作者hsinhanchu (hsinhanchu)
看板WoT
標題[情報] 10/18 Q&A
時間Sat Oct 19 01:38:28 2013
NA究竟什麼時候才要裝備和組員轉訓半價啊.......
- Storm confirms that the engine has a chance of lighting up from ANY damage
done (above certain threashold, that is there to prevent lowtier autocannons
from causing too many engine fires), but not every damage done makes the
engine yellow or red, so it is possible for a “normal” (undamaged) engine
to catch fire
Storm確認引擎只要被命中就可能起火(有某個傷害下限,因此機砲不算,不然低階場大
家都燒不完),但是命中彈不見得會把引擎打黃,因此即使被打中的引擎沒變黃還是可能
會燒起來。
- frames per second limit won’t be implemented
不會實裝FPS限制
- fullscreen mode without a frame won’t apparently be impemented (SS: not
sure what this refers to, a fully opened window?)
不會有「無外框的全螢幕模式」(SS:這啥?)
- 1,2×1,2km maps are being experimented with
1200*1200m的地圖測試中(比現行地圖大44%)
- apparently, player-customizable command wheel idea has not been scrapped
「讓玩家可以自訂按Z鍵之後出現的指令環」這個點子尚未廢案。(WIDID)
- apparently, the Unreal Tournament 4 “consequentive capture the base” (SS:
no idea, sorry) mode was not tested on WoT
不知道這是啥,總之這模式不會放到WoT裡面。
- it seems that there will be a clan icon in the Achievements window, there
was just no time to implement it
未來在成就窗口會有公會徽章,目前只是沒時間做這個而已。
- spall liner does not depend on where the tank gets hit apparently, it
simply reduces the damage and crew crit chance
襯層的效果就是減低組員受傷機率與衝撞/高爆彈傷害,這和砲彈命中戰車的點無關。
- 3D technologies (3D monitors) support is planned, but not anytime soon
有計畫支援3D螢幕,不過不會是短期。
- (SS: apparently regarding the historical battles): there were 10 M24
Chaffee tanks in Dien Bien Phu battle
(SS:關於歷史戰役):奠邊府之役時有十輛霞飛參戰。
- the Lorraine 40t frontal plate issue is not important according to Storm,
that’s why it will be fixed only in medium future
Storm認為洛琳的前裝甲問題不重要,因此會在中期(而不是最近期)做修正。
(譯註:Storm大概覺得反正改成正確的參數還是隨便打隨便穿吧...)
- Chi-Nu Kai will also be sold only via giftshop at first until 9.0
三式改上市時只會在官方禮品店賣,到9.0才能從遊戲中花金幣購買。
- French second medium branch is not ready, it will definitely not be in 2013
法國MT二線(譯註:一般而言推定這條線最後一台車會是AMX-30)尚未完工,今年不會
完成。
- apparently incorrect Japanese crewmember of Major rank tags in WoT will be
re-checked
日本乘員的少佐階級章是錯的,會再確認。
(正確的階級章是兩線一星,不知道現在的版本長怎樣...)
=
補:Storm Q&A
- there will be no separate rework specifically for BIA, it will only happen
if the perks are globally reworked
不會把BIA特別拉出來重新設定,即使要也是和技能全面重新平衡一起做。
- Storm states the global rework of perks and skills might happen: he’ll
revise the old ones, think of new ones, but this will not happen anytime
soon, there are other more important issues in game
Storm表示技能全面重新平衡是有可能發生的,他會重新評估舊技能並且考量新技能。
不過這不會在短期內實裝,因為有更重要的開發進度。
- Storm states that the current WT E-100 will be the same case as the FV215
183, where everyone whined that it’s overpowered and in the end it turned
out not to be the case
Storm表示現在玩家對WTE的評估和183一樣,一開始所有人都瘋狂抱怨這會太OP,但是
實際上並不會。
- T-44-85 will not be released in 8.9 apparently, devs decided to rebalance
it (buff it) so it’s playable, they are discussing what to buff, but of
course it’s about the penetration
T-44-85不會在8.9引入,因為實在太爛了。
製作組決定buff它讓它值得玩,目前正在討論該buff什麼,不過結論八成指向主砲穿深。
- Storm confirms the encounter on Mountain Pass will be disabled
Storm確認Mountain Pass的Encounter模式會取消掉
(我自己是覺得還好,只有MT比較難發揮)
- some buildings on the new map are not destructible while they should be, it
’ll be fixed
某些新地圖上的房子無法壓毀,但是其實它們應該是可以拆的,這會再修正。
--
Q: "Dear developers, does WoT generate so little profit that you have to
reduce the profitability of the tanks?"
