both crewmembers have the same skill and one is killed, the
vehicle skill level will depend on the surviving crewmember
(as in, if the vehicle has -say- two gunners and both have the
Armorer skill, one has 98 percent and the other 67 percent, when
both are alive, the skill level for the vehicle will be 98
percent (not cumulative or multiplying), if the 98 skill one
gets killed, the Armorer level will not drop to 0, but to 67)
當組員被敲掉之後,他身上擁有的技能和歷練都會失去作用,但是當兩個
從事相同工作的組員(像是有的車有兩個裝填手)擁有相同的歷練,第二
個組員會持續讓該歷練發揮功用(例如像腎上腺素激增這技能)。
如果兩個組員有相同的技能,然後其中一個死了,車輛的技能等級會以倖
存下來的組員技能等級為準。
(內個......下面的舉例我懶得翻了 orz 就是對敘述舉例而已)
- BIA will stop working when one crewmember gets killed
只要有個車組員掛了,兄弟連就沒用了。
- the Chinese (PRC) reaction to Type 64 was "positive":
"Kuomintang is regarded as a part of Chinese history,
regardless of contemporary controversies. We should learn that
from them by the way.”
中共方對於Type-64表現出「正面」回應:「KMT被視為是中國歷史的一部
份,撇開當代的爭議不談,我們還是應該要向他們學習。」
- HEAT and subcaliber shell impact looks the same way "for
technical reasons"
基於「技術上的理由」,HEAT和次口徑彈的作用方式相同。
- apparently SU-122-44 and FCM 50t snap to smallest aim circle in
the same time, although the latter should do it faster: "because
of the aim spread after shooting for example"
很明顯的SU-122-44跟FCM 50t縮圈速度相同,儘管後者應該要縮比較快,
「因為射擊後的擴圈大小造成這樣的結果,之類的理由。」(譯:這太不
負責任了吧,我兩台都有阿......)
- apparently, Waffenträgers might come out the way they are now
on the test, but Veider (the head of tank balancing department)
actually states that it will be 100 percent necessery to buff
WT E-100
目前WT線TD們可能會以他測試服的數據放入8.9中,但是Veider(坦克平
衡部門的頭頭)表示百分百有必要BUFFWT E-100(譯:我沒聽錯吧...)
原文網址:
http://ftr.wot-news.com/2013/10/15/15-10-2013-2/
--
推 oXnXo:按著開機鍵數秒即可達到關燈的效果 05/04 19:29
→ cypher4444:樓上我差點照做了!!! 這樣很危險阿!! 05/04 19:30
→ yuan860721:還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
→ cypher4444:就怎樣@@05/04 19:33
→ yuan860721:就關機了阿..............05/04 19:34
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 1.169.148.67
推 ccc101419 :原來WT E-100還要被buff 大家可以轉德系啦! 10/16 02:16
→ korsg :嘿嘿 自由經驗還沒用 10/16 02:20
推 forever9801 :俯角弄到10度 然後白板炮間距弄到2秒 之類的 10/16 02:21
推 cklppt :normalization是砲彈轉正效應 不是普遍化 10/16 02:53
謝謝指正 orz
推 windycat :銀彈金買(中略)目前沒有取消(銀彈金買)的打算 10/16 03:11
我果然還太嫩TAT (不過銀彈要金買...我肯定全買金彈XD)
推 sunshinefish:飛麵神教徒www 10/16 03:31
推 carsten1kimo:如果只用銀彈WT E-100其實不太op 150砲穿深很悲劇 10/16 04:28
→ carsten1kimo:又加上身體大頭又軟無處不是弱點 點亮很快就回車庫了 10/16 04:29
→ carsten1kimo:與其用150砲 我比較喜歡用獵虎砲2秒一發穿深也比較夠 10/16 04:30
推 Pegasus99 :就說十階TD玩家都會上金彈 不然就是開來troll的 10/16 08:06
→ Pegasus99 :E-100的OP指數T10第一 就知道能用錢解決的事是小事 10/16 08:08
→ Pegasus99 :尤其高階車金彈的性價比又特高 更捨的買下手 10/16 08:09
噓 YukiPhoenix :來炒個冷飯 還我StuG E-100... 10/16 08:14
推 dapple :都還沒出的車就有op指數?= = 10/16 11:05
→ dapple :喔 是e100 抱歉看錯了 10/16 11:08
→ dapple :不過我覺得wt e100問題不是穿深阿 10/16 11:08
→ dapple :大頭又裸奔才是問題 被開光就死了 10/16 11:09
→ jimmy8343 :WTF E100遠戰能發揮更多 很好的視野加精準火控 10/16 11:21
推 hemisofia :有組員掛掉BIA就不發動好像是很久前討論過但是沒成立 10/16 12:39
→ hemisofia :的啊?那麼連車長掛掉燈泡就沒作用了嗎? 10/16 12:39
推 forever9801 :車長掛掉燈泡沒作用我以為是常識...orz 10/16 12:52
→ hemisofia :打了上萬場還沒發現... 10/16 14:05
推 lover19 :駕駛: 阿 車長死了 我觀落陰一下該不該退回掩體 10/16 22:40
→ planodog :1.5KM*1.5KM那句翻得不太好...中文語意矛盾 10/17 00:27
改掉了~ 現在應該有稍微順了吧?
推 windycat :現在回來才發現打錯 應該是金彈銀買XDDDD 10/17 00:53
※ 編輯: tai33ru 來自: 1.169.148.67 (10/17 02:07)
→ planodog :恩,原po真有心 10/17 09:15