看板 Wargaming 關於我們 聯絡資訊
- apparently, client and server shell trajectories can actually differ from one another, but just for a tiny bit 顯然客戶端和伺服器端的彈道會不一樣,但只是很微小的差別。 - it’s completely possible for the server aim circle to aim with different speed as the client aim circle, it’s usually the fault of poor internet and packet loss 客戶端和伺服器端的縮圈速度不一樣是絕對可能的,通常是因為低網速和封包遺失。 - the “three caliber rule” for HEAT shells was cancelled “so that the player wouldn’t hear ‘we didn’t penetrate their armor’, when hitting thin surfaces under sharp angles (88-89 degrees), because the effective armor of even nominally thin armor (20-30mm) is very thick and the shell doesn’t penetrate it anyway due to the lack of penetration. In fact, nothing has changed, only the players will now hear a honest ‘ricochet’ instead of ‘ didn’t penetrate their armor’. For other types of shells there is no need to cancel this rule” 「口徑三倍於裝甲規則」將不再適用於反坦高爆彈(HEAT)。「如此一來,當以高入射角 (88-89度)擊中時,玩家將不會再聽到『未擊穿!』(因為低穿深對上很厚的等效裝甲) 。事實上沒啥改變,只是變成本應出現的『跳彈!』而不是『未擊穿!』其他彈種不需要 取消這規則。」 - the aim circle spread when the tank is moving, the circle spread after shooting and the circle spread after moving the gun/turret are three different parameters, that can stack 戰車移動、射擊、轉砲塔所造成的擴圈是三個不同的參數,可以互相疊加。 - French tanks have more camo than other tanks? “We don’t comment on leaks” 法國車比其他國家的有更多塗裝?「我們不討論洩漏的資訊。」 - SerB states that in real life, Object 416 was classified both as a medium tank and a SPG, it was made a medium tank in order to fit the branch SerB表示,Object 416在現實中同屬中坦及自走砲,遊戲中為了把她塞進科技樹才歸類在 中坦。 - the T-24 medium tank might be introduced 可能會引進T-24中坦(USSR 1931年生產) - twin-turret T-26 in the game? “And do we really need the short 37mm gun twin-turret T-26 version without full turret traverse in the game at all? Well, apart from being a tier 1 gift tank. Hmmm….” 會有雙砲塔的T-26嗎(早期生產的T-26版本)?「我們真的需要雙砲塔搭短37砲的T-26嗎 ?啊,除非當成1階的金車。嗯……」 - more info on next patch? “We’ll tell you soon everything” 下個改版的情報?「到時候就知道了~」 - there aren’t many tanks, that would apply for multiturret mechanism – T-35, M3 Lee, B1 and the British “rhomboid” tanks are the most known ones 能適用於多砲塔機制的車不多─ T-35, M3 Lee, B1和英國的菱形戰車最常見。(T-35是 USSR的五砲塔重坦;菱形戰車是一次世界大戰的玩意兒,坦克的始祖) - premium tanks are nerfed only when it is seriously necessery 只有極度必要的時候才會nerf金車 - medals for tournaments are possible, but not planned for now 錦標賽勳章是可能的,但現在沒計畫做。 - SerB on e-sports: “To be honest, I am not sure we need to pay much attention to cybersports. What we need more is “cybersports physical culture ” – our main audience doesn’t have too much free time to spare” 〔不會翻…大概是說 SerB 不爽在電競上花太多心血〕 - it’s possible the 7/42 battle format will be changed to 7/40 (7/40 is being considered now) 7/42賽制可能改成7/40賽制 - hangar looking like a torture chamber? “How terrible…” 普通車庫看起來像拷問室。「好貼蘿蔔…」 - Panzer V/IV having higher MM weight in 0.8.9? “we don’t comment on MM weights” Panzer V/IV 在 0.8.9 被調高分房權重?「我們不討論分房權重的話題。」 - arty in WoT not realistic? “Want realism? Join the army” WoT 裡的砲兵不夠擬真。「想玩真的?簽下去啊!」 - apparently, the game is made realistic “where necessery” – where it is not necessery, it’s not made realistically 顯然這遊戲在「需要」的地方講求擬真;不需要的地方就不擬真。 - new skills for crew won’t come anytime soon 近期不會有新的組員技能。 - Q: “Will there be the possibility to pay in gift shop with bitcoin?” A: “ Yea how about candy wrappers…” 問:「能用位元幣(bitcoin)在禮品店買東西嗎?」答:「為啥不用糖果紙試試……」 (瓶蓋可以嗎?) - guns similiar to S-70 on other tanks? “If needed” 其他車裝上像130mm S-70的巨根?「如果有需要的話。」 - apparently, a lot of mods won’t work in 0.8.9 (SS: Russians had a nice videoguide about them… ) 顯然很多模組在0.8.9無法運作。(SS: 俄國有個很讚的展示影片…) - according to Overlord, PvE might come one day for WoT PvE模式可能哪天會出現 Regarding the earlier announced bug fix by Storm: 有關 Storm 修掉的bug: - it’s possible this fix will partially fix the ghost shells 此改版可能修正部份砲彈消失的狀況 - the bug was apparently “very rare”, as in “once per 10000 battles” rare 這bug很罕見,大概是每一萬場出現一次的機率(接上句) - the bug was caused by some internal server-side BigWorld mechanism, won’t be described in detail 有關這個BigWorld遊戲引擎伺服器端造成的bug,我們不會多做說明。(接上句) - apparently Storm himself doesn’t understand how the bug worked 顯然 Storm 自己也不清楚這bug是怎麼搞的。(接上句) - apparently at some point, the feature of the garage (after the game starts) vehicles display a random camo (if you bought it) and not always the winter one will be implement 將實裝新的特色讓車庫中不再只顯示冬季塗裝,而是隨機顯示(前提示你有買其他塗裝) - new chat system will allow you to see all your friends on all servers as online, no matter what server they logged on 新的聊天系統讓你能跨伺服器看見朋友上線,無論是那個伺服器。 - if your client crashes without any explanation at the end of the battle, it ’s possibly caused by XVM 如果伺服端在戰鬥結束時沒道理地崩潰,有可能是 XVM 惹的禍。 原文:http://ftr.wot-news.com/2013/10/29/29-10-2013/ 一直沒看見翻譯出來就自己翻了,還請指教修 -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.45.227.193
batterykugua:bitcoin先換成美金吧! 遊戲公司收bitcoin幹嘛lol 10/30 12:37
abc12812 :更多塗裝? 法國香菜果然是來賣外型的~~ 10/30 12:39
batterykugua:迷彩全買的話 在車庫永遠顯示的是冬季迷彩 10/30 12:39
iohan :以後不能硬塞Foch跟Hellcat了... 10/30 12:45
ccc101419 :camo在這邊指的應該是隱蔽值吧? camouflage 10/30 12:55
ccc73123 :camouflage是迷彩阿 10/30 12:59
ccc101419 :隱蔽值才是官方不公開的資訊 迷彩有啥好不討論的?! 10/30 13:07
ccc73123 :還沒發表的迷彩當然是不公開資訊 10/30 13:23
這個我也猶豫很久,希望有大神指正
aa00245 :電競那個好像是說遊戲的主要玩家沒有這麼多時間放在 10/30 14:04
aa00245 :電競 所以不認為公司應該放這麼多心力在電競上面 10/30 14:05
cybersports physical culture 不知道怎麼翻,所以沒動…>"<
iamstudent :我有問題,HE跳彈是根本不會引爆還是會引爆? 10/30 14:12
iamstudent :另外,關於三倍口徑規則,那是強制擊穿還是加大轉正? 10/30 14:13
condition0 :強制擊穿 不然你削IS3頭皮怎麼會穿XD 10/30 14:21
colin1120 :我記得之前是說強制擊穿 但是有例外(某次Q&A) 10/30 14:22
colin1120 :好像是拿25t來做比喻的樣子? 10/30 14:25
Alex21 :那翻譯有錯,原文是HEAT。 10/30 14:32
以更正,感謝指教!
colin1120 :唉 對 我只看到翻譯 沒看到原文是HEAT... 10/30 14:34
colin1120 :話說HEAT的必跳角度好像改到85度? 10/30 14:35
OnlyTD :恩...IS-3的頭皮(繃帶狀那塊連AP都可以削啊 10/30 14:41
Alex21 :根據wiki,2倍增加轉正、3倍無視70度強制跳彈規則。 10/30 14:46
Alex21 :然後HE不會彈掉。 10/30 14:47
Alex21 :就我的理解是,3倍口徑只是讓你不會因為70度強制彈掉 10/30 15:20
Alex21 :但那70度帶來的3倍等效裝甲還是要算,不會強制擊穿。 10/30 15:21
iamstudent :我個人的感覺應該是Alex的說法正確,不過找不到文字 10/30 15:38
wzmildf :有時候車庫裡的車子會隨機顯示迷彩,而不是相應地圖 10/30 15:44
wzmildf :的迷彩 <<<後面那一段的大概意思 10/30 15:44
感謝,已更新~
wzmildf :very rare那邊是說bug出現的機率 10/30 15:45
已修正,ty~
lsslss :記得3倍口徑就不計算等效裝甲 想像薄鋼板被砲彈擠爛 10/30 16:22
lsslss :HEAT是金屬熱流所以不會出現動能彈那樣能擠穿的效果 10/30 16:24
Alex21 :看有沒有人要實測,KV-2用152AP大於80度打50mm裝甲 10/30 16:35
OnlyTD :好啊 晚上來開訓練房測試XD? 10/30 17:02
OnlyTD :Alex在嗎xD 10/30 19:21
Alex21 :yes 但我沒kv-2,只有50mm裝甲的車。 10/30 19:24
Alex21 :要測的話遊戲中密我VanillaNeko,邊看GPL中… 10/30 19:26
Alex21 :還是要用105mm搭30mm… 10/30 19:29
OnlyTD :我有152 XD KV2或ISU都行 等你看完GPL再測試吧 10/30 19:36
Alex21 :看完就11點了lol 雙螢幕邊看邊測沒問題 10/30 19:38
OnlyTD :沒關係XD 我通常12點睡 如果不打擾你看的話也可以 10/30 19:54
OnlyTD :我開SU-152的測試好了 不然Reload太久 10/30 19:54
期待實測數據嚕~ ※ 編輯: WillieHuang 來自: 114.45.245.57 (10/30 20:48)
tai33ru :昨天下午到現在才上PTT 沒時間翻譯OAQQQ 10/30 21:56
tai33ru :忘了推XDDD 辛苦了~ 10/30 21:57
tai33ru :怎麼上面那個沒推到... 10/31 00:40
colin1120 :對了 我要噴一下彈道不同 10/31 00:51
colin1120 :從我屁股後面噴出來的砲彈 還有差30度的SPG砲彈 10/31 00:51
colin1120 :叫做很微小的差別 太屌了 10/31 00:51