A: "Dear players, do you play so bad that you have to imagine the
profitability drops all the time?"
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 36.231.133.55
※ 編輯: hsinhanchu 來自: 36.231.133.55 (10/19 01:44)
推 ccc101419 :183還好 155 T57非常op 10/19 01:51
推 forever9801 :t57要OP也要看地圖 很多硬碰硬的地方t57還相對弱勢.. 10/19 02:23
→ lsslss :無外框是指視窗最大化但去掉邊框 方便你看底下工具列 10/19 03:04
→ lsslss :UT4那邊應該是講 搶旗帶回自家基地的遊戲模式 10/19 03:05
→ lsslss :但是UT4還沒出阿!!! 10/19 03:05
→ lsslss :防爆內襯如果HE/HESH沒擊穿的話打哪都沒差 都會作用 10/19 03:08
→ lsslss :但擊穿的時候防爆內襯會失效 10/19 03:08
→ lsslss :感覺現在新金幣車似乎都先擺商店賣下一版才開放金幣? 10/19 03:11
推 neverlight :以前玩wow還是啥的都是用無外框 10/19 04:17
→ neverlight :切msn或網頁才不用縮來縮去雖然現在直接放最大也差 10/19 04:19
→ neverlight :不多啦 10/19 04:19
推 windycat :UT4那段應該是講連續搶點/防守的遊戲模式 10/19 05:11
→ windycat :一個關卡中有多階段的進攻/防禦目標 10/19 05:11
→ windycat :攻方照順序搶完ABC點獲勝 守方則是守到時間為0 10/19 05:12
→ windycat :攻方可取得的武裝較弱 但是重生較快 守方相反 10/19 05:12
→ windycat :和目前WOT的遊戲模式差有點多 不知道問的在想什麼XD 10/19 05:13
※ 編輯: hsinhanchu 來自: 59.115.98.109 (10/19 07:55)
→ losmith :那個就是LOL的無邊框模式啊 好處是就像視窗化 10/19 08:38
→ losmith :方便實況 跳去其他畫面也還有音效 XD 10/19 08:38
推 Pegasus99 :183也是測試後調整 正式上市後才不會太OP的啊 10/19 08:57
→ Pegasus99 :我記得原本183的傷害還是裝填比現在強一截 10/19 08:57
→ fireunicorn :就說太爛了嘛...穿深比6階還爛... 10/19 09:07
推 JOHNJJ :襯墊會擋HEAT嗎? 10/19 09:10
→ twflanker :HEAT理論上不會吧.... 10/19 09:51
推 abc12812 :e100才op吧 90度直擊側面還未必損血 10/19 10:03
推 sipaz :說好的4485... 10/19 11:53
推 tai33ru :推翻譯~ 10/19 12:11
推 abc12812 :以後會有武元甲勳章嗎? 10/19 12:52
→ lsslss :內襯只能減少HE/HESH的"暴風"傷害 HEAT屬穿甲彈機制 10/19 15:48
推 windycat :HEAT不是高穿甲值的HE彈嗎0.0? 記得之前的Q&A說的 10/19 16:15
→ hsinhanchu :that's HESH(HEP) 10/19 16:15
→ lsslss :HEAT是化學能穿甲彈 HE是化學能高爆彈 10/19 16:28
推 Atima :HEAT有穿才有傷 HE有護甲減傷 10/19 17:35